201 lines
22 KiB
Plaintext
Executable File
201 lines
22 KiB
Plaintext
Executable File
/************** Epoch Admin Tools Variables **************/
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//Enable/Disable weather/time change menu. This may cause server to revert to mid-day on restart.
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EAT_wtChanger = true;
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// Change the maximum build distance for placable base items
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DZE_buildMaxMoveDistance = 20;
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//This creates a log in your server\EpochAdminToolLogs\toolUsageLog.txt REQUIRES: EATadminLogger.dll
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EAT_logMajorTool = true; //A major tool is a strong tool with high possibility for exploitation
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EAT_logMinorTool = true;//A minor tool is a weak tool with low possibility for exploitation
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/************** Admin/Mod mode Variables **************/
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// Defines the default on and off for admin/mod mode options
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// ALL items can be turned on or off during gameplay, these are just defaults
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EAT_playerGod = true;
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EAT_vehicleGod = false;
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EAT_playerESPMode = true;
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EAT_enhancedESPMode = false;
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EAT_grassOff = true;
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EAT_infAmmo = true;
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EAT_speedBoost = false;
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EAT_fastWalk = true;
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EAT_fastUp = true;
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EAT_invisibility = false;
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EAT_flyingMode = false;
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EAT_adminBuildMode = false;
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EAT_ZombieShield = false;
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// Initialize Base Manager Variables
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BD_Buildables = true;
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BD_PlotPoles = true;
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BD_vehicles = true;
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BCCurrentBase = [];
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BC_BuildVector = [];
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EAT_isOverpoch = isClass (configFile >> "CfgWeapons" >> "USSR_cheytacM200"); // Used to detect the Overwatch Mod for crate spawning
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// This section defines all of the buildings in the building GUI
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// Format: variable = [["TYPE","NAME","BUILING_CLASS"],["TYPE","NAME","BUILING_CLASS"]];
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//Residential
