71 lines
2.9 KiB
Plaintext
71 lines
2.9 KiB
Plaintext
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/*
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Bandit Supply Heli Crash by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic)
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New Mission Format by Vampire
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*/
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private ["_missName","_coords","_ranChopper","_chopper","_truck","_trash","_trash2","_crate","_crate2"];
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//Name of the Mission
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_missName = "Helicopter Landing";
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//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
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_coords = call DZMSFindPos;
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[nil,nil,rTitleText,"A Supply Helicopter has been Forced to Land!\nStop the Bandits from Taking Control of it!", "PLAIN",10] call RE;
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//DZMSAddMajMarker is a simple script that adds a marker to the location
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[_coords,_missname] ExecVM DZMSAddMajMarker;
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//We create the vehicles like normal
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_ranChopper = ["heli"] call DZMSGetVeh;
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_chopper = createVehicle [_ranChopper,_coords,[], 0, "NONE"];
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//DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such
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[_chopper] call DZMSSetupVehicle;
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_chopper setDir -36.279881;
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_truck = createVehicle ["HMMWV_DZ",[(_coords select 0) - 8.7802,(_coords select 1) + 6.874,0],[], 0, "CAN_COLLIDE"];
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[_truck] call DZMSSetupVehicle;
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//Lets add the scenery
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_trash = createVehicle ["Body1",[(_coords select 0) - 3.0185,(_coords select 1) - 0.084,0],[], 0, "CAN_COLLIDE"];
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_trash2 = createVehicle ["Body2",[(_coords select 0) + 1.9248,(_coords select 1) + 2.1201,0],[], 0, "CAN_COLLIDE"];
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[_trash] call DZMSProtectObj;
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[_trash2] call DZMSProtectObj;
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//DZMSBoxFill fills the box, DZMSProtectObj prevents it from disappearing
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_crate = createVehicle ["USLaunchersBox",[(_coords select 0) - 6.1718,(_coords select 1) + 0.6426,0],[], 0, "CAN_COLLIDE"];
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[_crate,"weapons"] ExecVM DZMSBoxSetup;
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[_crate] call DZMSProtectObj;
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_crate2 = createVehicle ["USLaunchersBox",[(_coords select 0) - 7.1718,(_coords select 1) + 1.6426,0],[], 0, "CAN_COLLIDE"];
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[_crate2,"weapons"] ExecVM DZMSBoxSetup;
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[_crate2] call DZMSProtectObj;
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//DZMSAISpawn spawns AI to the mission.
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//Usage: [_coords, count, skillLevel, unitArray]
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[[(_coords select 0) - 8.4614,(_coords select 1) - 5.0527,0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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[[(_coords select 0) - 8.4614,(_coords select 1) - 5.0527,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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[[(_coords select 0) + 7.5337,(_coords select 1) + 4.2656,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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[[(_coords select 0) + 7.5337,(_coords select 1) + 4.2656,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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//Wait until the player is within 30 meters and also meets the kill req
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[_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp;
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//Call DZMSSaveVeh to attempt to save the vehicles to the database
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//If saving is off, the script will exit.
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[_chopper] ExecVM DZMSSaveVeh;
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[_truck] ExecVM DZMSSaveVeh;
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//Let everyone know the mission is over
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[nil,nil,rTitleText,"The Helicopter has been Taken by Survivors!", "PLAIN",6] call RE;
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diag_log text format["[DZMS]: Major SM4 Helicopter Landing Mission has Ended."];
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deleteMarker "DZMSMajMarker";
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deleteMarker "DZMSMajDot";
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//Let the timer know the mission is over
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DZMSMajDone = true;
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