2022-04-21 16:15:41 +03:00
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version=11;
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class Mission
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{
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addOns[]=
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{
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"napf",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"cacharacters_pmc",
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"ca_modules_functions",
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"zero_buildings",
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"dayz_epoch",
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"warfarebuildings",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"jetskiyanahuiaddon",
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"redryder",
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"Anzio_20"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"napf"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Napf";
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2023-10-01 16:56:30 +03:00
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briefingDescription="Version 1.0.7.1";
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2022-04-21 16:15:41 +03:00
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=6;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={10153,0,-4593};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
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class Item71{id=71;PLRDEF};
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class Item72{id=72;PLRDEF};
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class Item73{id=73;PLRDEF};
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class Item74{id=74;PLRDEF};
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class Item75{id=75;PLRDEF};
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class Item76{id=76;PLRDEF};
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class Item77{id=77;PLRDEF};
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class Item78{id=78;PLRDEF};
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class Item79{id=79;PLRDEF};
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class Item80{id=80;PLRDEF};
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class Item81{id=81;PLRDEF};
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class Item82{id=82;PLRDEF};
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class Item83{id=83;PLRDEF};
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class Item84{id=84;PLRDEF};
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class Item85{id=85;PLRDEF};
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class Item86{id=86;PLRDEF};
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class Item87{id=87;PLRDEF};
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class Item88{id=88;PLRDEF};
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class Item89{id=89;PLRDEF};
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class Item90{id=90;PLRDEF};
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class Item91{id=91;PLRDEF};
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class Item92{id=92;PLRDEF};
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class Item93{id=93;PLRDEF};
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class Item94{id=94;PLRDEF};
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class Item95{id=95;PLRDEF};
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class Item96{id=96;PLRDEF};
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class Item97{id=97;PLRDEF};
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class Item98{id=98;PLRDEF};
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class Item99{id=99;PLRDEF};
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};
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};
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class Item1
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{
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side="LOGIC";
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class Vehicles
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{
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items=1;
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class Item0
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{
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position[]={8810,0,11751};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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leader=1;
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lock="UNLOCKED";
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skill=0.6;
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};
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};
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};
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};
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class Markers
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{
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items=25;
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class Item0
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{
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position[]={10010,0,10448};
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name="center";
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type="Empty";
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a=9000;b=9000;
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};
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class Item1
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{
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position[]={10153,0,-4593};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={1511,0,11479};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={6946,0,17384};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={5410,0,16675};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={4672,0,14940};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={2719,0,12226};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={12231,0,16319};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={4104,0,13025};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={1460,0,10583};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={10282,0,18449};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={12861,0,14849};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={10709,0,17085};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={10010,0,10448};
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name="crashsites";
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type="Empty";
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a=9000;b=9000;
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};
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class Item14
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{
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position[]={10010,0,10448};
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name="carepackages";
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type="Empty";
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a=9000;b=0;
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};
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class Item15
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{
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position[]={8246,0,15490};
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name="NeutralTraderCity";
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text="Trader City Lenzburg";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item16
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{