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local _buildHouse = [["House","Large Brick (Open)","Land_HouseV2_04_interier"],["House","Log Cabin (Open)","Land_HouseV_1I4"],["House","Yellow Modern","Land_sara_domek_zluty"],["House","Large Orange","Land_Housev2_02_Interier"],["House","Yellow Wood","land_housev_3i3"],["House","Burgundy","land_housev_1l2"],["House","Orange/Green","Land_HouseV_3I1"],["House","Damaged Brick","land_r_housev2_04"],["House","Orange/Red","Land_HouseV_1I1"],["House","Barn","Land_HouseV_3I4"],["House","Yellow","Land_HouseV_1T"],["House","Red Brick","Land_HouseV_2I"],["House","Wood","Land_HouseV_1I3"],["House","Green","Land_HouseV_1L1"],["House","Yellow Wood","Land_HouseV_1I2"],["House","Yellow Stone","Land_HouseV_2L"],["House","Green Wood","Land_HouseV_2T2"],["House","Green wood/concrete","Land_HouseV_3I2"],["House","Shanty","Land_MBG_Shanty_BIG"],["House","Middle-East 1","Land_House_C_11_EP1"],["House","Middle-East 2","Land_House_C_12_EP1"],["House","Old Stone 1","Land_House_K_1_EP1"],["House","Old Stone 2","Land_House_K_3_EP1"],["House","Old Stone 3","Land_House_K_5_EP1"],["House","Old Stone 4","Land_House_K_7_EP1"],["House","Old Stone 5","Land_House_K_8_EP1"],["House","Old Stone 6","Land_House_L_1_EP1"],["House","Old Stone 7","Land_House_L_3_EP1"],["House","Old Stone 8","Land_House_L_4_EP1"],["House","Old Stone 9","Land_House_L_6_EP1"],["House","Old Stone 10","Land_House_L_7_EP1"],["House","Old Stone 11","Land_House_L_8_EP1"],["House","Old Stone Ruins","Land_ruin_01"]];
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local _buildHouseBlock = [["House Block","A1","Land_HouseBlock_A1"],["House Block","A1","Land_HouseBlock_A1"],["House Block","A1_2","Land_HouseBlock_A1_2"],["House Block","A2","Land_HouseBlock_A2"],["House Block","A2_1","Land_HouseBlock_A2_1"],["House Block","A3","Land_HouseBlock_A3"],["House Block","B1","Land_HouseBlock_B1"],["House Block","B2","Land_HouseBlock_B2"],["House Block","B3","Land_HouseBlock_B3"],["House Block","B4","Land_HouseBlock_B4"],["House Block","B5","Land_HouseBlock_B5"],["House Block","B6","Land_HouseBlock_B6"],["House Block","C1","Land_HouseBlock_C1"],["House Block","C2","Land_HouseBlock_C2"],["House Block","C3","Land_HouseBlock_C3"],["House Block","C4","Land_HouseBlock_C4"],["House Block","C5","Land_HouseBlock_C5"]];
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local _buildApartment = [["Apartment","B","Land_MBG_ApartmentsTwo_B"],["Apartment","G","Land_MBG_ApartmentsTwo_G"],["Apartment","P","Land_MBG_ApartmentsTwo_P"],["Apartment","W","Land_MBG_ApartmentsOne_W"],["Apartment","Large","land_mbg_apartments_big_04"],["Apartment","Red Short","Land_Panelak"],["Apartment","Red Tall","Land_Panelak2"],["Apartment","Red Very Tall","Land_Panelak3"],["Apartment","Grey (closed)","Land_A_Office02"]];
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local _buildOffice = [["Office","International Hotel","Land_HouseB_Tenement"],["Office","Municipal Office","Land_A_MunicipalOffice"],["School","School (normal)","Land_A_Office01"]];
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EAT_buildShed = [["Shed","Nice Wood (open)","Land_Shed_Wooden"],["Shed","Rickety Wood (closed)","Land_kulna"],["Shed","Large Old Wood (closed)","Land_Shed_W4"],["Shed","Patchwork wood (closed)","Land_Shed_W03"],["Shed","Grey Wood (closed)","Land_Shed_W02"],["Shed","Old Metal (closed)","Land_Shed_m03"]];
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local _buildResidentMisc = [["Hospital","Hospital (normal)","land_a_hospital"],["Store","Pub","Land_A_Pub_01"],["Store","Supermarket 1","Land_A_GeneralStore_01"],["Store","Supermarket 2","Land_A_GeneralStore_01a"],["House","Mayor's Mansion","Land_A_Villa_EP1"]];
