arma2-epoch-server/@DayZ_Epoch_Server/addons/dayz_server/compile/server_playerDied.sqf

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2022-04-21 16:15:41 +03:00
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide","_bodyName","_type","_sourceID"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0;
_minutes = _this select 1;
_newObject = _this select 2;
_playerID = _this select 3;
_playerName = toString (_this select 4); //Sent as array to avoid publicVariable value restrictions
_infected = _this select 5;
_sourceName = toString (_this select 6);
_sourceWeapon = _this select 7;
_distance = _this select 8;
_method = _this select 9;
_sourceID = _this select 10;
//Mark player as dead so we bypass the ghost system
dayz_died set [count dayz_died, _playerID];
_newObject setVariable ["bodyUID",_playerID,true];
_pos = getPosATL _newObject;
// force to follow the terrain slope in sched_corpses.sqf
//if (_pos select 2 < 0.1) then {_pos set [2,0];};
//_newObject setVariable ["deathPos",_pos];
if (typeName _minutes == "STRING") then {_minutes = parseNumber _minutes;};
if (_characterID != "0") then {
_key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
diag_log format ["Player %1(%3) died as %5 at %2 CharID: %4",
_newObject call fa_plr2str, _pos call fa_coor2str,
_playerID, _characterID,
typeOf _newObject
];
// DEATH MESSAGES
_suicide = ((_sourceName == _playerName) or (_method == "suicide"));
if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] && {!(_method == "explosion" && {_suicide || {_sourceName == "unknown"}})}) then {
if (_suicide) then {
_message = ["suicide",_playerName];
} else {
if (_sourceWeapon == "") then {_sourceWeapon = "unknown weapon";};
_message = ["killed",_playerName,_sourceName,_sourceWeapon,_distance];
// Store death messages to allow viewing at message board in trader citys.
PlayerDeaths set [count PlayerDeaths,[_playerName,_sourceName,_sourceWeapon,_distance,[(ServerCurrentTime select 3), (ServerCurrentTime select 4)]]];
};
} else {
// No source name, distance or weapon needed: "%1 died from %2" str_death_%1 (see stringtable)
// Possible methods: ["bled","combatlog","crash","crushed","dehyd","eject","fall","starve","sick","rad","runover","unknown","zombie"]
_message = ["died",_playerName,_method];
};
if (_playerName != "unknown" || {_sourceName != "unknown"}) then {
if (toLower DZE_DeathMsgChat != "none" || {DZE_DeathMsgRolling} || {DZE_DeathMsgDynamicText}) then {
PVDZE_deathMessage = _message;
//Don't use regular PV here since JIP clients don't need it
owner _newObject publicVariableClient "PVDZE_deathMessage"; //Send to dead player (not in playableUnits)
{
if !(getPlayerUID _x in ["",_playerID]) then {
owner _x publicVariableClient "PVDZE_deathMessage";
};
} count playableUnits;
};
_type = _message select 0;
_bodyName = _message select 1;
if (_type == "killed" && {_sourceName == "AI"}) then {
_message set [2, (localize "STR_PLAYER_AI")];
};
_message = call {
if (_type == "died") exitwith {format ["%1(%3) died from %2", _bodyName, localize format["str_death_%1",_message select 2],_playerID]};
if (_type == "killed") exitwith {format ["%1(%5) was killed by %2(%6) with %3 from %4m", _bodyName, _message select 2, _message select 3, _message select 4,_playerID,_sourceID]};
if (_type == "suicide") exitwith {format ["%1(%2) committed suicide", _bodyName,_playerID]};
};
diag_log format["DeathMessage: %1",_message];
};
_newObject setDamage 1;
_newObject setOwner 0;