// This is a centralized function for checking if an action is allowed to take place. // This is basically the "_canDo" found in player actions. EAT_fnc_actionAllowed = { private["_player","_vehicle","_inVehicle","_onLadder","_canDo"]; _player = player; //Setting a local variable as player saves resources _vehicle = vehicle _player; _inVehicle = (_vehicle != _player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder && !_inVehicle); _canDo }; // Generates a selectable list of players for teleports and spectate // Title is set by setting EAT_pMenuTitle = "TITLE HERE" before calling the function EAT_pMenuTitle = ""; EAT_fnc_playerSelect = { private["_pmenu","_arr"]; _pmenu = [["",true],[EAT_pMenuTitle, [-1], "", -5, [["expression", ""]], "1", "0"]]; for "_i" from (_this select 0) to (_this select 1) do {_arr = [format['%1', plist select (_i)], [12], "", -5, [["expression", format ["pselect5 = plist select %1;", _i]]], "1", "1"]; _pmenu set [_i + 2, _arr];}; if (count plist > (_this select 1)) then {_pmenu set [(_this select 1) + 2, ["Next", [13], "", -5, [["expression", "snext = true;"]], "1", "1"]];} else {_pmenu set [(_this select 1) + 2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];}; _pmenu set [(_this select 1) + 3, ["Exit", [13], "", -5, [["expression", "pselect5 = 'exit';"]], "1", "1"]]; showCommandingMenu "#USER:_pmenu"; }; // Convert multidimensional array to single dimensional // Used in adminBuild myfnc_MDarray = { private ["_list","_i","_temp"]; _list = []; _temp = _this select 0; _i = 0; for "_i" from 0 to ((count _temp) - 1) do { _list set [_i,((_temp select _i) select 2)]; }; _list; }; // Prints the position of the admin or a cursorTarget to the RPT EAT_GetPosition = { private "_text"; _obj = _this select 0; if(isNull _obj) exitWith {"No target" call dayz_rollingMessages;}; _pos = getPos _obj; _dir = getDir _obj; if (isPlayer _obj) then { _text = format["Position of %1 is: %3%2",name _obj,_pos,_dir]; } else { _text = format["Position of %1 is: %3%2",typeOf _obj,_pos,_dir]; }; if(EAT_logMinorTool) then { "Saved to client RPT and EAT logs" call dayz_rollingMessages; diag_log _text; _text call EAT_Logger; } else { "Saved to client RPT" call dayz_rollingMessages; diag_log _text; }; }; // Posts object information to system chat EAT_GetObjDetails = { _obj = cursorTarget; if(isNull _obj) exitWith {"No target" call dayz_rollingMessages;}; _charID = _obj getVariable ["CharacterID","0"]; _objID = _obj getVariable["ObjectID","0"]; _objUID = _obj getVariable["ObjectUID","0"]; _lastUpdate = _obj getVariable ["lastUpdate",time]; _owner = _obj getVariable["ownerPUID","0"]; systemChat format["%1: charID: %2, objID: %3, objUID: %4, Owner %5, lastUpdate: %6",typeOF _obj,_charID,_objID,_objUID,_owner,_lastUpdate]; }; // Flips the nearest land vehicle EAT_FlipVeh = { private "_vehicle"; _vehicle = getPos player nearestObject "LandVehicle"; if (isNull _vehicle) exitWith {"There are no vehicles near to flip" call dayz_rollingMessages;}; _vehicle setVectorUp [0, 0, 1]; _vehicleType = typeOf _vehicle; format["Your %1 is now right-side up",_vehicleType] call dayz_rollingMessages; }; // Ejects players from a vehicle EAT_Eject = { _ct = cursorTarget; _ctType = typeOf _ct; if(isNull _ct) exitWith {"No target" call dayz_rollingMessages;}; if(!(_ct isKindOf "LandVehicle") && !(_ct isKindOf "Air") && !(_ct isKindOf "Ship")) exitWith {cutText ["Target not a vehicle", "PLAIN DOWN"];}; if ((count crew _ct) < 1) exitWith {format["There are no players in the %1", _ctType] call dayz_rollingMessages;}; _ct forceSpeed 0; {_x action ["Eject", _ct];} forEach crew _ct; uiSleep 5; _ct forceSpeed -1; }; // Allows the player to glide forward quickly across the map. It is called from key bind. EAT_FastForward = { _player = vehicle player; _dis = 5; _dir = getdir _player; _pos = getPosATL _player; _pos2 = getPos _player; _z2 = _pos2 select 2; _z = 0; if(_player isKindOf "Air" && _z2 < 20 && isEngineOn _player) then {_z = _z2 + 30;} else {if(_z2 > 3) then {_z = _z2;}else{if(surfaceIsWater _pos) then {_z = 2;} else {_z=0;};};}; _pos = [(_pos select 0)+_dis*sin(_dir),(_pos select 1)+_dis*cos(_dir),_z]; if (surfaceIsWater _pos) then {_player setPosASL _pos;} else {_player setPosATL _pos;}; }; // Toggles fast forward key bind on and off EAT_FastForwardToggle = { private "_isActive"; _isActive = _this select 0; if(_isActive) then { ["FastWalk"] call EAT_Keybind; } else { ["EndFastWalk"] call EAT_Keybind; }; }; // Allows the admin to leap vertically or directionally EAT_AdminFastUp = { private "_velocity"; _velocity = velocity player; player setVelocity [_velocity select 0,_velocity select 1,5]; }; // This function toggles the jump key bind on and off EAT_FastUpToggle = { private "_isActive"; _isActive = _this select 0; if (_isActive) then { ["FastUp"] call EAT_Keybind; } else { ["EndFastUp"] call EAT_Keybind; }; }; // Lowers the terrain EAT_GrassOffToggle = { private ["_isActive","_toggle"]; _isActive = _this select 0; if (_isActive) then { _toggle = "on"; setTerrainGrid 50; }else{ _toggle = "off"; setTerrainGrid 25; }; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has turned grass %3",name player,getPlayerUID player,_toggle] call EAT_Logger;}; }; // Allows admin to be invisible to other players EAT_AdminInvisible = { private ["_isActive","_position"]; _isActive = _this select 0; _position = getPos player; EAT_clientToServer = ["invisibility",player,[_isActive,_position],dayz_authKey]; publicVariableServer "EAT_clientToServer"; }; // Turns the build count to one and removes the requirement for a plot pole to build EAT_adminBuildCount = { private "_isActive"; _isActive = _this select 0; if(_isActive) then { DZE_StaticConstructionCount = 1; DZE_requireplot = 0; } else { DZE_StaticConstructionCount = 0; DZE_requireplot = 1; }; }; EAT_AddWeapon = { private ["_handGuns","_gun","_ammo","_HEammo","_player"]; #define IS_HANDGUN(wpn) (getNumber (configFile >> "CfgWeapons" >> wpn >> "type") == 2) _gun = _this select 0; _ammo = _this select 1; if ((count _this) > 2) then { _HEammo = _this select 2; } else { _HEammo = nil; }; _player = player; if (IS_HANDGUN(_gun)) then { { if (IS_HANDGUN(_x)) exitWith { _player removeWeapon _x; } } count (weapons _player); } else { _player removeWeapon (primaryWeapon _player); }; // Add magazines before gun so the gun loads ammo on spawn _player addMagazine _ammo; _player addMagazine _ammo; _player addWeapon _gun; _player selectWeapon _gun; if(!