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EAT_buildResidential = _buildHouse + _buildHouseBlock + _buildApartment + _buildOffice + EAT_buildShed + _buildResidentMisc;
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//Industrial
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local _buildCargo = [["Cargo","1 Closed Red Crate","Land_Misc_Cargo1Bo"],["Cargo","2 Closed Red Crates","Land_Misc_Cargo2D"],["Cargo","1 Open Cargo Crate","Land_Misc_Cargo1D"],["Cargo","Military Crate","US_WarfareBVehicleServicePoint_Base_EP1"]];
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local _buildIndustrialParts = [["Metal","Overhang","Land_Ind_Shed_02_main"],["Metal","Arch","Land_Ind_Shed_01_end"],["Station","Vehicle Ceckpoint","Land_Hlidac_budka"]];
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local _buildIndustrial = [["Industrial","Large Construction","MAP_A_BuildingWIP"],["Industrial","Hangar","Land_Hangar_2"],["Industrial","Workshop","Land_Ind_Workshop01_01"],["Industrial","Workshop","Land_Ind_Workshop01_04"],["Industrial","Workshop","Land_Ind_Workshop01_L"],["Industrial","Shed","Land_Shed_Ind02"],["Industrial","Repair Center","Land_repair_center"],["Industrial","Garage","Land_Ind_Garage01"],["Industrial","Industrial Warehouse","Land_Ind_Pec_03a"],["Industrial","Fuel Station","Land_A_FuelStation_Shed"],["Industrial","Fuel Station","Land_A_FuelStation_Feed"],["Industrial","Fuel Station","Land_A_FuelStation_Build"],["Industrial","Fuel Tank","Land_Fuel_tank_stairs"],["Industrial","Fuel Tank","Land_Ind_TankSmall"],["Industrial","Large Factory","Land_Ind_Vysypka"],["Industrial","Small Factory","Land_Tovarna2"],["Industrial","Well","MAP_Pumpa"],["Industrial","Well","Land_Misc_Well_C_EP1"],["Industrial","Fire Barrel","Land_Fire_barrel"]];
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EAT_buildIndustrial = _buildIndustrial + _buildCargo + _buildIndustrialParts;
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// Farm
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EAT_buildFarm = [["Farm","Barn","Land_stodola_old_open"],["Farm","Cowshed Section A","Land_Farm_Cowshed_a"],["Farm","Cowshed Section B","Land_Farm_Cowshed_b"],["Farm","Cowshed Section C","Land_Farm_Cowshed_c"],["Farm","Barn","Land_Barn_W_01"],["Farm","Barn","Land_stodola_open"],["Farm","Barn","Land_Barn_W_02"],["Farm","Hay Bale","Land_seno_balik"]];
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//Military
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EAT_buildMilitary = [["Military","Airplane Hangar","Land_SS_hangar"],["Military","Administration","Land_Mil_House"],["Military","ATC","Land_Mil_ControlTower"],["Barracks","L-Barracks","Land_Mil_Barracks_L"],["Barracks","L-Barracks","Land_Mil_Barracks_i"],["Barracks","Open Barracks","Land_Mil_Barracks"],["Military","Fire Station","Land_a_stationhouse"],["Depot","Warfare Depot","WarfareBDepot"],["Hospital","Field Hospital","INS_WarfareBFieldhHospital"],["Military","Guardhouse","Land_Mil_Guardhouse"],["Military","Military Tent","CampEast_EP1"],["Military","Medical Tent (Red Cross)","MASH_EP1"],["Military","Medical Tent","Camp_EP1"],["Military","Military Tent","Land_tent_east"]];
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//Religious
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EAT_buildReligious = [["Church","Orange","Land_Church_01"],["Church","Open","Land_Church_03"],["Church","Closed","Land_Church_02"],["Church","Destroyed","Land_Church_05R"],["Mosque","Small","Land_A_Mosque_small_2_EP1"],["Mosque","Medium","Land_A_Mosque_small_1_EP1"],["Mosque","Large","Land_A_Mosque_big_hq_EP1"],["Mosque","Addon","Land_A_Mosque_big_addon_EP1"],["Mosque","Wall","Land_A_Mosque_big_wall_EP1"]];
