arma2-epoch-server/@DayZ_Epoch_Server/addons/dayz_server/modules/rubble_town.sqf

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2022-04-21 16:15:41 +03:00
/*
Original Rubble Town Event by Caveman
Rewritten and updated for DayZ Epoch 1.0.6+ by JasonTM
Updated for DayZ Epoch 1.0.7+ by JasonTM
Last update: 06-01-2021
*/
local _spawnChance = 1; // Percentage chance of event happening.The number must be between 0 and 1. 1 = 100% chance.
local _chainsawChance = .5; // Chance that a chainsaw with mixed gas will be added to the crate. The number must be between 0 and 1. 1 = 100% chance.
local _radius = 200; // Radius the loot can spawn and used for the marker
local _timeout = 20; // Time it takes for the event to time out (in minutes). To disable timeout set to -1.
local _debug = false; // Diagnostic logs used for troubleshooting.
local _nameMarker = true; // Center marker with the name of the mission.
local _markPos = false; // Puts a marker exactly where the loot spawns.
local _lootAmount = 30; // This is the number of times a random loot selection is made.
local _wepAmount = 4; // This is the number of times a random weapon selection is made.
local _messageType = "TitleText"; // Type of announcement message. Options "Hint","TitleText". ***Warning: Hint appears in the same screen space as common debug monitors
local _visitMark = false; // Places a "visited" check mark on the mission if a player gets within range of the crate.
local _visitDistance = 20; // Distance from crate before crate is considered "visited"
local _crate = "GuerillaCacheBox";
#define TITLE_COLOR "#ff9933" // Hint Option: Color of Top Line
#define TITLE_SIZE "1.75" // Hint Option: Size of top line
local _bloodbag = ["bloodBagONEG","ItemBloodbag"] select dayz_classicBloodBagSystem;
local _lootList = [
_bloodbag,"ItemBandage","ItemAntibiotic","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemAntibacterialWipe","ItemHeatPack","ItemKiloHemp", // meds
"Skin_Camo1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_CZ_Special_Forces_GL_DES_EP1_DZ","Skin_Drake_Light_DZ","Skin_FR_OHara_DZ","Skin_FR_Rodriguez_DZ","Skin_Graves_Light_DZ","Skin_Sniper1_DZ","Skin_Soldier1_DZ","Skin_Soldier_Bodyguard_AA12_PMC_DZ", // skins
"ItemSodaSmasht","ItemSodaClays","ItemSodaR4z0r","ItemSodaPepsi","ItemSodaCoke","FoodCanBakedBeans","FoodCanPasta","FoodCanSardines","FoodMRE","ItemWaterBottleBoiled","ItemSodaRbull","FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna", // food
"PartFueltank","PartWheel","PartEngine","PartGlass","PartGeneric","PartVRotor","ItemJerrycan","ItemFuelBarrel","equip_hose", // vehicle parts
"ItemDesertTent","ItemDomeTent","ItemTent"// tents
];
local _weapons = ["M16A2_DZ","M4A1_DZ","M4A1_SD_DZ","SA58_RIS_DZ","L85A2_DZ","L85A2_SD_DZ","AKM_DZ","G36C_DZ","G36C_SD_DZ","G36A_Camo_DZ","G36K_Camo_DZ","G36K_Camo_SD_DZ","CTAR21_DZ","ACR_WDL_DZ","ACR_WDL_SD_DZ","ACR_BL_DZ","ACR_BL_SD_DZ","ACR_DES_DZ","ACR_DES_SD_DZ","ACR_SNOW_DZ","ACR_SNOW_SD_DZ","AK74_DZ","AK74_SD_DZ","AK107_DZ","CZ805_A1_DZ","CZ805_A1_GL_DZ","CZ805_A2_DZ","CZ805_A2_SD_DZ","CZ805_B_GL_DZ","Famas_DZ","Famas_SD_DZ","G3_DZ","HK53A3_DZ","HK416_DZ","HK416_SD_DZ","HK417_DZ","HK417_SD_DZ","HK417C_DZ","M1A_SC16_BL_DZ","M1A_SC16_TAN_DZ","M1A_SC2_BL_DZ","Masada_DZ","Masada_SD_DZ","Masada_BL_DZ","Masada_BL_SD_DZ","MK14_DZ","MK14_SD_DZ","MK16_DZ","MK16_CCO_SD_DZ","MK16_BL_CCO_DZ","MK16_BL_Holo_SD_DZ","MK17_DZ","MK17_CCO_SD_DZ","MK17_ACOG_SD_DZ","MK17_BL_Holo_DZ","MK17_BL_GL_ACOG_DZ","MR43_DZ","PDR_DZ","RK95_DZ","RK95_SD_DZ","SCAR_H_AK_DZ","SteyrAug_A3_Green_DZ","SteyrAug_A3_Black_DZ","SteyrAug_A3_Blue_DZ","XM8_DZ","XM8_DES_DZ","XM8_GREY_DZ","XM8_GREY_2_DZ","XM8_GL_DZ","XM8_DES_GL_DZ","XM8_GREY_GL_DZ","XM8_Compact_DZ","XM8_DES_Compact_DZ","XM8_GREY_Compact_DZ","XM8_GREY_2_Compact_DZ","XM8_SD_DZ"];