(isNil _HEammo)) then { _player addMagazine _HEammo; }; }; EAT_Loadouts = { private ["_primaryWeapon","_secondaryWeapon","_primaryAmmo","_secondaryAmmo","_player","_bloodbag","_mags","_weps","_rifleMag","_pistolMag"]; _player = player; _primaryWeapon = _this select 0; _secondaryWeapon = _this select 1; _primaryAmmo = getArray (configFile >> "cfgWeapons" >> _primaryWeapon >> "magazines"); _secondaryAmmo = getArray (configFile >> "cfgWeapons" >> _secondaryWeapon >> "magazines"); _rifleMag = _primaryAmmo select 0; _pistolMag = _secondaryAmmo select 0; _weps = ["ItemRadio","NVGoggles_DZE","Binocular_Vector","ItemGPS","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemCrowbar",_primaryWeapon,_secondaryWeapon]; if(dayz_classicBloodBagSystem) then {_bloodbag = "ItemBloodbag";} else {_bloodbag = "bloodBagONEG";}; _mags = ["ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemPainkiller","ItemWaterBottleBoiled","FoodBeefCooked","ItemBandage","ItemBandage",_bloodbag,_rifleMag,_rifleMag,_rifleMag,_pistolMag,_pistolMag,_pistolMag]; removeAllWeapons _player; removeAllItems _player; removeBackpack _player; _player addBackpack "CoyoteBackpack_DZE2"; { _player addMagazine _x; } count _mags; { _player addWeapon _x; } count _weps; _player selectWeapon _primaryWeapon; }; EAT_AddBackPack = { private["_bag","_player"]; _bag = _this select 0; _player = player; removeBackpack _player; _player addBackpack _bag; }; EAT_AddMeds = { private "_bloodbag"; if(dayz_classicBloodBagSystem) then {_bloodbag = "ItemBloodbag";}else{_bloodbag = "bloodBagONEG";}; { player addMagazine _x; } count ["ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemPainkiller","ItemSodaPepsi","FoodBeefCooked","ItemBandage","ItemBandage",_bloodbag]; }; EAT_RemoveGear = { removeAllWeapons player; removeAllItems player; removeBackpack player; "Gear deleted!" call dayz_rollingMessages; }; EAT_AddTools = { private "_tools"; _tools = ["ItemRadio","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemCrowbar"]; { if (_x in weapons player) then { player removeWeapon _x; }; } count _tools; { player addWeapon _x; } count _tools; }; EAT_AddTempVeh = { _vehtospawn = _this select 0; _dist = 9; _player = player; _dir = getDir vehicle _player; _pos = getPosATL vehicle _player; _pos = [(_pos select 0)+_dist*sin(_dir),(_pos select 1)+_dist*cos(_dir),0]; _vehName = getText(configFile >> "cfgVehicles" >> _vehtospawn >> "displayName"); EAT_clientToServer = ["tempVeh",_player,[_vehtospawn,_dir,_pos],dayz_authKey]; publicVariableServer "EAT_clientToServer"; format["Spawned a %1",_vehName] call dayz_rollingMessages; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has added a temporary vehicle: %3",name _player,getPlayerUID _player,_vehtospawn] call EAT_Logger;}; }; EAT_AddVeh = { private ["_vehName","_veh","_isOk","_vehtospawn","_dir","_pos","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_player"]; _vehtospawn = _this select 0; // Vehicle string _player = player; _dir = getDir vehicle _player; _pos = getPos vehicle _player; _pos = [(_pos select 0)+9*sin(_dir),(_pos select 1)+9*cos(_dir),0]; _vehName = getText(configFile >> "cfgVehicles" >> _vehtospawn >> "displayName"); _keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom; _keyNumber = (floor(random 2500)) + 1; _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected); _config = _keySelected; _isOk = [_player,_config] call BIS_fnc_invAdd; if (_isOk and _isKeyOK) then { PVDZE_veh_Publish2 = [[_dir,_pos],_vehtospawn,false,_keySelected,_player,dayz_authKey]; publicVariableServer "PVDZE_veh_Publish2"; format["%1 spawned, key added to toolbelt.",_vehName] call dayz_rollingMessages; if(EAT_logMajorTool) then {format["%1 %2 -- has added a permanent vehicle: %3",name _player,getPlayerUID _player,_vehtospawn] call EAT_Logger;}; } else { "Your toolbelt is full." call dayz_rollingMessages; }; }; EAT_AddVehDialog = { PermDialogSelected = -1; TempDialogSelected = -1; AdminDialogList = 13000; if (isNil "EAT_EpochOnlyVehicles") then {EAT_EpochOnlyVehicles = false;}; if (isNil "vhnlist") then {vhnlist = [];}; LoadAllVehiclesList = { lbClear AdminDialogList; vhnlist = +EAT_allVehList; { local _index = lbAdd [AdminDialogList, format["%2 (%1)", _x select 0, _x select 1]]; lbSetPicture [AdminDialogList, _index, (_x select 2)]; } count vhnlist; }; LoadEpochOnlyList = { lbClear AdminDialogList; vhnlist = +EAT_allEpochVehList; { local _index = lbAdd [AdminDialogList, format["%2 (%1)", _x select 0, _x select 1]]; lbSetPicture [AdminDialogList, _index, (_x select 2)]; } count vhnlist; }; createDialog "EAT_Veh_AdminDialog"; call LoadAllVehiclesList; LoadSpecificList = { lbClear AdminDialogList; vhnlist = []; local _kindOf = _this select 0; if (EAT_EpochOnlyVehicles) then { { if ((_x select 0) isKindOf _kindOf) then { vhnlist set [count vhnlist, _x] }; } count EAT_allEpochVehList; } else { { if ((_x select 0) isKindOf _kindOf) then { vhnlist set [count vhnlist, _x] }; } count EAT_allVehList; }; { local _index = lbAdd [AdminDialogList, format["%2 (%1)", _x select 0, _x select 1]]; lbSetPicture [AdminDialogList, _index, (_x select 2)]; } count vhnlist; }; waitUntil { !dialog }; if ((PermDialogSelected < 0) && (TempDialogSelected < 0)) exitWith {}; if (PermDialogSelected > -1) then { [((vhnlist select PermDialogSelected) select 0)] call EAT_AddVeh; }; if (TempDialogSelected > -1) then { [((vhnlist select TempDialogSelected) select 0)] call EAT_AddTempVeh; }; }; EAT_AISpawn = { private ["_player","_done"]; if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";}; EAT_aiArea = 0; EAT_aiCount = 0; _done = false; EAT_aiSpawnType = ""; EAT_aiTypeMenu = [ ["",true], ["Select AI Type:", [-1], "", -5, [["expression", ""]], "1", "0"], ["Hero",[],"", -5,[["expression","EAT_aiSpawnType = ""Hero"";"]],"1","1"], ["Bandit",[],"", -5,[["expression","EAT_aiSpawnType = ""Bandit"";"]],"1","1"], ["", [], "", -5,[["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", "EAT_aiArea = -1;"]], "1", "1"] ]; EAT_aiAreaMenu = [ ["",true], ["Set AI Movement Radius:", [-1], "", -5, [["expression", ""]], "1", "0"], ["40m",[],"", -5,[["expression","EAT_aiArea = 40;"]],"1","1"], ["50m",[],"", -5,[["expression","EAT_aiArea = 50;"]],"1","1"], ["75m",[],"", -5,[["expression","EAT_aiArea = 75;"]],"1","1"], ["100m",[],"", -5,[["expression","EAT_aiArea = 100;"]],"1","1"], ["150m",[],"", -5,[["expression","EAT_aiArea = 150;"]],"1","1"], ["200m",[],"", -5,[["expression","EAT_aiArea = 200;"]],"1","1"], ["300m",[],"", -5,[["expression","EAT_aiArea = 200;"]],"1","1"], ["", [], "", -5,[["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", "EAT_aiArea = -1;"]], "1", "1"] ]; EAT_amountMenu = [ ["",true], ["Select AI count:", [-1], "", -5, [["expression", ""]], "1", "0"], ["1",[],"", -5,[["expression","EAT_aiCount = 