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//Graves
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EAT_buildGrave = [["Grave","Grave (normal)","Grave"],["Grave","Cross 1","GraveCross1"],["Grave","Cross 2","GraveCross2"],["Grave","Cross /w Helmet","GraveCrossHelmet"],["Grave","Mass Grave","Mass_grave_DZ"]];
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//Castle
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EAT_buildCastle = [["Castle","Gate","Land_A_Castle_Gate"],["Castle","Tower","Land_A_Castle_Bergfrit"],["Castle","Stairs","Land_A_Castle_Stairs_A"],["Castle","Wall","Land_A_Castle_Wall1_20"],["Castle","Wall","Land_A_Castle_Wall2_30"],["Castle","Wall","Land_A_Castle_WallS_10"],["Castle","Wall End","Land_A_Castle_Wall2_End_2"],["Castle","Wall End","Land_A_Castle_Wall1_20_Turn"],["Castle","Bastion","Land_A_Castle_Bastion"],["Castle","Keep","Land_A_Castle_Donjon"],["Castle","End1","Land_A_Castle_Wall1_End"],["Castle","End2","Land_A_Castle_WallS_End"],["Castle","End3","Land_A_Castle_Wall1_End_2"],["Castle","End4","Land_A_Castle_Wall2_End"],["Castle","End5","Land_A_Castle_Wall2_End_2"],["Dock","Wall","MAP_molo_krychle"]];
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// Epoch Modular Buildables
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local _buildCinder = [["Cinder","1/2 Wall","CinderWallHalf_DZ"],["Cinder","1/2 Wall w/ Gap","CinderWallHalf_Gap_DZ"],["Cinder","Full Wall","CinderWall_DZ"],["Cinder","Full Wall w/ Window","CinderWallWindow_DZ"],["Cinder","Garage Doorway","CinderWallDoorway_DZ"],["Cinder","Garage Doorway Open Top","CinderGarageOpenTopFrame_DZ"],["Cinder","Doorway","CinderWallSmallDoorway_DZ"],["Cinder","Doorway w/ Hatch","CinderDoorHatch_DZ"],["Cinder","Tall Gate","CinderGateFrame_DZ"],["Cinder","Bunker","Concrete_Bunker_DZ"]];
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local _buildMetal = [["Metal","Panel","MetalPanel_DZ"],["Metal","4X Floor","MetalFloor4x_DZ"],["Metal","Floor","MetalFloor_DZ"],["Metal","1/2 Floor","MetalFloor_Half_DZ"],["Metal","1/4 Floor","MetalFloor_Quarter_DZ"],["Metal","Glass Floor","GlassFloor_DZ"],["Metal","1/2 Glass Floor","GlassFloor_Half_DZ"],["Metal","1/4 Glass Floor","GlassFloor_Quarter_DZ"],["Metal","Pillar","MetalPillar_DZ"],["Metal","Corrugated Fence","Fence_corrugated_DZ"],["Metal","Tank Trap","Hedgehog_DZ"],["Metal","Wire Fence","Fort_RazorWire"],["Metal","Metal Gate","MetalGate_DZ"],["Metal","Drawbridge","Metal_Drawbridge_DZ"]];
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local _buildWood = [["Wood","Ramp","WoodRamp_DZ"],["Wood","Floor w/ Stairs","WoodFloorStairs_DZ"],["Wood","4X Floor","WoodFloor4x_DZ"],["Wood","Wood Floor","WoodFloor_DZ"],["Wood","1/2 Floor","WoodFloorHalf_DZ"],["Wood","1/4 Floor","WoodFloorQuarter_DZ"],["Wood","Triangle Floor","WoodTriangleFloor_DZ"],["Wood","Large Wall","WoodLargeWall_DZ"],["Wood","Large Doorway","WoodLargeWallDoor_DZ"],["Wood","Large Wall w/Window","WoodLargeWallWin_DZ"],["Wood","Garage Frame","Land_DZE_GarageWoodDoor"],["Wood","Open Top Garage","Land_DZE_WoodOpenTopGarageDoor"],["Wood","Wood Gate Frame","WoodGateFrame_DZ"],["Wood","Wood Gate","Land_DZE_WoodGate"],["Wood","Wall","WoodSmallWall_DZ"],["Wood","1/3 Wall","WoodSmallWallThird_DZ"],["Wood","Triangle Wall","WoodTriangleWall_DZ"],["Wood","Wall w/Window","WoodSmallWallWin_DZ"],["Wood","Doorway","WoodSmallWallDoor_DZ"],["Wood","Stairs","WoodStairsSans_DZ"],["Wood","Stairs w/Stilts","WoodStairs_DZ"],["Wood","Stairs w/Rails","WoodStairsRails_DZ"],["Wood","Ladder","WoodLadder_DZ"],["Wood","Handrail","WoodHandrail_DZ"],["Wood","Pillar","WoodPillar_DZ"],["Wood","Door Frame","DoorFrame_DZ"],["Wood","Frame w/ Door","Door_DZ"]];
