163 lines
5.2 KiB
Plaintext
163 lines
5.2 KiB
Plaintext
|
/*
|
||
|
AN-2 Bandit Supply Drop by Vampire
|
||
|
Example Code by Halv
|
||
|
*/
|
||
|
|
||
|
private ["_missName","_coords","_plane","_aiGrp","_pilot","_wp","_wp_pos","_loop","_half","_newPos","_plane2","_chute","_box","_dropDir","_wp2","_fallCount","_boxFin"];
|
||
|
|
||
|
//Name of the Mission
|
||
|
_missName = "AN-2 w/ Supplies";
|
||
|
|
||
|
//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
|
||
|
_coords = call DZMSFindPos;
|
||
|
|
||
|
[nil,nil,rTitleText,"Dave is flying in with an AN-2.\nCapture him and take his things!", "PLAIN",10] call RE;
|
||
|
|
||
|
//DZMSAddMajMarker is a simple script that adds a marker to the location
|
||
|
[_coords,_missname] ExecVM DZMSAddMajMarker;
|
||
|
|
||
|
//Lets get the AN2 Flying
|
||
|
_plane = createVehicle ["AN2_DZ", [0,0,500], [], 0, "FLY"];
|
||
|
[_plane] call DZMSProtectObj;
|
||
|
_plane engineOn true;
|
||
|
_plane flyInHeight 150;
|
||
|
_plane forceSpeed 175;
|
||
|
|
||
|
//Empty the plane
|
||
|
clearMagazineCargoGlobal _plane;
|
||
|
clearWeaponCargoGlobal _plane;
|
||
|
|
||
|
//Lets make AI for the plane and get them in it
|
||
|
_aiGrp = creategroup east;
|
||
|
|
||
|
_pilot = _aiGrp createUnit ["SurvivorW2_DZ",getPos _plane,[],0,"FORM"];
|
||
|
_pilot moveindriver _plane;
|
||
|
_pilot assignAsDriver _plane;
|
||
|
|
||
|
_wp = _aiGrp addWaypoint [[(_coords select 0), (_coords select 1),150], 0];
|
||
|
_wp setWaypointType "MOVE";
|
||
|
_wp setWaypointBehaviour "CARELESS";
|
||
|
_wp_pos = waypointPosition [_aiGrp,1];
|
||
|
|
||
|
_pilot addWeapon 'NVGoggles';
|
||
|
_pilot addWeapon 'ItemCompass';
|
||
|
_pilot addWeapon 'ItemRadio';
|
||
|
_pilot addWeapon 'ItemMap';
|
||
|
_pilot addWeapon 'ItemGPS';
|
||
|
sleep 5;
|
||
|
|
||
|
//DZMSAISpawn spawns AI to the mission.
|
||
|
//Usage: [_coords, count, skillLevel, unitArray]
|
||
|
[_coords,6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
|
||
|
sleep 5;
|
||
|
[_coords,6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
|
||
|
sleep 5;
|
||
|
[_coords,4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
|
||
|
sleep 5;
|
||
|
|
||
|
_loop = true;
|
||
|
_half = false;
|
||
|
while {_loop} do {
|
||
|
if (!Alive _plane OR !Alive _pilot) then {
|
||
|
sleep 5;
|
||
|
|
||
|
// We are going to pretend the plane was shot down nearby
|
||
|
deleteVehicle _plane;
|
||
|
deleteVehicle _pilot;
|
||
|
|
||
|
_newPos = [(_coords select 0) + (random(2000)),(_coords select 1) - (random(2000)),0];
|
||
|
|
||
|
if (surfaceIsWater _newPos) then {
|
||
|
//newPos is water, so lets just drop it on mark
|
||
|
//This is a temporary fix for needed logic
|
||
|
_newPos = _coords;
|
||
|
};
|
||
|
|
||
|
//Create the plane and kill it
|
||
|
_plane2 = createVehicle ["AN2_DZ", [(_newPos select 0),(_newPos select 1),200], [], 0, "FLY"];
|
||
|
[_plane2] call DZMSProtectObj;
|
||
|
_plane2 engineOn true;
|
||
|
_plane2 flyInHeight 150;
|
||
|
_plane2 forceSpeed 175;
|
||
|
sleep 2;
|
||
|
_plane2 setDamage 1;
|
||
|
|
||
|
//Update the location
|
||
|
[_coords,"AN2 Wreck"] ExecVM DZMSAddMajMarker;
|
||
|