1;"]],"1","1"], ["2",[],"", -5,[["expression","EAT_aiCount = 2;"]],"1","1"], ["4",[],"", -5,[["expression","EAT_aiCount = 4;"]],"1","1"], ["6",[],"", -5,[["expression","EAT_aiCount = 6;"]],"1","1"], ["8",[],"", -5,[["expression","EAT_aiCount = 8;"]],"1","1"], ["10",[],"", -5,[["expression","EAT_aiCount = 10;"]],"1","1"], ["20",[],"", -5,[["expression","EAT_aiCount = 20;"]],"1","1"], ["30",[],"", -5,[["expression","EAT_aiCount = 30;"]],"1","1"], ["40",[],"", -5,[["expression","EAT_aiCount = 40;"]],"1","1"], ["50",[],"", -5,[["expression","EAT_aiCount = 50;"]],"1","1"], ["", [], "", -5,[["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", "EAT_aiCount = -1;"]], "1", "1"] ]; showCommandingMenu "#USER:EAT_aiTypeMenu"; waitUntil{(EAT_aiSpawnType != "") || (commandingMenu == "")}; if(EAT_aiSpawnType == "") exitWith{}; showCommandingMenu "#USER:EAT_aiAreaMenu"; waitUntil{(EAT_aiArea != 0) || (commandingMenu == "")}; if(EAT_aiArea == 0) exitWith{}; showCommandingMenu "#USER:EAT_amountMenu"; waitUntil{(EAT_aiCount != 0) || (commandingMenu == "")}; if(EAT_aiCount == 0) exitWith{}; _player = player; if(EAT_logMajorTool) then {format["%1 %2 -- has added %3 AI units",name _player,getPlayerUID _player,EAT_aiCount] call EAT_Logger;}; EAT_SpawnAI = { private ["_divisor","_aiPosition"]; _divisor = _this select 0; _aiPosition = [_this select 1, _this select 2,_this select 3]; EAT_clientToServer = ["addAI",player,[EAT_aiSpawnType,EAT_aiArea,EAT_aiCount,_divisor,_aiPosition,(getPos player)],dayz_authKey]; publicVariableServer "EAT_clientToServer"; }; EAT_aiSpawnSelection = { private ["_pos1","_pos2","_pos3"]; _pos1 = _this select 0; _pos2 = _this select 1; _pos3 = _this select 2; if(EAT_aiCount %5 == 0) then { [5,_pos1,_pos2,_pos3] call EAT_SpawnAI; [5,_pos1,_pos2,_pos3] call EAT_SpawnAI; [5,_pos1,_pos2,_pos3] call EAT_SpawnAI; [5,_pos1,_pos2,_pos3] call EAT_SpawnAI; [5,_pos1,_pos2,_pos3] call EAT_SpawnAI; } else { if(EAT_aiCount %4 == 0) then { [4,_pos1,_pos2,_pos3] call EAT_SpawnAI; [4,_pos1,_pos2,_pos3] call EAT_SpawnAI; [4,_pos1,_pos2,_pos3] call EAT_SpawnAI; [4,_pos1,_pos2,_pos3] call EAT_SpawnAI; } else { if(EAT_aiCount %2 == 0) then { [2,_pos1,_pos2,_pos3] call EAT_SpawnAI; [2,_pos1,_pos2,_pos3] call EAT_SpawnAI; } else { [1,_pos1,_pos2,_pos3] call EAT_SpawnAI; }; }; }; openMap [false, false]; TitleText [format[""], "PLAIN DOWN"]; _done = true; }; closeDialog 0; uiSleep 0.5; "Click on the map to spawn AI" call dayz_rollingMessages; if(!(visibleMap)) then { openMap [true, false]; }; onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call EAT_aiSpawnSelection'; waitUntil{_done || !(visibleMap)}; onMapSingleClick ""; }; EAT_DeleteObj = { private ["_obj","_objectID","_objectUID","_player"]; _obj = cursorTarget; if(isNull _obj) exitWith{"No object selected" call dayz_rollingMessages;}; _player = player; EAT_DeleteObjText = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "displayName"); EAT_databaseRemove = 0; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; _deleteMenu = [ ["",true], [format["Delete this %1?:",EAT_DeleteObjText], [-1], "", -5, [["expression", ""]], "1", "0"], ["Yes",[0],"", -5,[["expression","EAT_databaseRemove = 1;"]],"1","1"], ["No", [0], "", -5, [["expression", "EAT_databaseRemove = -1"]], "1", "1"] ]; showCommandingMenu "#USER:_deleteMenu"; waitUntil{(EAT_databaseRemove != 0) || (commandingMenu == "")}; if(EAT_databaseRemove <= 0) exitWith{}; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has deleted object: %3 ID:%4 UID:%5 from database",name _player,getPlayerUID _player,EAT_DeleteObjText,_objectID,_objectUID] call EAT_Logger;}; format["Deleted %1",EAT_DeleteObjText] call dayz_rollingMessages; PVDZ_obj_Destroy = [_objectID,_objectUID,_player,_obj,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; }; EAT_DisplayCode = { private ["_combo","_ct","_player"]; _ct = cursorTarget; _player = player; _combo = _ct getVariable ["CharacterID","0"]; if(isNull _ct) exitWith{"No target" call dayz_rollingMessages;}; if(_combo != "0") then { if (_ct isKindOf "LandVehicle" OR _ct isKindOf "Helicopter" OR _ct isKindOf "Plane" OR _ct isKindOf "Ship") then { if ((_combo > 0) && (_combo <= 2500)) then {_result = format["Green%1",_combo];}else{ if ((_combo > 2500) && (_combo <= 5000)) then {_result = format["Red%1",_combo-2500];}else{ if ((_combo > 5000) && (_combo <= 7500)) then {_result = format["Blue%1",_combo-5000];}else{ if ((_combo > 7500) && (_combo <= 10000)) then {_result = format["Yellow%1",_combo-7500];}else{ if ((_combo > 10000) && (_combo <= 12500)) then {_result = format["Black%1",_combo-10000];};};};};}; format["Vehicle Key: %1", _result] call dayz_rollingMessages; }else{ format["Item Code: %1", _combo] call dayz_rollingMessages; }; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has viewed a locked item: %3",name _player,getPlayerUID _player,_combo] call EAT_Logger;}; } else { format["Not a valid target.",_combo] call dayz_rollingMessages; }; }; EAT_HealPlayer = { private ["_player","_unit","_UIfix","_UIfix2"]; EAT_healDistance = -1; _player = player; EAT_distanceMenu = [ ["",true], ["Select distance:", [-1], "", -5, [["expression", ""]], "1", "0"], ["5", [2], "", -5, [["expression", "EAT_healDistance=5;"]], "1", "1"], ["10", [3], "", -5, [["expression", "EAT_healDistance=10;"]], "1", "1"], ["25", [4], "", -5, [["expression", "EAT_healDistance=25;"]], "1", "1"], ["50", [5], "", -5, [["expression", "EAT_healDistance=50;"]], "1", "1"], ["100", [6], "", -5, [["expression", "EAT_healDistance=100;"]], "1", "1"], ["500", [7], "", -5, [["expression", "EAT_healDistance=500;"]], "1", "1"], ["1000", [8], "", -5, [["expression", "EAT_healDistance=1000;"]], "1", "1"], ["10000", [9], "", -5, [["expression", "EAT_healDistance=10000;"]], "1", "1"], ["Self", [10], "", -5, [["expression", "EAT_healDistance=0;"]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:EAT_distanceMenu"; WaitUntil{commandingMenu == ""}; if(EAT_healDistance == -1) exitWith {}; r_player_blood = r_player_bloodTotal; r_player_inpain = false; r_player_infected = false; r_player_injured = false; dayz_hunger = 0; dayz_thirst = 0; dayz_temperatur = 100; r_fracture_legs = false; r_fracture_arms = false; r_player_dead = false; r_player_unconscious = false; r_player_loaded = false; r_player_cardiac = false; r_player_lowblood = false; r_doLoop = false; r_action = false; r_player_timeout = 0; r_handlerCount = 0; r_interrupt = false; disableUserInput false; dayz_sourceBleeding = objNull; _player setVariable ["USEC_injured",false,true]; _player setVariable['USEC_inPain',false,true]; _player setVariable['USEC_infected',false,true]; _player setVariable['USEC_lowBlood',false,true]; _player setVariable['USEC_BloodQty',12000,true]; _player setVariable['USEC_isCardiac',false,true]; {_player setVariable[_x,false,true];} forEach USEC_woundHit; _player setVariable ["unconsciousTime", r_player_timeout, true]; _player setVariable['NORRN_unconscious',false,true]; _player setVariable ['messing',[dayz_hunger,dayz_thirst],true]; _player setHit ['legs',0]; _player setVariable ['hit_legs',0,true]; _player setVariable ['hit_hands',0,true]; _player setVariable['medForceUpdate',true,true]; _player setVariable["inCombat",false, true]; disableSerialization; _UIfix = (uiNameSpace getVariable 'DAYZ_GUI_display') displayCtrl 1303; _UIfix2 = (uiNameSpace getVariable 'DAYZ_GUI_display') displayCtrl 1203; _UIfix ctrlShow false; _UIfix2 ctrlShow false; if(EAT_healDistance == 0) exitWith {}; xyzaa = _player nearEntities ["Man", EAT_healDistance]; { if (!