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local _buildNets = [["Camo Net","Desert","DesertCamoNet_DZ"],["Camo Net","Forest","ForestCamoNet_DZ"],["Camo Net","Winter","WinterCamoNet_DZ"],["Camo Net","Large Desert","DesertLargeCamoNet_DZ"],["Camo Net","Large Forest","ForestLargeCamoNet_DZ"],["Camo Net","Large Winter","WinterLargeCamoNet_DZ"]];
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local _buildStorage = [["Storage","Large Storage Shed","StorageShed_DZ"],["Storage","Upgraded Large Storage Shed","StorageShed2_DZ"],["Storage","Gun Rack","GunRack_DZ"],["Storage","Upgraded Gun Rack","GunRack2_DZ"],["Storage","Wood Crate","WoodCrate_DZ"],["Storage","Upgraded Wood Crate","WoodCrate2_DZ"],["Storage","Wood Shack","WoodShack_DZ"],["Storage","Upgraded Wood Shack","WoodShack2_DZ"],["Storage","Fancy Wood Shed","Wooden_shed_DZ"],["Storage","Upgraded Fancy Wood Shed","Wooden_shed2_DZ"],["Storage","Safe","VaultStorageLocked"],["Storage","Upgraded Safe","VaultStorage2Locked"],["Storage","Tall Safe","TallSafeLocked"],["Storage","Lockbox","LockboxStorageLocked"],["Storage","Upgraded Lockbox","LockboxStorage2Locked"],["Storage","Winter Lockbox","LockboxStorageWinterLocked"],["Storage","Upgraded Winter Lockbox","LockboxStorageWinter2Locked"]];
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local _buildSandbags = [["SandBags","Sandbag Fence","Sandbag1_DZ"],["SandBags","Sandbag Fence (round)","BagFenceRound_DZ"],["SandBags","H-barrier Cube","Land_HBarrier1_DZ"],["SandBags","H-barrier (short)","Land_HBarrier3_DZ"],["SandBags","H-barrier (long)","Land_HBarrier5_DZ"],["SandBags","H-barrier (extra large)","Base_WarfareBBarrier10xTall"],["SandBags","Sandbag Nest","SandNest_DZ"]];
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local _buildMisc = [["Misc","Workbench","WorkBench_DZ"],["Misc","Advanced Workbench","Advanced_WorkBench_DZ"],["Misc","Outhouse","OutHouse_DZ"],["Misc","Fuel Pump","FuelPump_DZ"],["Misc","Light Pole","LightPole_DZ"],["Misc","Generator","Generator_DZ"],["Misc","Plot Pole","Plastic_Pole_EP1_DZ"],["Misc","Canvas Hut","CanvasHut_DZ"],["Misc","Park Bench","ParkBench_DZ"],["Misc","Stick Fence","StickFence_DZ"],["Misc","Deer Stand","DeerStand_DZ"],["Misc","Scaffolding","Scaffolding_DZ"],["Misc","Fire Barrel","FireBarrel_DZ"],["Misc","Machine Gun Nest","M240Nest_DZ"],["Misc","Cooking Tripod","CookTripod_DZ"],["Misc","Stone Oven","Stoneoven_DZ"],["Misc","Toilet","Commode_DZ"],["Misc","Wardrobe","Wardrobe_DZ"],["Misc","Fridge","Fridge_DZ"],["Misc","Washing Machine","Washing_Machine_DZ"],["Misc","Server Rack","Server_Rack_DZ"],["Misc","ATM","ATM_DZ"],["Misc","Armchair","Armchair_DZ"],["Misc","Sofa","Sofa_DZ"],["Misc","Arcade Game","Arcade_DZ"],["Misc","Vending Machine","Vendmachine1_DZ"],["Misc","Vending Machine","Vendmachine2_DZ"],["Misc","Storage Crate","StorageCrate_DZ"],["Misc","Camo Storage Crate","CamoStorageCrate_DZ"],["Misc","Water Pump","Water_Pump_DZ"],["Misc","Greenhouse","Greenhouse_DZ"],["Misc","Bed","Bed_DZ"],["Misc","Table","Table_DZ"],["Misc","Office Chair","Office_Chair_DZ"],["Misc","Green Garage","Garage_Green_DZ"],["Misc","White Garage","Garage_White_DZ"],["Misc","Brown Garage","Garage_Brown_DZ"],["Misc","Grey Garage","Garage_Grey_DZ"],["Misc","Civilian Helipad","Helipad_Civil_DZ"]];