[nil,nil,rTitleText,"The AN2 was shot down by UN Peacekeepers!\nGo Find the Supplies!", "PLAIN",10] call RE;
|
||
|
|
||
|
_chute = createVehicle ["ParachuteMediumEast", [(_newPos select 0),(_newPos select 1),200], [], 0, "FLY"];
|
||
|
[_chute] call DZMSProtectObj;
|
||
|
_box = createVehicle ["USVehicleBox", [(_newPos select 0),(_newPos select 1),200],[], 0, "CAN_COLLIDE"];
|
||
|
[_box] call DZMSProtectObj;
|
||
|
_box attachTo [_chute, [0, 0, 1]];
|
||
|
|
||
|
_loop = false;
|
||
|
};
|
||
|
|
||
|
if ((Alive _plane) AND (Alive _pilot) AND ((_plane distance _wp_pos) <= 1200) AND (!(_half))) then {
|
||
|
[nil,nil,rTitleText,"The AN2 is only 1200m out from the drop point!", "PLAIN",10] call RE;
|
||
|
|
||
|
//Keep on truckin'
|
||
|
_plane forceSpeed 175;
|
||
|
_plane flyInHeight 135;
|
||
|
_plane setspeedmode "LIMITED";
|
||
|
_half = true;
|
||
|
};
|
||
|
|
||
|
if ((Alive _plane) AND (Alive _pilot) AND ((_plane distance _wp_pos) <= 200)) then {
|
||
|
//Drop the package
|
||
|
|
||
|
_dropDir = getDir _plane;
|
||
|
_newPos = [(getPosATL _plane select 0) - 15*sin(_dropDir), (getPosATL _plane select 1) - 15*cos(_dropDir), (getPosATL _plane select 2) - 10];
|
||
|
|
||
|
[nil,nil,rTitleText,"The AN2 has reached the location and dropped the cargo!", "PLAIN",10] call RE;
|
||
|
|
||
|
_chute = createVehicle ["ParachuteMediumEast", _newPos, [], 0, "FLY"];
|
||
|
[_chute] call DZMSProtectObj;
|
||
|
_box = createVehicle ["USVehicleBox", _newPos,[], 0, "CAN_COLLIDE"];
|
||
|
[_box] call DZMSProtectObj;
|
||
|
_box attachTo [_chute, [0, 0, 1]];
|
||
|
|
||
|
deleteWaypoint [_aiGrp, 1];
|
||
|
_wp2 = _aiGrp addWaypoint [[0,0,150], 0];
|
||
|
_wp2 setWaypointType "MOVE";
|
||
|
_wp2 setWaypointBehaviour "CARELESS";
|
||
|
_plane forceSpeed 350;
|
||
|
_plane setSpeedmode "FULL";
|
||
|
|
||
|
_loop = false;
|
||
|
};
|
||
|
};
|
||
|
|
||
|
//The box was dropped, lets get it on the ground.
|
||
|
_fallCount = 0;
|
||
|
while {_fallCount < 45} do {
|
||
|
if (((getPos _box) select 2) < 1) then {_fallCount = 46};
|
||
|
sleep 0.1;
|
||
|
_fallCount = _fallCount + 0.1;
|
||
|
};
|
||
|
|
||
|
detach _box;
|
||
|
_box setpos [(getpos _box select 0), (getpos _box select 1), 0];
|
||
|
_boxFin = createVehicle ["USVehicleBox",[(getpos _box select 0),(getpos _box select 1), 0],[],0,"CAN_COLLIDE"];
|
||
|
deletevehicle _box;
|
||
|
deletevehicle _chute;
|
||
|
[[(getpos _boxFin select 0), (getpos _boxFin select 1), 0],"AN2 Cargo"] ExecVM DZMSAddMajMarker;
|
||
|
clearWeaponCargoGlobal _boxFin;
|
||
|
clearMagazineCargoGlobal _boxFin;
|
||
|
clearBackpackCargoGlobal _boxFin;
|
||
|
[_boxFin,"weapons"] ExecVM DZMSBoxSetup;
|
||
|
[_boxFin] call DZMSProtectObj;
|
||
|
|
||
|
//Wait until the player is within 30 meters and also meets the kill req
|
||
|
[position _boxFin,"DZMSUnitsMajor"] call DZMSWaitMissionComp;
|
||
|
|
||
|
//Let everyone know the mission is over
|
||
|
[nil,nil,rTitleText,"The AN2 Cargo has been Secured by Survivors!", "PLAIN",6] call RE;
|
||
|
diag_log text format["[DZMS]: Major SM2 AN2 Drop Mission has Ended."];
|
||
|
deleteMarker "DZMSMajMarker";
|
||
|
deleteMarker "DZMSMajDot";
|
||
|
|
||
|
//Let the timer know the mission is over
|
||
|
DZMSMajDone = true;
|