(_x isKindOf "zZombie_Base") && !(_x isKindOf "Animal")) then { _unit = _x; PVDZ_send = [_unit,"Bandage",[_unit,player]]; publicVariableServer "PVDZ_send"; PVDZ_send = [_unit, "Transfuse", [_unit, player, 12000]]; publicVariableServer "PVDZ_send"; PVDZ_send = [_unit,"Morphine",[_unit,player]]; publicVariableServer "PVDZ_send"; PVDZ_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]]; publicVariableServer "PVDZ_send"; PVDZ_send = [_unit,"Painkiller",[_unit,player]]; publicVariableServer "PVDZ_send"; PVDZ_send = [_unit,"Antibiotics",[_unit,player]]; publicVariableServer "PVDZ_send"; }; } forEach xyzaa; format["%1 healed",xyzaa] call dayz_rollingMessages; }; EAT_Humanity = { /* Add or remove the selected humanity amount from player. */ private ["_target","_player","_humanity","_addOrRemove"]; _addOrRemove = _this select 0; _target = cursorTarget; _player = player; if(!isPlayer _target) then {_target = _player;}; EAT_humanityGain = -1; _humanity = _target getVariable["humanity", 0]; if(_addOrRemove != "reset") then { EAT_humanityChange = [ ["",true], ["Select humanity amount:", [-1], "", 0, [["expression", ""]], "1", "0"], ["100", [2], "", -5, [["expression", "EAT_humanityGain=100;"]], "1", "1"], ["500", [3], "", -5, [["expression", "EAT_humanityGain=500;"]], "1", "1"], ["1000", [4], "", -5, [["expression", "EAT_humanityGain=1000;"]], "1", "1"], ["2500", [5], "", -5, [["expression", "EAT_humanityGain=2500;"]], "1", "1"], ["5000", [6], "", -5, [["expression", "EAT_humanityGain=5000;"]], "1", "1"], ["Exit", [8], "", 0, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:EAT_humanityChange"; waitUntil{(commandingMenu == "")}; if((EAT_humanityGain == -1)) exitWith {}; if(_addOrRemove == "remove") then { EAT_humanityGain = EAT_humanityGain - (EAT_humanityGain * 2); }; _target setVariable["humanity", _humanity + EAT_humanityGain, true]; format["%1 humanity has been added (total: %2) for player %3", EAT_humanityGain, _humanity + EAT_humanityGain, name _target] call dayz_rollingMessages; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has added %3 to %4 humanity (total %5)",name _player,getPlayerUID _player,EAT_humanityGain,name _target,_humanity + EAT_humanityGain] call EAT_Logger;}; }else{ EAT_humanityGain = _humanity - (_humanity * 2); _target setVariable["humanity", 2500, true]; format["Humanity reset to 2500 for player %1", name _target] call dayz_rollingMessages; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has adjusted %3 humanity to 2500",name _player,getPlayerUID _player,name _target] call EAT_Logger;}; }; }; EAT_SendMessage = { private "_dialog"; EAT_SendDialogText = ""; // Sleep to make sure scroll menu is cleared uiSleep 0.2; _dialog = createDialog "EAT_messageBox_Dialog"; ctrlSetText [1001,"Send a server message"]; waitUntil {!dialog}; if(EAT_SendDialogText == "") exitWith {}; EAT_clientToServer = ["ServerMessage",player,[EAT_SendDialogText],dayz_authKey]; publicVariableServer "EAT_clientToServer"; }; EAT_AddMoney = { // Add money to cursor target or self private ["_amount","_wealth","_addMoney"]; _target = cursorTarget; _player = player; //_amount = _this select 0; //this value will be either a coin amount or a briefcase amount depending on if ZSC is installed. if(!isPlayer _target) then {_target = _player;}; EAT_moneyAmount = 0; if(Z_SingleCurrency) then { _addMoney = [ ["",true], ["Add Money to Player or Self:", [-1], "", -5, [["expression", ""]], "1", "0"], ["1,000", [2], "", -5, [["expression", "EAT_moneyAmount=1000;"]], "1", "1"], ["5,000", [3], "", -5, [["expression", "EAT_moneyAmount=5000;"]], "1", "1"], ["10,000", [4], "", -5, [["expression", "EAT_moneyAmount=10000;"]], "1", "1"], ["25,000", [5], "", -5, [["expression", "EAT_moneyAmount=25000;"]], "1", "1"], ["50,000", [6], "", -5, [["expression", "EAT_moneyAmount=50000;"]], "1", "1"], ["100,000", [7], "", -5, [["expression", "EAT_moneyAmount=100000;"]], "1", "1"], ["250,000", [8], "", -5, [["expression", "EAT_moneyAmount=250000;"]], "1", "1"], ["Exit", [13], "", -3, [["expression", "EAT_moneyAmount = -1;"]], "1", "1"] ]; showCommandingMenu "#USER:_addMoney"; WaitUntil{(EAT_moneyAmount !=0) || (commandingMenu == "")}; if(EAT_moneyAmount <= 0) exitWith{}; _wealth = _target getVariable[Z_MoneyVariable,0]; _target setVariable[Z_MoneyVariable,_wealth + EAT_moneyAmount,true]; } else { _addMoney = [ ["",true], ["Add Money to Player or Self:", [-1], "", -5, [["expression", ""]], "1", "0"], ["1 Briefcase", [2], "", -5, [["expression", "EAT_moneyAmount=1;"]], "1", "1"], ["2 Briefcases", [3], "", -5, [["expression", "EAT_moneyAmount=2;"]], "1", "1"], ["3 Briefcases", [4], "", -5, [["expression", "EAT_moneyAmount=3;"]], "1", "1"], ["4 Briefcases", [5], "", -5, [["expression", "EAT_moneyAmount=4;"]], "1", "1"], ["5 Briefcases", [6], "", -5, [["expression", "EAT_moneyAmount=5;"]], "1", "1"], ["Exit", [13], "", -3, [["expression", "EAT_moneyAmount = -1;"]], "1", "1"] ]; showCommandingMenu "#USER:_addMoney"; WaitUntil{(EAT_moneyAmount !