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EAT_buildModular = _buildCinder + _buildMetal + _buildWood + _buildNets + _buildStorage + _buildSandbags + _buildMisc;
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//Ore
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EAT_buildOre = [["Ore","Gold","Gold_Vein_DZE"],["Ore","Silver","Silver_Vein_DZE"],["Ore","Iron","Iron_Vein_DZE"]];
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//Roads
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EAT_buildRoad = [["Fence","Fence","MAP_zed2_civil"],["Fence","Fence","MAP_Wall_Fen1_5_Pole"],["Fence","Fence","MAP_Wall_Fen1_5"],["Fence","Fence","MAP_Wall_Fen1_5_Hole"],["Fence","Fence","MAP_Wall_Tin_4"],["Fence","Fence","MAP_Wall_Tin_4_2"],["Tree","Tree","MAP_t_picea2s"],["Tree","Tree","MAP_t_picea1s"],["Runway","Runway","MAP_runway_beton"],["Runway","Runway","MAP_runway_end15"],["Runway","Runway","MAP_runway_main"],["Runway","Runway","MAP_runway_poj_L_2_end"],["Runway","Runway","MAP_runway_poj_T_2"],["Runway","Runway","MAP_runway_poj_draha"],["Runway","Runway","MAP_runway_poj_L_2"],["Runway","Runway","MAP_runway_poj_T_1"],["Runway","Runway","MAP_runway_beton_end1"],["Runway","Runway","MAP_runway_beton_end2"],["Road","Road","MAP_asf3_10_75"],["Road","Road","MAP_asf3_6konec"],["Road","Road","MAP_asf3_0_2000"],["Road","Road","MAP_kr_t_asf3_asf3"],["Road","Road","MAP_asf3_6"],["Road","Road","MAP_asf3_12"],["Road","Road","MAP_asf2_0_2000"],["Road","Road","MAP_asf3_10_25"],["Road","Road","MAP_asf3_22_50"],["Road","Road","MAP_asf3_10_50"],["Road","Road","MAP_asf2_12"],["Road","Road","MAP_city_0_2000"],["Road","Road","MAP_city_10_75"],["Road","Road","MAP_kr_t_city_asf3"],["Road","Road","MAP_city_10_25"],["Road","Road","MAP_city_6"],["Road","Gravel Road","MAP_grav_1_1000"],["Road","Gravel Road","MAP_grav_10_50"],["Road","Gravel Road","MAP_grav_6konec"],["Road","Gravel Road","MAP_grav_30_25"],["Road","Gravel Road","MAP_grav_6"],["Road","Gravel Road","MAP_grav_15_75"],["Road","Gravel Road","MAP_grav_10_25"],["Road","Grass Cutter","ClutterCutter_EP1"]];
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//Other
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local _buildMarker = [["Marker","Archway","Sign_circle_EP1"]];
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local _buildSand = [["Sandbag","Nest (BIG)","Land_fortified_nest_big"],["Sandbag","2 Story cubes /w Net","Land_Fort_Watchtower"]];
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local _buildRamp = [["Ramp","Concrete Tall","Land_ConcreteRamp"],["Ramp","Concrete Short","RampConcrete"],["Ramp","Wood Small","Land_WoodenRamp"]];
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local _buildMisc = [["Statue","Soldiers /w Flag","Land_A_statue01"],["Statue","Tank","Land_A_statue02"],["Misc","Archway","Land_brana02nodoor"]];
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EAT_buildOutdoors = [["Outdoors","Outhouse","Land_KBud"]];
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EAT_buildOther = EAT_buildOutdoors + _buildMisc + _buildRamp + _buildSand + _buildMarker;
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EAT_allBuildingList = EAT_buildResidential + EAT_buildIndustrial + EAT_buildMilitary + EAT_buildReligious + EAT_buildGrave + EAT_buildCastle + EAT_buildOre + EAT_buildOther;
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/***************** add basses here for base manager *****************/
