arma2-epoch-server/@DayZ_Epoch_Server/addons/dayz_server/compile/updateObject_functions.sqf

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2022-04-21 16:15:41 +03:00
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
server_obj_pos = {
local _object = _this select 0;
local _objectID = _this select 1;
local _class = _this select 2;
local _position = getPosATL _object;
//_worldspace = [round (direction _object),_position];
local _worldspace = [getDir _object, _position] call AN_fnc_formatWorldspace; // Precise Base Building 1.0.5
local _fuel = [0, fuel _object] select (_class isKindOf "AllVehicles");
local _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
_key call server_hiveWrite;
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
};
server_obj_inv = {
local _object = _this select 0;
local _objectID = _this select 1;
local _objectUID = _this select 2;
local _class = _this select 3;
local _inventory = call {
if (DZE_permanentPlot && {_class == "Plastic_Pole_EP1_DZ"}) exitwith {
_object getVariable ["plotfriends", []] //We're replacing the inventory with UIDs for this item
};
if (DZE_doorManagement && {_class in DZE_DoorsLocked}) exitwith {
_object getVariable ["doorfriends", []] //We're replacing the inventory with UIDs for this item
};
if (_class isKindOf "TrapItems") exitwith {
[["armed",_object getVariable ["armed",false]]]
};
[getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object]
};
local _previous = str(_object getVariable["lastInventory",[]]);
if (str _inventory != _previous) then {
local _key = "";
_object setVariable ["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":";
} else {
_key = format["CHILD:303:%1:",_objectID] + str _inventory + ":";
};
if (Z_SingleCurrency) then {
local _coins = _object getVariable ["cashMoney", -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
_key = _key + str _coins + ":";
};
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
};
};
server_obj_dam = {
//Allow dmg process
local _object = _this select 0;
local _objectID = _this select 1;
local _objectUID = _this select 2;
local _forced = _this select 3;
local _totalDmg = _this select 4;
local _recorddmg = false;
local _hitpoints = _object call vehicle_getHitpoints;
local _damage = damage _object;
local _array = [];
local _allFixed = true;
local _lastUpdate = _object getVariable ["lastUpdate",diag_tickTime];
{
local _hit = [_object,_x] call object_getHit;
if ((_hit select 0) > 0) then {
_allFixed = false;
_array set [count _array,[(_hit select 1),(_hit select 0)]];
//diag_log format ["Section Part: %1, Dmg: %2",(_hit select 1),(_hit select 0)];
} else {
_array set [count _array,[(_hit select 1),0]];
};
} count _hitpoints;
if (_allFixed && !_totalDmg && _forced) then {_object setDamage 0;};
if (_forced) then {
if (_object in needUpdate_objects) then {needUpdate_objects = needUpdate_objects - [_object];};
_recorddmg = true;
} else {
//Prevent damage events for the first 10 seconds of the servers live.
if (diag_ticktime - _lastUpdate > 10) then {
if !(_object in needUpdate_objects) then {
//diag_log format["DEBUG: Monitoring: %1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
_recorddmg = true;
_object setVariable ["lastUpdate",diag_ticktime];
};
};
};
if (_recorddmg) then {
local _key = "";
if (_objectID == "0") then {
_key = format["CHILD:306:%1:",_objectUID] + str _array + ":" + str _damage + ":";
} else {
_key = format["CHILD:306:%1:",_objectID] + str _array + ":" + str _damage + ":";
};
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
};
};
server_obj_killed = {
local _object = _this select 0;
local _objectID = _this select 1;
local _objectUID = _this select 2;
local _playerUID = _this select 3;
local _clientKey = _this select 4;
local _class = _this select 5;
local _key = "";
local _index = dayz_serverPUIDArray find _playerUID;
local _exitReason = call {
//Can't use owner because player may already be dead, can't use distance because player may be far from vehicle wreck
if (_clientKey == dayz_serverKey) exitwith {""};
if (_index < 0) exitwith {
format["Server_UpdateObject error: PUID NOT FOUND ON SERVER. PV ARRAY: %1",_this]
};
if ((dayz_serverClientKeys select _index) select 1 != _clientKey) exitwith {
format["Server_UpdateObject error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %1",_this]
};
if (alive _object and {!(_class isKindOf "TentStorage_base" or _class isKindOf "IC_Tent")}) exitwith {
format["Server_UpdateObject error: object kill request on living object. PV ARRAY: %1",_this]
};
"";
};
if (_exitReason != "") exitWith {diag_log _exitReason};
_object setDamage 1;
if (_objectID == "0") then {
//Need to update hive to make a new call to allow UID to be updated for a killed event
//_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],1];
_key = format["CHILD:310:%1:",_objectUID];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,[],1];
};
_key call server_hiveWrite;
if (_playerUID == "SERVER") then {
#ifdef OBJECT_DEBUG
diag_log format["DELETE: Server requested destroy on object %1 ID:%2 UID:%3",_class,_objectID,_objectUID];
#endif
} else {
diag_log format["DELETE: PUID(%1) requested destroy on object %2 ID:%3 UID:%4",_playerUID,_class,_objectID,_objectUID];
};
if (_class in DayZ_removableObjects || {_class in DZE_isRemovable}) then {[_objectID,_objectUID,_object] call server_deleteObjDirect;};
};