=0) || (commandingMenu == "")}; if(EAT_moneyAmount <= 0) exitWith{}; _target addMagazine ["ItemBriefcase100oz",EAT_moneyAmount]; /* { [_target,"ItemBriefcase100oz"] call BIS_fnc_invAdd } count _amount; */ }; }; EAT_Lock = { private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_lockedClass","_player"]; _obj = cursorTarget; if(isNull _obj) exitWith {}; _objType = typeOf _obj; _ownerID = _obj getVariable["ObjectID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _player = player; // Lock car if (_obj isKindOf "LandVehicle" || _obj isKindOf "Air" || _obj isKindOf "Ship") then { {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; PVDZE_veh_Lock = [_obj,true]; if (local _obj) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; s_player_lockUnlock_crtl = -1; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has locked a vehicle: %3",name _player,getPlayerUID _player,_obj] call EAT_Logger;}; } else { //Lock Safe/Lock_box if(_objType in DZE_UnLockedStorage) then { _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass"); _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); disableUserInput true; // Make sure player can not modify gear while it is being saved (findDisplay 106) closeDisplay 0; // Close gear dze_waiting = nil; [_lockedClass,objNull] call fn_waitForObject; PVDZE_handleSafeGear = [_player,_obj,1]; publicVariableServer "PVDZE_handleSafeGear"; //wait for response from server to verify safe was logged and saved before proceeding waitUntil {!isNil "dze_waiting"}; disableUserInput false; // Safe is done saving now format[localize "str_epoch_player_117",_text] call dayz_rollingMessages; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has locked a safe - ID:%3 UID:%4",name _player,getPlayerUID _player,_objectID,_ownerID] call EAT_Logger;}; } else { //Lock Door _objectCharacterID = _obj getVariable ["CharacterID","0"]; if(_obj animationPhase "Open_hinge" == 1) then {_obj animate ["Open_hinge", 0];}; if(_obj animationPhase "Open_latch" == 1) then {_obj animate ["Open_latch", 0];}; if(_obj animationPhase "Open_door" == 1) then {_obj animate ["Open_door", 0];}; if(_obj animationPhase "DoorR" == 1) then {_obj animate ["DoorR", 0];}; if(_obj animationPhase "LeftShutter" == 1) then {_obj animate ["LeftShutter", 0];}; if(_obj animationPhase "RightShutter" == 1) then {_obj animate ["RightShutter", 0];}; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has locked a door - ID:%3 Combo:%4",name _player,getPlayerUID _player,_objectID,_objectCharacterID] call EAT_Logger;}; }; }; }; EAT_Repair = { local _vehicle = cursorTarget; if (isNull _vehicle) exitWith {"No target" call dayz_rollingMessages;}; { local _damage = [_vehicle,_x] call object_getHit; if ((_damage select 0) > 0) then { [_vehicle, (_damage select 1), 0, true] call fnc_veh_handleRepair; }; } forEach (_vehicle call vehicle_getHitpoints); if (local _vehicle) then { [_vehicle,1] call local_setFuel; } else { PVDZ_send = [_vehicle,"SetFuel",[_vehicle,1]]; publicVariableServer "PVDZ_send"; }; format["%1 Repaired and Refueled", (getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "displayName"))] call dayz_rollingMessages; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has repaired %3",name player,getPlayerUID player,_vehicle] call EAT_Logger;}; }; EAT_Unlock = { private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_unlockedClass","_objType","_objectCharacterID","_player"]; _obj = cursorTarget; if(isNull _obj) exitWith {}; _objectID = _obj getVariable["ObjectID","0"]; _ownerID = _obj getVariable["ObjectID","0"]; _objType = typeOf _obj; _player = player; // Unlock car if (_obj isKindOf "LandVehicle" || _obj isKindOf "Air" || _obj isKindOf "Ship") then { {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; PVDZE_veh_Lock = [_obj,false]; if (local _obj) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; s_player_lockUnlock_crtl = -1; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked vehicle: %3 with ID:%4",name _player,getPlayerUID _player,_obj,_objectID] call EAT_Logger;}; } else { // Unlock Safe/Lock_Box if(_objType in DZE_LockedStorage) then { // Get all required variables _unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass"); _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); //_obj setVariable["packing",1]; disableUserInput true; // Make sure player can not modify gear while it is filling (findDisplay 106) closeDisplay 0; // Close gear dze_waiting = nil; [_unlockedClass,objNull] call fn_waitForObject; PVDZE_handleSafeGear = [_player,_obj,0]; publicVariableServer "PVDZE_handleSafeGear"; //wait for response from server to verify safe was logged before proceeding waitUntil {!isNil "dze_waiting"}; disableUserInput false; // Safe is done filling now format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked a safe - ID:%3 UID:%4",name _player,getPlayerUID _player,_objectID,_ownerID] call EAT_Logger;}; } else { _objectCharacterID = _obj getVariable ["CharacterID","0"]; //Unlock Doors if(_obj animationPhase "Open_hinge" == 0) then {_obj animate ["Open_hinge", 1];}; if(_obj animationPhase "Open_latch" == 0) then {_obj animate ["Open_latch", 1];}; if(_obj animationPhase "Open_door" == 0) then {_obj animate ["Open_door", 1];}; if(_obj animationPhase "DoorR" == 0) then {_obj animate ["DoorR", 1];}; if(_obj animationPhase "LeftShutter" == 0) then {_obj animate ["LeftShutter", 1];}; if(_obj animationPhase "RightShutter" == 0) then {_obj animate ["RightShutter", 1];}; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked a door - ID:%3 Combo:%4",name _player,getPlayerUID _player,_objectID,_objectCharacterID] call EAT_Logger;}; }; }; }; EAT_RecoverKey = { private ["_ct","_id","_result","_player"]; _ct = cursorTarget; _player = player; if (isNull _ct) exitWith {"No target" call dayz_rollingMessages;}; if (_ct isKindOf "LandVehicle" OR _ct isKindOf "Air" OR _ct isKindOf "Ship") then { _id = _ct getVariable ["CharacterID","0"]; _id = parseNumber _id; _result = "ItemKey"; if (_id == 0) exitWith {cutText [format["%1 has ID 0 - No Key possible.",typeOf _ct], "PLAIN"];}; if ((_id > 0) && (_id <= 2500)) then {_result = format["ItemKeyGreen%1",_id];}else{ if ((_id > 2500) && (_id <= 5000)) then {_result = format["ItemKeyRed%1",_id-2500];}else{ if ((_id > 5000) && (_id <= 7500)) then {_result = format["ItemKeyBlue%1",_id-5000];}else{ if ((_id > 7500) && (_id <= 10000)) then {_result = format["ItemKeyYellow%1",_id-7500];}else{ if ((_id > 10000) && (_id <= 12500)) then {_result = format["ItemKeyBlack%1",_id-10000];};};};};}; _player addWeapon _result; format["Key [%1] added to inventory!",_result] call dayz_rollingMessages; if(EAT_logMajorTool) then {format["%1 %2 -- has generated %3 for a %4",name _player,getPlayerUID _player,_result,_ct] call EAT_Logger;}; }; }; EAT_SkinChanger = { private ["_skin","_unitBag","_bagType","_bagMagazines","_bagWeapons","_array1","_array2","_player"]; _skin = _this select 0; _player = player; _unitBag = unitBackpack _player; _bagType = (typeOf _unitBag); // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has changed skins to %3",name _player,getPlayerUID _player,_skin] call EAT_Logger;}; if(_bagType !