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BCBaseList = [
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[
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"base1",
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"Test Base",
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[0,23,0],
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[
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["CinderWallDoor_DZ",[0.0551758,-0.736328,3.37357],239.861],
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["MetalFloor_DZ",[2.53516,0.763672,6.58356],59.9374],
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["MetalFloor_DZ",[2.54492,0.763672,3.19955],59.8886],
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["MetalFloor_DZ",[-2.00488,-1.83691,6.58356],239.937],
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["MetalFloor_DZ",[-2.00488,-1.83691,3.19955],239.889],
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["CinderWall_DZ",[-4.20508,1.36328,3.38358],150.186],
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["CinderWallDoorSmall_DZ",[-2.5249,3.76367,3.38358],239.993],
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["FireBarrel_DZ",[4.40527,1.86328,3.43457],59.2191],
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["CinderWallDoor_DZ",[4.78516,2.06348,-0.000427246],59.9374],
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["MetalFloor_DZ",[-0.0947266,5.26367,6.58356],239.937],
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["MetalFloor_DZ",[-0.0947266,5.26367,3.19955],59.8886],
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["WoodSmallWallThird_DZ",[4.84521,2.06348,3.38358],239.847],
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["WoodSmallWallThird_DZ",[4.89502,1.96289,3.38358],59.8468],
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["MetalFloor_DZ",[-4.63477,2.66309,3.19955],239.889],
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["MetalFloor_DZ",[-4.63477,2.66309,6.58356],59.9374],
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["CinderWall_DZ",[-0.214844,-5.63672,3.38358],329.709],
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["CinderWallDoorSmall_DZ",[2.71484,-5.23633,3.39355],59.7286],
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["MetalFloor_DZ",[5.16504,-3.83691,6.58356],239.937],
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["MetalFloor_DZ",[5.1748,-3.83691,3.19955],59.8886],
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["MetalFloor_DZ",[0.625,-6.43652,6.58356],59.9374],
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["MetalFloor_DZ",[0.635254,-6.43652,3.19955],239.889],
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["CinderWall_DZ",[6.18506,2.76367,3.38358],60.0843],
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["CinderWallDoorSmall_DZ",[2.33496,6.36328,-0.000427246],59.7633],
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["CinderWall_DZ",[-1.50488,7.46289,3.38956],329.972],
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["CinderWall_DZ",[-1.54492,7.46289,-0.000427246],150.363],
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["CinderWall_DZ",[-6.04492,4.76367,-0.000427246],148.928],
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["CinderWallDoorSmall_DZ",[7.34521,-2.33691,0.009552],59.8816],
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["CinderWallHalf_DZ",[-6.23486,4.66309,3.38956],149.364],
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["MetalFloor_DZ",[7.08496,3.36328,6.58356],59.9374],
