arma2-epoch-server/@DayZ_Epoch_Server/addons/dayz_server/compile/server_maintainArea.sqf

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/* Maintain Area - written by Skaronator
Updated by iben
1: PVDZE_maintainArea = [netID player,1,[netID Object,netID Object,netID Object,...etc]];
2: PVDZE_maintainArea = [netID player,2,[netID Object]];
2022-04-21 16:15:41 +03:00
*/
if ((_this select 1) == 1) exitWith {
{
local _obj = objectFromNetId _x;
local _ID = _obj getVariable ["ObjectID", "0"];
if (_ID == "0") then {
local _UID = _obj getVariable ["ObjectUID", "0"];
if (_UID != "0") then {
_obj setDamage 0;
(format ["CHILD:397:%1:", _UID]) call server_hiveWrite
}
} else {
_obj setDamage 0;
(format ["CHILD:396:%1:", _ID]) call server_hiveWrite
}
} count (_this select 2);
local _player = objectFromNetId (_this select 0);
local _position = getPosATL _player;
diag_log format [
"MAINTAIN AREA BY %1 - %2 Objects at %3, Grid: %4."
,if (alive _player) then {name _player} else {"Dead Player"}
,count (_this select 2), _position, mapGridPosition _position
]
};
local _obj = objectFromNetId ((_this select 2) select 0);
local _ID = _obj getVariable ["ObjectID", "0"];
if (_ID == "0") exitWith {
local _UID = _obj getVariable ["ObjectUID", "0"];
if (_UID != "0") then {
_obj setDamage 0;
(format ["CHILD:397:%1:", _UID]) call server_hiveWrite
}
};
_obj setDamage 0;
(format ["CHILD:396:%1:", _ID]) call server_hiveWrite