="") then { _bagWeapons = getWeaponCargo _unitBag; _bagMagazines = getMagazineCargo _unitBag; removeBackpack (vehicle _player); [dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph; uiSleep 0.3; if(_bagType in DayZ_Backpacks) then { (vehicle _player) addBackpack _bagType; uiSleep 0.1; _array1 = _bagWeapons select 0; _array2 = _bagWeapons select 1; { (unitBackpack _player) addWeaponCargo [(_array1 select _forEachIndex),(_array2 select _forEachIndex)]; }forEach _array1; _array1 = _bagMagazines select 0; _array2 = _bagMagazines select 1; { (unitBackpack _player) addMagazineCargo [(_array1 select _forEachIndex),(_array2 select _forEachIndex)]; }forEach _array1; }; } else { [dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph; }; }; EAT_SpawnCrate = { private ["_crate","_player","_dir","_pos"]; _crate = _this select 0; _player = player; // Location of player and crate _dir = getDir _player; _pos = getposATL _player; _pos = [(_pos select 0)+3*sin(_dir),(_pos select 1)+3*cos(_dir), (_pos select 2)]; EAT_selectDelay = 0; // Run delaymenu EAT_delaymenu = [ ["",true], ["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["30 seconds", [], "", -5, [["expression", "EAT_selectDelay=30;"]], "1", "1"], ["1 min", [], "", -5, [["expression", "EAT_selectDelay=60;"]], "1", "1"], ["3 min", [], "", -5, [["expression", "EAT_selectDelay=180;"]], "1", "1"], ["5 min", [], "", -5, [["expression", "EAT_selectDelay=300;"]], "1", "1"], ["10 min", [], "", -5, [["expression", "EAT_selectDelay=600;"]], "1", "1"], ["30 min", [], "", -5, [["expression", "EAT_selectDelay=1800;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["No timer", [], "", -5, [["expression", "EAT_selectDelay=0;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"] ]; showCommandingMenu "#USER:EAT_delaymenu"; WaitUntil{commandingMenu == ""}; EAT_clientToServer = ["crate",player,[EAT_selectDelay,_crate,_dir,_pos],dayz_authKey]; publicVariableServer "EAT_clientToServer"; if(EAT_logMajorTool) then {format["%1 %2 -- has added a %3 crate",name _player,getPlayerUID _player,_crate] call EAT_Logger;}; if(EAT_selectDelay != 0) then { format[_crate + " crate will disappear in %1 seconds.",EAT_selectDelay] call dayz_rollingMessages; } else { format[_crate + " has no timer. Shoot it to destroy."] call dayz_rollingMessages; }; }; EAT_Spectate = { private ["_mycv","_max","_j","_name","_player","_menuCheckOk"]; _mycv = cameraView; _player = player; _menuCheckOk = false; _max = 10; _j = 0; _name = ""; EAT_pMenuTitle = "Spectate Player:"; snext = false; plist = []; pselect5 = ""; spectate = true; {if (_x != _player) then {plist set [count plist, name _x];};} forEach playableUnits; while {pselect5 == "" && !_menuCheckOk} do { [_j, (_j + _max) min (count plist)] call EAT_fnc_playerSelect; _j = _j + _max; WaitUntil {pselect5 != "" || snext || commandingMenu == ""}; _menuCheckOk = (commandingMenu == ""); snext = false; }; if (pselect5!= "exit" && pselect5!="") then { _name = pselect5; { if(format[name _x] == _name) then { ["Spectate"] call EAT_Keybind; (vehicle _x) switchCamera "EXTERNAL"; "F6 to return" call dayz_rollingMessages; waitUntil {uiSleep 1; !(alive _x) or !(alive player) or !(spectate)}; ["EndSpectate"] call EAT_Keybind; player switchCamera _mycv; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has begun spectating %3",name _player,getPlayerUID _player,_name] call EAT_Logger;}; }; } forEach playableUnits; }; spectate = false; if (!spectate && pselect5 != "exit") then { "Spectate done" call dayz_rollingMessages; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has stopped spectating %3",name _player,getPlayerUID _player,_name] call EAT_Logger;}; }; }; EAT_LocateVeh = { private ["_inv","_searchString","_ID","_found","_targetColor","_finalID","_targetPosition","_targetVehicle","_count","_key","_keyName","_showMapMarker","_markerColour","_locatorMarker"]; /****************************************| Config |**************************************************************************************/ _showMapMarker = True; // True = display the map markers, False = just identify the keys _markerColour = "ColorOrange"; // Alternatives = "ColorBlack", "ColorRed", "ColorGreen", "ColorBlue", "ColorYellow", "ColorWhite" /****************************************| Config |**************************************************************************************/ if( isNil "locateVehicle") then {locateVehicle = true;} else {locateVehicle = !locateVehicle}; if(locateVehicle) then { _inv = [player] call BIS_fnc_invString; _keyColor = []; _keyID = []; _removedID = []; _count = 0; if (!("ItemGPS" in _inv)) then {player addWeapon "ItemGPS";}; { for "_i" from 1 to 2500 do { _searchString = format ["ItemKey%1%2",_x,str(_i)]; if ((_searchString in _inv)) then { _count = _count + 1; _targetColor = _x; _keyColor = _keyColor + [_targetColor]; _ID = str(_i); _ID = parseNumber _ID; if (_targetColor == "Green") then { _finalID = _ID; }; if (_targetColor == "Red") then { _finalID = _ID + 2500; }; if (_targetColor == "Blue") then { _finalID = _ID + 5000; }; if (_targetColor == "Yellow") then { _finalID = _ID + 7500; }; if (_targetColor == "Black") then { _finalID = _ID + 10000; }; _keyID = _keyID + [_finalID]; _removedID = _removedID + [_ID]; }; }; } forEach ["Black","Yellow","Blue","Green","Red"]; _i = 0; for "_i" from 0 to 10 do {deleteMarkerLocal ("locatorMarker"+ (str _i));}; if (_count == 0) exitWith {"Place a key in your inventory to find that vehicle." call dayz_rollingMessages; locateVehicle = false;}; format["Found: %1 vehicle key",_count] call dayz_rollingMessages; _count = _count - 1; _i = 0; for "_i" from 0 to _count do { _finalID = _keyID select _i; _ID = _removedID select _i; _targetColor = _keyColor select _i; _key = format["ItemKey%1%2",_targetColor,_ID]; _keyName = getText (configFile >> "CfgWeapons" >> _key >> "displayName"); _found = 0; { private ["_tID","_vehicle_type"]; _vehicle_type = typeOf _x; _tID = parseNumber (_x getVariable ["CharacterID","0"]); if ((_tID == _finalID) && ((_vehicle_type isKindOf "Air") || (_vehicle_type isKindOf "LandVehicle") || (_vehicle_type isKindOf "Ship"))) then { _targetPosition = getPosATL _x; _targetVehicle = _x; _found = 1; }; } forEach vehicles; if (_found != 0) then { _vehicleName = gettext (configFile >> "CfgVehicles" >> (typeof _targetVehicle) >> "displayName"); if (_showMapMarker) then { _Marker = "locatorMarker" + (str _i); _locatorMarker = createMarkerLocal [_Marker,[(_targetPosition select 0),(_targetPosition select 1)]]; _locatorMarker setMarkerShapeLocal "ICON"; _locatorMarker setMarkerTypeLocal "DOT"; _locatorMarker setMarkerColorLocal _markerColour; _locatorMarker setMarkerSizeLocal [1.0, 1.0]; _locatorMarker setMarkerTextLocal format ["locator: %1",_vehicleName]; } else { format["%1 belongs to %2 - %3",_keyName,_vehicleName,_finalID] call dayz_rollingMessages; }; } else { format["%1 - Vehicle ID: %2 - (This vehicle no longer exists in the database)",_keyName,_finalID] call dayz_rollingMessages; }; }; if (_showMapMarker) then { "Map markers added. Run this again to remove them." call dayz_rollingMessages; }; } else { _i=0; for "_i" from 0 to 10 do {deleteMarkerLocal ("locatorMarker"+ (str _i));}; "Map markers removed" call dayz_rollingMessages; }; }; EAT_SpawnZombie = { private["_zCreate","_zPos","_setZedType","_zSpawnFnc","_zSpawnFnc","_player"]; zTypes = ["zZombie_Base","z_villager1","z_villager2","z_villager3","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_soldier","z_soldier_heavy","z_soldier_pilot","z_policeman","z_teacher","z_doctor","z_hunter","z_priest"]; EAT_area = 0; zCount = 0; _player = player; _areaMenu = [ ["",true], ["Set Radius:", [-1], "", -5, [["expression", ""]], "1", "0"], ["5m",[],"", -5,[["expression","EAT_area = 5;"]],"1","1"], ["10m",[],"", -5,[["expression","EAT_area = 10;"]],"1","1"], ["20m",[],"", -5,[["expression","EAT_area = 20;"]],"1","1"], ["30m",[],"", -5,[["expression","EAT_area = 30;"]],"1","1"], ["40m",[],"", -5,[["expression","EAT_area = 40;"]],"1","1"], ["50m",[],"", -5,[["expression","EAT_area = 50;"]],"1","1"], ["75m",[],"", -5,[["expression","EAT_area = 75;"]],"1","1"], ["100m",[],"", -5,[["expression","EAT_area = 100;"]],"1","1"], ["125m",[],"", -5,[["expression","EAT_area = 125;"]],"1","1"], ["150m",[],"", -5,[["expression","EAT_area = 150;"]],"1","1"], ["200m",[],"", -5,[["expression","EAT_area = 200;"]],"1","1"], ["", [], "", -5,[["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", "EAT_area = -1;"]], "1", "1"] ]; _amountMenu = [ ["",true], ["Select zombie count:", [-1], "", -5, [["expression", ""]], "1", "0"], ["1",[],"", -5,[["expression","zCount = 1;"]],"1","1"], ["2",[],"", -5,[["expression","zCount = 2;"]],"1","1"], ["3",[],"", -5,[["expression","zCount = 3;"]],"1","1"], ["4",[],"", -5,[["expression","zCount = 4;"]],"1","1"], ["5",[],"", -5,[["expression","zCount = 5;"]],"1","1"], ["10",[],"", -5,[["expression","zCount = 10;"]],"1","1"], ["20",[],"", -5,[["expression","zCount = 20;"]],"1","1"], ["30",[],"", -5,[["expression","zCount = 30;"]],"1","1"], ["40",[],"", -5,[["expression","zCount = 40;"]],"1","1"], ["50",[],"", -5,[["expression","zCount = 50;"]],"1","1"], ["100",[],"", -5,[["expression","zCount = 100;"]],"1","1"], ["", [], "", -5,[["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", "zCount = -1;"]], "1", "1"] ]; showCommandingMenu "#USER:_areaMenu"; waitUntil{(EAT_area != 0) || (commandingMenu == "")}; if(EAT_area <= 0) exitWith{}; showCommandingMenu "#USER:_amountMenu"; waitUntil{(zCount != 0) || (commandingMenu == "")}; if(zCount <= 0) exitWith{}; if(EAT_logMajorTool) then {format["%1 %2 -- has added %3 zombies",name _player,getPlayerUID _player,zCount] call EAT_Logger;}; _i = 1; for "_i" from 1 to zCount do { [zTypes] spawn { zTypes = _this select 0; _setZedType = zTypes call BIS_fnc_selectRandom; _zCreate = createAgent [_setZedType, position player, [], EAT_area, "NONE"]; _zPos = getPosATL _zCreate; [_zPos,_zCreate] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm"; }; }; }; EAT_AdminBuild = { private ["_abort","_reason","_distance","_isNear","_lockable","_isAllowedUnderGround","_offset","_classname", "_zheightdirection","_zheightchanged","_rotate","_objectHelperPos","_objectHelperDir","_objHDiff","_position", "_isOk","_dir","_vector","_cancel","_location2","_buildOffset","_location", "_counter","_dis","_sfx","_combination_1_Display","_combination_1", "_combination_2","_combination_3","_combination","_combinationDisplay","_combination_4","_num_removed", "_tmpbuilt","_vUp","_classnametmp","_text","_ghost","_objectHelper","_location1","_object","_helperColor", "_canDo","_pos","_onLadder","_vehicle","_inVehicle","_isPole","_isPerm","_moveDistanceOriginal"]; //Check if building already in progress, exit if so. if (dayz_actionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;}; dayz_actionInProgress = true; _pos = [player] call FNC_GetPos; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _vehicle = vehicle player; _inVehicle = (_vehicle != player); _isPerm = false; DZE_Q = false; DZE_Z = false; DZE_Q_alt = false; DZE_Z_alt = false; DZE_Q_ctrl = false; DZE_Z_ctrl = false; DZE_5 = false; DZE_4 = false; DZE_6 = false; DZE_F = false; DZE_cancelBuilding = false; DZE_updateVec = false; DZE_memDir = 0; DZE_memForBack = 0; DZE_memLeftRight = 0; call gear_ui_init; closeDialog 1; if (dayz_isSwimming) exitWith {dayz_actionInProgress = false; localize "str_player_26" call dayz_rollingMessages;}; if (_inVehicle) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;}; if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;}; DZE_buildItem = _this select 0; if(isNil "adminRebuildItem" && DZE_buildItem == "rebuild") exitWith {dayz_actionInProgress = false; systemChat "You have not selected a buildable item yet"}; if(DZE_buildItem == "rebuild") then { DZE_buildItem = adminRebuildItem; _isPerm = adminRebuildPerm; } else { adminRebuildItem = DZE_buildItem; adminRebuildPerm = _this select 1; _isPerm = adminRebuildPerm; }; _classname = DZE_buildItem; _classnametmp = _classname; _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); if(isNil "_text") then { _text = _classname; }; _ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview"); _lockable = 0; //default define if lockable not found in config file below if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then { //find out if item is lockable object _lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable"); // 2=lockbox, 3=combolock, 4=safe }; _isAllowedUnderGround = 1; //check if allowed to build under terrain if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then { _isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground"); }; _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset"); //check default distance offset, define if does not exist if((count _offset) <= 0) then { _offset = [0,2,0]; }; _isPole = (_classname == "Plastic_Pole_EP1_DZ"); _distance = DZE_PlotPole select 0; _needText = localize "str_epoch_player_246"; if(_isPole) then { _distance = DZE_PlotPole select 1; }; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _findNearestPoles; _IsNearPlot = count (_findNearestPole); // If item is plot pole && another one exists within 45m if(_isPole && _IsNearPlot > 0) exitWith {dayz_actionInProgress = false; cutText ["You are too close to another plot pole" , "PLAIN DOWN"]; }; _objectHelper = objNull; _isOk = true; _location1 = [player] call FNC_GetPos; // get inital players position _dir = getDir player; //required to pass direction when building // if ghost preview available use that instead if (_ghost != "") then { _classname = _ghost; }; _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; //object preview, not an actual object that will be built if((count _offset) <= 0) then { _offset = [0,(abs(((boundingBox _object)select 0) select 1)),0]; }; _objectHelper = "Sign_sphere10cm_EP1" createVehicle [0,0,0]; _helperColor = "#(argb,8,8,3)color(0,0,0,0,ca)"; _objectHelper setObjectTexture [0,_helperColor]; _objectHelper attachTo [player,_offset]; _object attachTo [_objectHelper,[0,0,0]]; if (isClass (configFile >> "SnapBuilding" >> _classname)) then { ["","","",["Init",_object,_classname,_objectHelper]] spawn snap_build; }; // Do not turn on vectors for GUI spawned buildings if !