if (random 1 > _spawnChance and !_debug) exitWith {};
local _pos = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,.3,0] call BIS_fnc_findSafePos;
diag_log format["Rubble Town Event Spawning At %1", _pos];
local _posarray = [
[(_pos select 0) - 39.8, (_pos select 1) + 11],
[(_pos select 0) - 47.7, (_pos select 1) + 37.8],
[(_pos select 0) - 24.3, (_pos select 1) + 38.2],
[(_pos select 0) - 6.6, (_pos select 1) + 42.7],
[(_pos select 0) - 16.5, (_pos select 1) - 6.5],
[(_pos select 0) - 56.8, (_pos select 1) + 30.3],
[(_pos select 0) - 23.3, (_pos select 1) + 22.5],
[(_pos select 0) + 1, (_pos select 1) + 20.7],
[(_pos select 0) - 21.7, (_pos select 1) + 6.7],
[(_pos select 0) - 8.7, (_pos select 1) + 29.6],
[(_pos select 0) + 9.3, (_pos select 1) + 9.4]
];
local _spawnObjects = {
local _pos = _this select 1;
local _objArray = [];
local _obj = objNull;
{
local _offset = _x select 1;
local _position = [(_pos select 0) + (_offset select 0), (_pos select 1) + (_offset select 1), 0];
local _obj = (_x select 0) createVehicle [0,0,0];
if (count _x > 2) then {
_obj setDir (_x select 2);
};
_obj setPos _position;
_obj setVectorUp surfaceNormal position _obj;
_obj addEventHandler ["HandleDamage",{0}];
_obj enableSimulation false;
_objArray set [count _objArray, _obj];
} count (_this select 0);
_objArray
};
local _lootPos = _posarray call BIS_fnc_selectRandom;
if (_debug) then {diag_log format["Rubble Town Event: creating ammo box at %1", _lootPos];};
local _box = _crate createVehicle [0,0,0];
_box setPos _lootPos;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
local _clutter = createVehicle ["ClutterCutter_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
_clutter setPos _lootPos;
local _objects = [[
["MAP_HouseBlock_B2_ruins",[0,0]],
["MAP_rubble_rocks_01",[-37,-5.8]],
["MAP_HouseBlock_A1_1_ruins",[-52,13]],
["MAP_rubble_bricks_02",[-22.5,-7.2]],
["MAP_rubble_bricks_03",[-22.8,2.8]],
["MAP_rubble_bricks_04",[-32.7,27.6]],
["MAP_HouseV_2L_ruins",[-21.3,14.6]],
["MAP_HouseBlock_B3_ruins",[-12.8,-15.7]],
["MAP_A_MunicipalOffice_ruins",[26,-1.6]],
["MAP_HouseBlock_A2_ruins",[-67.3,36.3]],
["MAP_Ind_Stack_Big_ruins",[15,43.3]],
["MAP_Nasypka_ruins",[-24,26.7]],
["MAP_R_HouseV_2L",[-8.2,22.7]],
["MAP_ruin_01",[.6,41.5]],
["MAP_ruin_01",[-36.7,35.7]],
["HMMWVWreck",[-14.4,-7.3]],
["T72Wreck",[6,-9.7]],
["UralWreck",[-31.3,36.6],-19.75],
["UralWreck",[-37,11]],
["UralWreck",[3.7,20.4],35.5],
["UH60_ARMY_Wreck_DZ",[-21.7,38.3]]
],_pos] call _spawnObjects;
if (random 1 < _chainsawChance) then {
local _saw = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
_box addWeaponCargoGlobal [_saw,1];
_box addMagazineCargoGlobal ["ItemJerryMixed",2];
};
for "_i" from 1 to _lootAmount do {
local _loot = _lootList call BIS_fnc_selectRandom;
_box addMagazineCargoGlobal [_loot,1];
};
for "_i" from 1 to _wepAmount do {
local _weapon = _weapons call BIS_fnc_selectRandom;
_box addWeaponCargoGlobal [_weapon,1];
