/* Spawns crash sites at the beginning of mission. Author: Foxy Modified for DayZ Epoch Event Spawner by JasonTM */ #include "\z\addons\dayz_code\util\Math.hpp" #include "\z\addons\dayz_code\util\Vector.hpp" #include "\z\addons\dayz_code\loot\Loot.hpp" //Chance to spawn a crash site #define SPAWN_CHANCE 0.75 //Parameters for finding a suitable position to spawn the crash site #define SEARCH_CENTER getMarkerPos "crashsites" #define SEARCH_RADIUS (getMarkerSize "crashsites") select 0 #define SEARCH_DIST_MIN 20 #define SEARCH_SLOPE_MAX 2 #define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]] //Number of crash sites to spawn #define NUMBER 3 //Number of loot items to spawn per site #define LOOT_MIN 5 #define LOOT_MAX 8 #define CLUTTER_CUTTER 0 //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass, 3 = debug sphere. private ["_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh"]; _spawnCrashSite = { _type = Loot_SelectSingle(Loot_GetGroup("CrashSiteType")); _class = _type select 1; _lootGroup = Loot_GetGroup(_type select 2); _lootNum = round Math_RandomRange(LOOT_MIN, LOOT_MAX); _position = [SEARCH_CENTER, 0, SEARCH_RADIUS, SEARCH_DIST_MIN, 0, SEARCH_SLOPE_MAX, 0, SEARCH_BLACKLIST] call BIS_fnc_findSafePos; _position set [2, 0]; diag_log format ["CRASHSPAWNER: Spawning crash site (%1) at %2 with %3 items.", _class, _position, _lootNum]; _vehicle = "ClutterCutter_small_2_EP1" createVehicle _position; _vehicle = _class createVehicle [0,0,0]; _vehicle setVariable ["ObjectID", 1, true]; _vehicle setDir random 360; _vehicle setPos _position; _lootParams = getArray (configFile >> "CfgVehicles" >> _class >> "lootParams"); { _dir = random 360; _mag = random (_lootParams select 4); _lootPos = [((_lootParams select 2) + _mag) * sin _dir, ((_lootParams select 3) + _mag) * cos _dir, 0]; _lootPos = Vector_Add(_lootPos, _lootParams select 0); _lootPos = Vector_Rotate2D(_lootPos, _lootParams select 1); _lootPos = _vehicle modelToWorld _lootPos; _lootPos set [2, 0]; _lootVeh = Loot_Spawn(_x, _lootPos, ""); _lootVeh setVariable ["permaLoot", true]; call { if (CLUTTER_CUTTER == 1) exitWith {_lootPos set [2, 0.05]; _lootVeh setPosATL _lootpos;}; if (CLUTTER_CUTTER == 2) exitWith {"ClutterCutter_small_2_EP1" createVehicle _lootPos;}; if (CLUTTER_CUTTER == 3) exitWith {"Sign_sphere100cm_EP1" createVehicle _lootPos;}; }; } forEach Loot_Select(_lootGroup, _lootNum); }; //Spawn crash sites for "_i" from 1 to (NUMBER) do { call _spawnCrashSite; };