2022-04-21 16:15:41 +03:00
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private ["_position","_veh","_istoomany","_spawnveh","_positions"];
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_position = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then {
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_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
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_position = (_positions call BIS_fnc_selectRandom) select 0;
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_istoomany = _position nearObjects ["All",10];
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if (((count _istoomany) > 0) or (isOnRoad _position)) exitWith {};
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_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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_veh = _spawnveh createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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2023-10-01 21:22:36 +03:00
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2022-04-21 16:15:41 +03:00
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_veh addEventHandler ["HandleDamage",{
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local _damage = _this select 2;
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if ((_this select 4) == "Sledge_Swing_Ammo") then {
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_damage = _damage*1.2;
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};
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_damage
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} ];
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};
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