172 lines
7.3 KiB
Plaintext
Executable File
172 lines
7.3 KiB
Plaintext
Executable File
private ["_exitReason","_clientKey","_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_damage","_coins","_wealth"];
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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_name = ["Dead Player",name _player] select (alive _player);
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_type = typeOf _obj;
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_pos = _obj getVariable ["OEMPos",getPosATL _obj];
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_dir = direction _obj;
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_vector = [vectorDir _obj, vectorUp _obj];
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_charID = _obj getVariable ["CharacterID","0"];
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = _charID;
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_suppliedCode = [_charID,_this select 3] select (count _this > 3);
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_exitReason = "";
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if (_status != 3 && {_status != 6}) then {_lockCode = _suppliedCode;};
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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_clientID = owner _player;
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_playerUID = getPlayerUID _player;
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_statusText = call {
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if (_status == 0) exitwith {"UNLOCKED"}; // unlock safe/lockbox
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if (_status == 1) exitwith {"LOCKED"}; // lock safe/lockbox
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if (_status == 5) exitwith {"UNLOCKED"}; // unlock door
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if (_status == 4) exitwith {_lockCode = _charID; "LOCKED"}; // lock door
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if (_status == 3) exitwith {"FAILED unlocking"}; // failed unlock safe/lockbox
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if (_status == 6) exitwith {"FAILED unlocking"}; // failed unlocking door
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if (_status == 2) exitwith {"PACKED"}; // pack safe/lockbox
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};
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if (isNull _obj) exitWith {
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diag_log format["ERROR: server_handleSafeGear called with Null object by %1 (%2). %3 attempt failed.",_name,_playerUID,_statusText];
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if (_status < 3) then {
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dze_waiting = "fail";
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_clientID publicVariableClient "dze_waiting";
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};
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};
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if !(_type in DZE_DoorsLocked) then {
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_clientKey = _this select 4;
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_exitReason = [_this,_statusText,(getPosATL _obj),_clientKey,_playerUID,_player] call server_verifySender;
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};
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if (_exitReason != "") exitWith {diag_log _exitReason};
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call {
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if (_status == 0) exitwith { //Unlocking
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _type >> "unlockedClass");
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_weapons = _obj getVariable ["WeaponCargo",[]];
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_magazines = _obj getVariable ["MagazineCargo",[]];
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_backpacks = _obj getVariable ["BackpackCargo",[]];
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if (Z_singleCurrency) then {_coins = _obj getVariable ["cashMoney",0];};
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_damage = damage _obj;
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// Create new unlocked safe, then delete old locked safe
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_holder = _unlockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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_holder setVariable ["CharacterID",_charID,true];
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_holder setVariable ["ObjectID",_objectID,true];
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_holder setVariable ["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos",_pos,true];
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_holder setDamage _damage;
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if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
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if (Z_singleCurrency) then {_holder setVariable ["cashMoney",_coins,true];};
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deleteVehicle _obj;
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[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
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};
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if (_status == 1) exitwith { //Locking
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_lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass");
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// Save to database (also happens if a player is within 10m in server_playerSync and server_onPlayerDisconnect)
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[_obj,"gear"] call server_updateObject;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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if (Z_singleCurrency) then {_coins = _obj getVariable ["cashMoney",0];};
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_damage = damage _obj;
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// Create new locked safe, then delete old unlocked safe
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_holder = _lockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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_holder setVariable ["CharacterID",_charID,true];
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_holder setVariable ["ObjectID",_objectID,true];
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_holder setVariable ["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos",_pos,true];
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_holder setDamage _damage;
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if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
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if (Z_singleCurrency) then {_holder setVariable ["cashMoney",_coins,true];};
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deleteVehicle _obj;
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// Local setVariable gear onto new locked safe for easy access on next unlock
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// Do not send big arrays over network! Only server needs these
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_holder setVariable ["WeaponCargo",_weapons,false];
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_holder setVariable ["MagazineCargo",_magazines,false];
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_holder setVariable ["BackpackCargo",_backpacks,false];
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};
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if (_status == 2) exitwith { //Packing
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_packedClass = getText (configFile >> "CfgVehicles" >> _type >> "packedClass");
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if (_packedClass == "") exitWith {diag_log format["Server_HandleSafeGear Error: invalid object type: %1",_type];};
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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if (Z_singleCurrency) then {_coins = _obj getVariable ["cashMoney",0];};
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_holder = _packedClass createVehicle [0,0,0];
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deleteVehicle _obj;
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_holder setDir _dir;
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_holder setPosATL _pos;
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_holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1];
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[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
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if (Z_singleCurrency && {_coins > 0}) then {
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private "_displayName";
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_displayName = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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_wealth = _player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),_wealth + _coins,true];
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RemoteMessage = ["systemChat",["STR_CL_ZSC_PACK_WARNING",_displayName,[_coins] call BIS_fnc_numberText,CurrencyName]];
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(owner _player) publicVariableClient "RemoteMessage";
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};
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// Delete safe from database
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[_objectID,_objectUID,_obj] call server_deleteObjDirect;
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};
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};
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if (_status < 4) then {
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_type = call {
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if (_type in ["VaultStorageLocked","VaultStorage","VaultStorage2Locked","VaultStorage2","TallSafe"]) exitwith {
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if (_ownerID == _playerUID) then {_lockCode = format["%1 - Owner",_lockCode];};
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"Safe"
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};
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if (_type in ["LockboxStorage","LockboxStorageLocked","LockboxStorage2","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2"]) exitwith {
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if (_ownerID == _playerUID) then {
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_lockCode = _charID call fnc_lockCode;
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_lockCode = format["%1 - Owner",_lockCode];
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} else {
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_lockCode = _charID call fnc_lockCode;
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};
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if (_status == 3) then {_suppliedCode = _suppliedCode call fnc_lockCode;};
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"LockBox"
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};
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};
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};
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if (_statusText == "FAILED unlocking") then {
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_message = format["%1 (%2) %3 %4 with code: %5 (actual: %8) @%6 %7, ObjectID: %8, ObjectUID: %9",_name,_playerUID,_statusText,_type,_suppliedCode,mapGridPosition _pos,_pos,_lockCode,_objectID,_objectUID];
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} else {
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_message = format["%1 (%2) %3 %4 with code: %5 @%6 %7, ObjectID: %8, ObjectUID: %9",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos,_objectID,_objectUID];
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};
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diag_log _message;
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if (_status < 3) then {
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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};
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