|
|
["MetalFloor_DZ",[-6.54492,-4.53711,3.19955],239.889],
|
|
["MetalFloor_DZ",[-6.54492,-4.53711,6.58356],239.937],
|
|
["MetalFloor_DZ",[5.36523,6.36328,3.18356],59.7772],
|
|
["CinderWall_DZ",[8.55518,1.06348,-0.000427246],149.939],
|
|
["CinderWall_DZ",[-8.59473,-1.13672,3.38358],150.109],
|
|
["MetalFloor_DZ",[8.90527,0.263672,3.19357],59.8189],
|
|
["CinderWall_DZ",[6.375,-6.23633,3.37958],149.81],
|
|
["CinderWall_DZ",[6.375,-6.23633,-0.000427246],329.81],
|
|
["Sandbag1_DZ",[6.68506,6.16309,-0.00143433],329.956],
|
|
["MetalFloor_DZ",[4.44482,7.96289,3.19955],59.8886],
|
|
["MetalFloor_DZ",[4.45508,7.96289,6.58356],59.9374],
|
|
["MetalFloor_DZ",[-9.1748,0.0634766,6.58356],239.937],
|
|
["MetalFloor_DZ",[-9.1748,0.0634766,3.19955],239.889],
|
|
["CinderWallHalf_DZ",[1.60498,-9.03711,3.37958],149.81],
|
|
["CinderWall_DZ",[1.60498,-9.03711,-0.000427246],329.81],
|
|
["CinderWall_DZ",[-4.58496,-8.13672,3.38358],329.818],
|
|
["CinderWallDoorSmall_DZ",[7.10498,6.36328,3.39755],330.226],
|
|
["MetalFloor_DZ",[8.5752,4.26367,3.19357],59.7494],
|
|
["MetalFloor_DZ",[8.70508,4.26367,6.58755],59.9444],
|
|
["MetalFloor_DZ",[9.71484,-1.13672,6.58356],59.9374],
|
|
["MetalFloor_DZ",[-3.90479,-9.03711,3.19955],239.889],
|
|
["MetalFloor_DZ",[-3.91504,-9.03711,6.58356],239.937],
|
|
["CinderWallDoorSmall_DZ",[9.78516,1.76367,3.39755],149.591],
|
|
["WoodStairsSans_DZ",[9.64502,-3.23633,0.299561],149.952],
|
|
["WoodSmallWallThird_DZ",[10.1748,-1.83691,3.37756],149.842],
|
|
["WoodSmallWallThird_DZ",[10.2148,-1.73633,3.37756],329.842],
|
|
["CinderWall_DZ",[3.24512,10.1631,-0.000427246],150.363],
|
|
["CinderWall_DZ",[3.24512,10.1631,3.37958],330.363],
|
|
["CinderWall_DZ",[-9.03516,-5.73633,-0.000427246],60.2108],
|
|
["CinderWall_DZ",[-9.60498,-4.73633,3.38956],60.2249],
|
|
["CinderWall_DZ",[-10.5649,2.16309,-0.000427246],150.057],
|
|
["CinderWallHalf_DZ",[-10.5649,2.16309,3.37958],330.057],
|
|
["CinderWall_DZ",[-8.23486,-7.13672,3.38956],60.0563],
|
|
["CinderWall_DZ",[6.85498,9.16309,3.37958],60.0283],
|
|
["CinderWall_DZ",[6.85498,9.16309,-0.000427246],240.028],
|
|
["CinderWall_DZ",[-11.5552,-1.33691,-0.000427246],60.3165],
|
|
["CinderWallHalf_DZ",[-11.5552,-1.33691,3.37958],240.317],
|
|
["CinderWall_DZ",[11.1353,-3.43652,-0.000427246],329.81],
|
|
["CinderWall_DZ",[11.1353,-3.43652,3.37958],149.81],
|
|
["CinderWallHalf_DZ",[-2.60498,-11.4365,3.37958],150.089],
|
|
["CinderWall_DZ",[-2.60498,-11.4365,-0.000427246],330.089],
|
|
["CinderWallHalf_DZ",[10.7451,5.46289,3.37357],59.9723],
|
|
["CinderWall_DZ",[12.0649,0.163086,3.37958],60.1405],
|
|
["CinderWall_DZ",[12.0649,0.163086,-0.000427246],240.14],
|
|
["CinderWall_DZ",[-6.29492,-10.5371,-0.000427246],60.2108],
|
|
["CinderWallHalf_DZ",[-6.29492,-10.5371,3.37958],240.211],
|
|
["WoodStairsSans_DZ",[12.2749,-1.63672,-2.20044],149.947]
|
|
]
|
|
],
|
|
[
|
|
"Base2", //Name the base
|
|
"Bambi Bunker", //give it a display name
|
|
[0,23,0], //This is the distance the base will spawn from you
|
|
[
|
|
["MetalFloor_DZ",[-0.635254,-0.428711,3.1275],124.745],
|
|
["CinderWall_DZ",[0.869141,1.74072,-0.076416],214.745],
|
|
["CinderWall_DZ",[1.53467,-1.93359,-0.076355],304.745],
|
|
["CinderWall_DZ",[-2.80469,1.07617,-0.0765076],124.745],
|
|
["CinderWallDoorSmall_DZ",[-2.13965,-2.59863,-0.0762634],34.7454]
|
|
]
|
|
] // to add a base place a comma here. ex: ],
|
|
//add base from server/EpochAdminToolLogs/SavedBases here
|
|
];
|
|
|
|
diag_log("Admin Tools: config.sqf loaded");
|