172 lines
5.8 KiB
Plaintext
172 lines
5.8 KiB
Plaintext
|
//Custom Spawns file//
|
||
|
|
||
|
// These custom spawns are for use in static mission locations. You can set markers in mission.sqm if you want them.
|
||
|
|
||
|
/*
|
||
|
Custom group spawns Eg.
|
||
|
|
||
|
[
|
||
|
[953.237,4486.48,0.001], // Position
|
||
|
4, // Number Of units
|
||
|
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
|
||
|
"Random", or ["Random","at"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
|
||
|
4, // Number of magazines
|
||
|
"Random", // Backpack classname, use "Random" or classname here
|
||
|
"Random", // Skin classname, use "Random" or classname here
|
||
|
"Random", // Gearset number. "Random" for random gear set
|
||
|
"Bandit" // AI Type, "Hero" or "Bandit".
|
||
|
] call spawn_group;
|
||
|
|
||
|
Place your custom group spawns below
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
Custom static weapon spawns Eg. (with mutiple positions)
|
||
|
|
||
|
[
|
||
|
[ // Position(s) (can be multiple)
|
||
|
[911.21,4532.76,2.62],
|
||
|
[921.21,4542.76,2.62]
|
||
|
],
|
||
|
"M2StaticMG", // Classname of turret
|
||
|
"easy", // Skill level of unit (easy, medium, hard, extreme, Random)
|
||
|
"Bandit2_DZ", // Skin classname, use "Random" or classname here
|
||
|
"Bandit", // AI Type, "Hero" or "Bandit".
|
||
|
"Random", // Primary gun set number. "Random" for random weapon set
|
||
|
2, // Number of magazines
|
||
|
"Random", // Backpack classname, use "Random" or classname here
|
||
|
"Random" // Gearset classname, use "Random" or classname here
|
||
|
] call spawn_static;
|
||
|
|
||
|
Place your custom static weapon spawns below
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
Custom Chopper Patrol spawn Eg.
|
||
|
|
||
|
[
|
||
|
[725.391,4526.06,0], // Position to patrol
|
||
|
2000, // Radius of patrol
|
||
|
10, // Number of waypoints to give
|
||
|
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
|
||
|
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
|
||
|
"Random", // Skin classname, use "Random" or classname here
|
||
|
"Bandit" // AI Type, "Hero" or "Bandit".
|
||
|
] call heli_patrol;
|
||
|
|
||
|
Place your heli patrols below
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
|
||
|
|
||
|
[
|
||
|
[725.391,4526.06,0], // Position to patrol
|
||
|
[725.391,4526.06,0], // Position to spawn at
|
||
|
200, // Radius of patrol
|
||
|
10, // Number of waypoints to give
|
||
|
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
|
||
|
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
|
||
|
"Random", // Skin classname, use "Random" or classname here
|
||
|
"Bandit" // AI Type, "Hero" or "Bandit".
|
||
|
] call vehicle_patrol;
|
||
|
|
||
|
Place your vehicle patrols below this line
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
Custom Boat patrol spawns
|
||
|
|
||
|
[
|
||
|
[725.391,4526.06,0], // Position to patrol
|
||
|
[725.391,4526.06,0], // Position to spawn at
|
||
|
150, // Radius of patrol. Your spawn point should be at least this distance from shore.
|
||
|
10, // Number of waypoints to give
|
||
|
"RHIB", // Classname of armed boat (make sure it has driver and gunner)
|
||
|
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
|
||
|
"Random", // Skin classname, use "Random" or classname here
|
||
|
"Bandit" // AI Type, "Hero" or "Bandit".
|
||
|
] call vehicle_patrol;
|
||
|
|
||
|
Place your boat patrols below this line
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
Paradropped unit custom spawn Eg.
|
||
|
|
||
|
[
|
||
|
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
|
||
|
400, // Radius from drop position a player has to be to spawn chopper
|
||
|
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
|
||
|
"North", // Direction of approach for the helicopter. Options: "North","South","East","West"
|
||
|
[3000,4000], // Random distance from the mission the helicopter should start. [min distance, max distance].
|
||
|
150, // Fly in height of the helicopter. Be careful that the height is not too low or the AI might die when they hit the ground
|
||
|
1.0, // Time in seconds between each deployed paratrooper. Higher number means paradropped AI will be more spread apart. Time of 0 means they all jump out rapidly.
|
||
|
200, // Distance from the mission the helicopter should start dropping paratroopers
|
||
|
5, // Number of units to be para dropped
|
||
|
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
|
||
|
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
|
||
|
4, // Number of magazines
|
||
|
"Random", // Backpack classname, use "Random" or classname here
|
||
|
"Bandit2_DZ", // Skin classname, use "Random" or classname here
|
||
|
"Random", // Gearset number. "Random" for random gear set.
|
||
|
"Bandit", // AI Type, "Hero" or "Bandit".
|
||
|
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
|
||
|
] spawn heli_para;
|
||
|
|
||
|
Place your paradrop spawns under this line
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
/* Custom Crate Spawns
|
||
|
|
||
|
_position = [911.21545,4532.7612,0]; // Position of the crate
|
||
|
|
||
|
_loot =
|
||
|
[
|
||
|
0, // Max number of long guns OR [MAX number of long guns,gun_array]
|
||
|
0, // Max number of tools OR [MAX number of tools,tool_array]
|
||
|
0, // Max number of items OR [MAX number of items,item_array]
|
||
|
0, // Max number of pistols OR [MAX number of pistol,pistol_array]
|
||
|
0 // Max number of backpacks OR [MAX number of backpacks,backpack_array]
|
||
|
];
|
||
|
|
||
|
// Spawn one crate - Best option for static positions because offsets are not needed.
|
||
|
[[
|
||
|
[_loot,crates_large,[0,0]] // [loot variable, crate array, 2d offsets]
|
||
|
],_position] call wai_spawnCrate;
|
||
|
|
||
|
|
||
|
// Multiple crate spawning option
|
||
|
[[
|
||
|
[_loot,"USVehicleBox",[0,0]], // [loot variable, crate classname, 2d offsets]
|
||
|
[[0,0,[3,crate_items_crop_raider],0,0],crates_large,[0,0,0]], // [loot variable, crate array, 3d offsets]
|
||
|
[[0,0,0,0,0],crates_large,[0,0],60] // [loot array, crate array, 2d offsets, optional direction]
|
||
|
],_position] call wai_spawnCrate;
|
||
|
|
||
|
Place your crate spawns under this line
|
||
|
*/
|
||
|
|
||
|
|
||
|
diag_log "WAI: Static mission loaded";
|