Add emoji support
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README.md
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README.md
@ -1,6 +1,6 @@
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# Password generator
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# Password generator
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* can generate multiple passwords at once (separated by \n)
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* can generate multiple passwords at once (separated by \n)
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* can use Cyrillic/Japanese/Chinese character sets
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* can use Cyrillic/Japanese/Chinese/Emoji character sets
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* uses at least one character from each character set
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* uses at least one character from each character set
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## Build
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## Build
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@ -14,14 +14,16 @@ go build .
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```sh
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```sh
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Usage of ./passgen:
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Usage of ./passgen:
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-L int length of the generated password (default 16)
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-L int length of the generated password (default 16)
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-S use spaces
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-all use all character sets
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-c int how many passwords to generate (default 1)
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-c int how many passwords to generate (default 1)
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-l use lowercase ascii characters
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-l use lowercase ascii characters
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-U use uppercase ascii characters
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-U use uppercase ascii characters
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-n use numbers
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-n use numbers
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-s use special characters
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-s use special characters
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-unicode-cyrillic use unicode Cyrillic characters
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-S use spaces
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-unicode-chinese use unicode Chinese characters
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--unicode-cyrillic use unicode Cyrillic characters
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-unicode-japanese use unicode Japanese characters
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--unicode-chinese use unicode Chinese characters
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--unicode-japanese use unicode Japanese characters
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--unicode-emoji use unicode emoji characters
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--all use all character sets
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```
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```
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45
dictionary/sets/emoji.go
Normal file
45
dictionary/sets/emoji.go
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package sets
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func emojiGenerateFromUnicodeRange(start, end rune) []int {
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var emojis []int
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for emoji := start; emoji <= end; emoji++ {
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emojis = append(emojis, int(emoji))
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// Variations with variation selectors
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for vs := rune(0xFE00); vs <= rune(0xFE0F); vs++ {
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combined := []rune{emoji, vs}
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combinedStr := string(combined)
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emojis = append(emojis, int([]rune(combinedStr)[0]))
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}
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// Variations with skin tone modifiers
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for st := rune(0x1F3FB); st <= rune(0x1F3FF); st++ {
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combined := []rune{emoji, st}
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combinedStr := string(combined)
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emojis = append(emojis, int([]rune(combinedStr)[0]))
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}
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}
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return emojis
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}
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func Emoji() (dict []int) {
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// Unicode ranges for emojis
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ranges := [][]rune{
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{0x1F600, 0x1F64F}, // Emoticons
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{0x1F300, 0x1F5FF}, // Miscellaneous Symbols and Pictographs
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{0x1F900, 0x1F9FF}, // Supplemental Symbols and Pictographs
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{0x1F1E6, 0x1F1FF}, // Enclosed Alphanumeric Supplement (for flags)
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{0x1F680, 0x1F6FF}, // Transport and Map Symbols
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{0x2600, 0x26FF}, // Miscellaneous Symbols
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{0x2700, 0x27BF}, // Dingbats
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{0xFE00, 0xFE0F}, // Variation Selectors
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{0x1F1E6, 0x1F1FF}, // Regional Indicator Symbols
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{0xE0030, 0xE0039}, // Variation Selectors Supplement
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}
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for _, r := range ranges {
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dict = append(dict, emojiGenerateFromUnicodeRange(r[0], r[1])...)
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}
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return
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}
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7
main.go
7
main.go
@ -22,6 +22,7 @@ func main() {
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flagSetUnicodeCyrillic := flag.Bool("unicode-cyrillic", false, "use unicode cyrillic characters")
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flagSetUnicodeCyrillic := flag.Bool("unicode-cyrillic", false, "use unicode cyrillic characters")
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flagSetUnicodeJapanese := flag.Bool("unicode-japanese", false, "use unicode Japanese characters")
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flagSetUnicodeJapanese := flag.Bool("unicode-japanese", false, "use unicode Japanese characters")
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flagSetUnicodeChinese := flag.Bool("unicode-chinese", false, "use unicode Chinese characters")
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flagSetUnicodeChinese := flag.Bool("unicode-chinese", false, "use unicode Chinese characters")
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flagSetUnicodeEmoji := flag.Bool("unicode-emoji", false, "use unicode emoji characters")
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flag.Parse()
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flag.Parse()
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@ -46,10 +47,11 @@ func main() {
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*flagSetUnicodeCyrillic = true
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*flagSetUnicodeCyrillic = true
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*flagSetUnicodeJapanese = true
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*flagSetUnicodeJapanese = true
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*flagSetUnicodeChinese = true
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*flagSetUnicodeChinese = true
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*flagSetUnicodeEmoji = true
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}
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}
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// use default password preset no sets were requested
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// use default password preset no sets were requested
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if !*flagSetAll && !*flagSetAsciiLowercase && !*flagSetAsciiUppercase && !*flagSetNumbers && !*flagSetSpecialChars && !*flagSetSpaces && !*flagSetUnicodeCyrillic && !*flagSetUnicodeJapanese && !*flagSetUnicodeChinese {
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if !*flagSetAll && !*flagSetAsciiLowercase && !*flagSetAsciiUppercase && !*flagSetNumbers && !*flagSetSpecialChars && !*flagSetSpaces && !*flagSetUnicodeCyrillic && !*flagSetUnicodeJapanese && !*flagSetUnicodeChinese && !*flagSetUnicodeEmoji {
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*flagSetAsciiLowercase = true
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*flagSetAsciiLowercase = true
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*flagSetAsciiUppercase = true
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*flagSetAsciiUppercase = true
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*flagSetNumbers = true
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*flagSetNumbers = true
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@ -84,6 +86,9 @@ func main() {
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if *flagSetUnicodeChinese {
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if *flagSetUnicodeChinese {
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characterSets = append(characterSets, dictionary.ShuffleDictionarySet(sets.Chinese()))
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characterSets = append(characterSets, dictionary.ShuffleDictionarySet(sets.Chinese()))
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}
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}
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if *flagSetUnicodeEmoji {
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characterSets = append(characterSets, dictionary.ShuffleDictionarySet(sets.Emoji()))
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}
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// generate passwords
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// generate passwords
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for i := 0; i < *flagCount; i++ {
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for i := 0; i < *flagCount; i++ {
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