104 lines
5.0 KiB
Plaintext
104 lines
5.0 KiB
Plaintext
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"PVDZ_plr_Death" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
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"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
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"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
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"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
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"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
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"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj};
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"PVDZ_plr_Delete" addPublicVariableEventHandler {(_this select 1) spawn sched_co_deleteVehicle}; // Delete hided players
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"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
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//"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
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//[player,[medical Array]];
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"PVDZ_playerMedicalSync" addPublicVariableEventHandler { (_this select 1) call server_medicalSync; ((_this select 1) select 0) setVariable["Medical",((_this select 1) select 1),false]; }; //diag_log format["%1 - %2",((_this select 1) select 0),((_this select 1) select 1)]; };
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// EPOCH ADDITIONS
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"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
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"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject}; //Used to downgrade and upgrade Epoch buildables
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) call server_publishVeh2}; //Used to purchase vehicles at traders
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"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3}; //Used for car upgrades
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj}; //Logs trading
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) call server_handleSafeGear};
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"SK_changeCode" addPublicVariableEventHandler {(_this select 1) call server_changeCode};
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if (dayz_groupSystem) then {
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"PVDZ_Server_UpdateGroup" addPublicVariableEventHandler {(_this select 1) spawn server_updateGroup};
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};
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"PVDZE_PingSend" addPublicVariableEventHandler {PVDZE_PingReceived = 1; (owner (_this select 1)) publicVariableClient "PVDZE_PingReceived";};
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"PVDZ_Server_Simulation" addPublicVariableEventHandler {
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local _agent = (_this select 1) select 0;
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local _control = (_this select 1) select 1;
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_agent enableSimulation _control;
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};
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"PVDZ_obj_Delete" addPublicVariableEventHandler {
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local _obj = (_this select 1) select 0;
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local _player = (_this select 1) select 1;
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local _type = typeOf _obj;
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local _dis = _player distance _obj;
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if (_type in Dayz_plants) then {
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if (_dis < 3) then {
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deleteVehicle _obj;
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};
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};
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if (_type == "Blood_Trail_DZ") then {
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deleteVehicle _obj;
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};
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//Make sure object is a cardboardbox and make sure the player distance is under 15 meters from object
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if (_type iskindOf "CardboardBox") then {
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if (_dis < 15) then {
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deleteVehicle _obj;
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};
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};
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};
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"PVDZ_serverStoreVar" addPublicVariableEventHandler {
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local _obj = (_this select 1) select 0;
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local _name = (_this select 1) select 1;
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local _value = (_this select 1) select 2;
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_obj setVariable [_name, _value];
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};
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"PVDZ_sec_atp" addPublicVariableEventHandler {
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local _y = _this select 1;
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call {
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if (typeName _y == "STRING") exitwith { // just some logs from the client
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diag_log _y;
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};
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if (count _y == 2) exitwith { // wrong side
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diag_log format["P1ayer %1 reports possible 'side' hack. Server may be compromised!",(_y select 1) call fa_plr2Str];
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};
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// player hit
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local _source = _y select 1;
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if (!isNull _source) then {
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local _unit = _y select 0;
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diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters in %5 for %6 damage",
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_unit call fa_plr2Str, if (!isPlayer _source && alive _source) then {"AI"} else {_source call fa_plr2Str}, _y select 2, _y select 3, _y select 4, _y select 5];
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};
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};
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};
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"PVDZ_objgather_Knockdown" addPublicVariableEventHandler {
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local _tree = (_this select 1) select 0;
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local _player = (_this select 1) select 1;
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local _dis = _player distance _tree;
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local _name = if (alive _player) then {name _player} else {"DeadPlayer"};
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local _uid = getPlayerUID _player;
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local _treeModel = _tree call fn_getModelName;
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if (_dis < 30 && {_treeModel in dayz_trees or (_treeModel in dayz_plant)} && {_uid != ""}) then {
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_tree setDamage 1;
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dayz_choppedTrees set [count dayz_choppedTrees,_tree];
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diag_log format["Server setDamage on tree or plant %1 chopped down by %2(%3)",_treeModel,_name,_uid];
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};
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};
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