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position[]={12397,0,5068};
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name="FriendlyTraderCity";
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text="Trader City Schratten";
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type="mil_circle";
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colorName="ColorGreen";
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};
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class Item17
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{
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position[]={5150,0,4862};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorBlue";
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};
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class Item18
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{
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position[]={15128,0,16421};
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name="Aircraftrader";
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text="Aircraft Trader";
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type="mil_triangle";
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colorName="ColorBlack";
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};
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class Item19
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{
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position[]={2125,0,7807};
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name="Wholesaler1";
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text="Wholesaler";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item20
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{
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position[]={5372,0,16091};
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name="Wholesaler2";
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text="Wholesaler";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item21
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{
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position[]={6776,0,16955};
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name="BoatTrader1";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item22
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{
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position[]={10404,0,8282};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item23
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{
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position[]={16864,0,5272.3};
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name="BoatTrader2";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item24
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{
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position[]={15520,0,13225};
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name="NeutralTraderCIty2";
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text="Trader city Emmen";
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type="mil_circle";
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colorName="ColorBlack";
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};
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};
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|
|
class Sensors
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|
|
|
{
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|
|
items=10;
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|
|
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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|
|
class Item0
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|
|
{
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|
|
position[]={8246,0,15485};
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|
|
TRGDEF
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|
|
name="Lenz";
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|
|
expCond="(player distance Lenz) < 100;";
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|
|
expActiv="[""Trader City Lenzburg"",true,""enter""] call player_traderCity;";
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|
|
expDesactiv="[""Trader City Lenzburg"",true,""leave""] call player_traderCity;";
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|
|
};
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|
|
class Item1
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|
|
|
{
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|
|
position[]={15506,0,13229};
|
|
|
|
TRGDEF
|
|
|
|
name="Emmen";
|
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|
|
expCond="(player distance Emmen) < 100;";
|
|
|
|
expActiv="[""Trader City Emmen"",true,""enter""] call player_traderCity;";
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|
|
|
expDesactiv="[""Trader City Emmen"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item2
|
|
|
|
{
|
|
|
|
position[]={12399,0,5074};
|
|
|
|
TRGDEF
|
|
|
|
name="Schratten";
|
|
|
|
expCond="(player distance Schratten) < 100;";
|
|
|
|
expActiv="[""Trader City Schratten"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Trader City Schratten"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item3
|
|
|
|
{
|
|
|
|
position[]={10398,0,8279};
|
|
|
|
TRGDEF
|
|
|
|
name="Bandit";
|
|
|
|
expCond="(player distance Bandit) < 100;";
|
|
|
|
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item4
|
|
|
|
{
|
|
|
|
position[]={5149,0,4864};
|
|
|
|
TRGDEF
|
|
|
|
name="Hero";
|
|
|
|
expCond="(player distance Hero) < 100;";
|
|
|
|
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item5
|
|
|
|
{
|
|
|
|
position[]={2122,0,7807};
|
|
|
|
TRGDEF
|
|
|
|
name="Wholesale1";
|
|
|
|
expCond="(player distance Wholesale1) < 100;";
|
|
|
|
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item6
|
|
|
|
{
|
|
|
|
position[]={5379,0,16103};
|
|
|
|
TRGDEF
|
|
|
|
name="Wholesale2";
|
|
|
|
expCond="(player distance Wholesale2) < 100;";
|
|
|
|
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item7
|
|
|
|
{
|
|
|
|
position[]={6772,0,16983};
|
|
|
|
TRGDEF
|
|
|
|
name="Boat1";
|
|
|
|
expCond="(player distance boat1) < 100;";
|
|
|
|
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item8
|
|
|
|
{
|
|
|
|
position[]={16839,0,5264};
|
|
|
|
TRGDEF
|
|
|
|
name="Boat2";
|
|
|
|
expCond="(player distance boat2) < 100;";
|
|
|
|
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
class Item9
|
|
|
|
{
|
|
|
|
position[]={15128,0,16421};
|
|
|
|
TRGDEF
|
|
|
|
name="AWOL";
|
|
|
|
expCond="(player distance awol) < 100;";
|
|
|
|
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
|
|
|
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Intro
|
|
|
|
{
|
|
|
|
addOns[]=
|
|
|
|
{
|
|
|
|
"napf"
|
|
|
|
};
|
|
|
|
addOnsAuto[]=
|
|
|
|
{
|
|
|
|
"napf"
|
|
|
|
};
|
|
|
|
randomSeed=6913869;
|
|
|
|
class Intel
|
|
|
|
{
|
|
|
|
startWeather=0;
|
|
|
|
forecastWeather=0;
|
|
|
|
year=2008;
|
|
|
|
month=10;
|
|
|
|
day=11;
|
|
|
|
hour=9;
|
|
|
|
minute=20;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class OutroWin
|
|
|
|
{
|
|
|
|
addOns[]=
|
|
|
|
{
|
|
|
|
"napf"
|
|
|
|
};
|
|
|
|
addOnsAuto[]=
|
|
|
|
{
|
|
|
|
"napf"
|
|
|
|
};
|
|
|
|
randomSeed=4081731;
|
|
|
|
class Intel
|
|
|
|
{
|
|
|
|
startWeather=0;
|
|
|
|
forecastWeather=0;
|
|
|
|
year=2008;
|
|
|
|
month=10;
|
|
|
|
day=11;
|
|
|
|
hour=9;
|
|
|
|
minute=20;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class OutroLoose
|
|
|
|
{
|
|
|
|
addOns[]=
|
|
|
|
{
|
|
|
|
"napf"
|
|
|
|
};
|
|
|
|
addOnsAuto[]=
|
|
|
|
{
|
|
|
|
"napf"
|
|
|
|
};
|
|
|
|
randomSeed=4975929;
|
|
|
|
class Intel
|
|
|
|
{
|
|
|
|
startWeather=0;
|
|
|
|
forecastWeather=0;
|
|
|
|
year=2008;
|
|
|
|
month=10;
|
|
|
|
day=11;
|
|
|
|
hour=9;
|
|
|
|
minute=20;
|
|
|
|
};
|
|
|
|
};
|