local _ammoArray = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
if (count _ammoArray > 0) then {
local _mag = _ammoArray select 0;
_box addMagazineCargoGlobal [_mag, (3 + round(random 2))];
};
local _cfg = configFile >> "CfgWeapons" >> _weapon >> "Attachments";
if (isClass _cfg && {count _cfg > 0}) then {
local _attach = configName (_cfg call BIS_fnc_selectRandom);
if !(_attach == "Attachment_Tws") then { // no thermals in regular game
_box addMagazineCargoGlobal [_attach,1];
};
};
};
local _pack = ["Patrol_Pack_DZE1","Assault_Pack_DZE1","Czech_Vest_Pouch_DZE1","TerminalPack_DZE1","TinyPack_DZE1","ALICE_Pack_DZE1","TK_Assault_Pack_DZE1","CompactPack_DZE1","British_ACU_DZE1","GunBag_DZE1","NightPack_DZE1","SurvivorPack_DZE1","AirwavesPack_DZE1","CzechBackpack_DZE1","WandererBackpack_DZE1","LegendBackpack_DZE1","CoyoteBackpack_DZE1","LargeGunBag_DZE1"] call BIS_fnc_selectRandom;
_box addBackpackCargoGlobal [_pack,1];
if (_messageType == "Hint") then {
RemoteMessage = ["hintNoImage",["STR_CL_ESE_RUBBLETOWN_TITLE","STR_CL_ESE_RUBBLETOWN"],[TITLE_COLOR,TITLE_SIZE]];
} else {
RemoteMessage = ["titleText","STR_CL_ESE_RUBBLETOWN"];
};
publicVariable "RemoteMessage";
if (_debug) then {diag_log format["Rubble Town Event setup, waiting for %1 minutes", _timeout];};
local _time = diag_tickTime;
local _finished = false;
local _visited = false;
local _isNear = true;
local _markers = [1,1,1,1];
//[position,createMarker,setMarkerColor,setMarkerType,setMarkerShape,setMarkerBrush,setMarkerSize,setMarkerText,setMarkerAlpha]
_markers set [0, [_pos, format ["eventMark%1", _time], "ColorOrange", "","ELLIPSE", "", [(_radius + 50), (_radius + 50)], [], 0.5]];
if (_nameMarker) then {_markers set [1, [_pos, format ["eventDot%1",_time], "ColorBlack", "mil_dot","ICON", "", [], ["STR_CL_ESE_RUBBLETOWN_TITLE"], 0]];};
if (_markPos) then {_markers set [2, [_lootPos, format ["eventDebug%1",_time], "ColorOrange", "mil_dot","ICON", "", [], [], 0]];};
DZE_ServerMarkerArray set [count DZE_ServerMarkerArray, _markers]; // Markers added to global array for JIP player requests.
local _markerIndex = count DZE_ServerMarkerArray - 1;
PVDZ_ServerMarkerSend = ["start",_markers];
publicVariable "PVDZ_ServerMarkerSend";
while {!_finished} do {
uiSleep 3;
if (_visitMark && !_visited) then {
{
if (isPlayer _x && {_x distance _box <= _distance}) exitWith {
_visited = true;
_markers set [3, [[(_pos select 0), (_pos select 1) + 25], format ["EventVisit%1", _time], "ColorBlack", "hd_pickup","ICON", "", [], [], 0]];
PVDZ_ServerMarkerSend = ["createSingle",(_markers select 3)];
publicVariable "PVDZ_ServerMarkerSend";
DZE_ServerMarkerArray set [_markerIndex, _markers];
};
} count playableUnits;
};
if (_timeout != -1) then {
if (diag_tickTime - _time >= _timeout*60) then {
_finished = true;
};
};
};
while {_isNear} do {
{if (isPlayer _x && _x distance _box >= _visitDistance) exitWith {_isNear = false};} count playableUnits;
};
deleteVehicle _box;
deleteVehicle _clutter;
// Tell all clients to remove the markers from the map
local _remove = [];
{
if (typeName _x == "ARRAY") then {
_remove set [count _remove, (_x select 1)];
};
} count _markers;
PVDZ_ServerMarkerSend = ["end",_remove];
publicVariable "PVDZ_ServerMarkerSend";
DZE_ServerMarkerArray set [_markerIndex, -1];
{
deleteVehicle _x;
} count _objects;
diag_log "Rubble Town Event Ended";