(DZE_buildItem in DZE_noRotate) then{ ["","","",["Init","Init",0]] spawn build_vectors; }; _objHDiff = 0; _cancel = false; _reason = ""; helperDetach = false; _canDo = (!r_drag_sqf and !r_player_unconscious); _position = [_objectHelper] call FNC_GetPos; while {_isOk} do { _zheightchanged = false; _zheightdirection = ""; _rotate = false; if (DZE_Q) then { DZE_Q = false; _zheightdirection = "up"; _zheightchanged = true; }; if (DZE_Z) then { DZE_Z = false; _zheightdirection = "down"; _zheightchanged = true; }; if (DZE_Q_alt) then { DZE_Q_alt = false; _zheightdirection = "up_alt"; _zheightchanged = true; }; if (DZE_Z_alt) then { DZE_Z_alt = false; _zheightdirection = "down_alt"; _zheightchanged = true; }; if (DZE_Q_ctrl) then { DZE_Q_ctrl = false; _zheightdirection = "up_ctrl"; _zheightchanged = true; }; if (DZE_Z_ctrl) then { DZE_Z_ctrl = false; _zheightdirection = "down_ctrl"; _zheightchanged = true; }; if (DZE_4) then { _rotate = true; DZE_4 = false; if(DZE_dirWithDegrees) then{ DZE_memDir = DZE_memDir - DZE_curDegree; }else{ DZE_memDir = DZE_memDir - 45; }; }; if (DZE_6) then { _rotate = true; DZE_6 = false; if(DZE_dirWithDegrees) then{ DZE_memDir = DZE_memDir + DZE_curDegree; }else{ DZE_memDir = DZE_memDir + 45; }; }; if(DZE_updateVec) then{ [_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw; DZE_updateVec = false; }; if (DZE_F and _canDo) then { if (helperDetach) then { _objectHelper attachTo [player]; DZE_memDir = DZE_memDir-(getDir player); helperDetach = false; [_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw; } else { _objectHelperPos = getPosATL _objectHelper; detach _objectHelper; DZE_memDir = getDir _objectHelper; [_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw; _objectHelper setPosATL _objectHelperPos; _objectHelper setVelocity [0,0,0]; //fix sliding glitch helperDetach = true; }; DZE_F = false; }; if(_rotate) then { [_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw; }; if(_zheightchanged) then { if (!helperDetach) then { detach _objectHelper; _objectHelperDir = getDir _objectHelper; }; _position = [_objectHelper] call FNC_GetPos; if(_zheightdirection == "up") then { _position set [2,((_position select 2)+0.1)]; _objHDiff = _objHDiff + 0.1; }; if(_zheightdirection == "down") then { _position set [2,((_position select 2)-0.1)]; _objHDiff = _objHDiff - 0.1; }; if(_zheightdirection == "up_alt") then { _position set [2,((_position select 2)+1)]; _objHDiff = _objHDiff + 1; }; if(_zheightdirection == "down_alt") then { _position set [2,((_position select 2)-1)]; _objHDiff = _objHDiff - 1; }; if(_zheightdirection == "up_ctrl") then { _position set [2,((_position select 2)+0.01)]; _objHDiff = _objHDiff + 0.01; }; if(_zheightdirection == "down_ctrl") then { _position set [2,((_position select 2)-0.01)]; _objHDiff = _objHDiff - 0.01; }; if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then { _position set [2,0]; }; if (surfaceIsWater _position) then { _objectHelper setPosASL _position; } else { _objectHelper setPosATL _position; }; if (!helperDetach) then { _objectHelper attachTo [player]; }; [_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw; }; uiSleep 0.5; _location2 = [player] call FNC_GetPos; _objectHelperPos = [_objectHelper] call FNC_GetPos; if(DZE_5) exitWith { _position = [_object] call FNC_GetPos; detach _object; _dir = getDir _object; _vector = [(vectorDir _object),(vectorUp _object)]; deleteVehicle _object; detach _objectHelper; deleteVehicle _objectHelper; }; if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith { _cancel = true; _reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance]; detach _object; deleteVehicle _object; detach _objectHelper; deleteVehicle _objectHelper; }; if(_location1 distance _objectHelperPos > DZE_buildMaxMoveDistance) exitWith { _cancel = true; _reason = format[localize "STR_EPOCH_BUILD_FAIL_TOO_FAR",DZE_buildMaxMoveDistance]; detach _object; deleteVehicle _object; detach _objectHelper; deleteVehicle _objectHelper; }; if (DZE_cancelBuilding) exitWith { _cancel = true; _reason = localize "STR_EPOCH_PLAYER_46"; detach _object; deleteVehicle _object; detach _objectHelper; deleteVehicle _objectHelper; }; }; _proceed = false; _counter = 0; _location = [0,0,0]; if(!_cancel) then { _classname = _classnametmp; // Start Build _tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; //create actual object that will be published to database _tmpbuilt setdir _dir; //set direction inherited from passed args from control _tmpbuilt setVariable["memDir",_dir,true]; //if (isBuilding) then {_tmpbuilt setVariable["EAT_Building",1,true];}; // Get position based on object _location = _position; if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then { //check Z axis if not allowed to build underground _location set [2,0]; //reset Z axis to zero (above terrain) }; _tmpbuilt setVectorDirAndUp _vector; _buildOffset = [0,0,0]; _vUp = _vector select 1; switch (_classname) do { case "MetalFloor_DZ": { _buildOffset = [(_vUp select 0) * .148, (_vUp select 1) * .148,0]; }; //case "CinderWall_DZ": { _buildOffset = [(_vUp select 0) * 1.686, (_vUp select 1) * 1.686,0]; }; }; _location = [ (_location select 0) - (_buildOffset select 0), (_location select 1) - (_buildOffset select 1), (_location select 2) - (_buildOffset select 2) ]; if (surfaceIsWater _location) then { _tmpbuilt setPosASL _location; _location = ASLtoATL _location; //Database uses ATL } else { _tmpbuilt setPosATL _location; }; //format[localize "str_epoch_player_138",_text] call dayz_rollingMessages; call player_forceSave; format[localize "str_build_01",_text] call dayz_rollingMessages; _tmpbuilt setVariable ["OEMPos",_location,true]; //store original location as a variable if(_isPerm) then { _tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; // fire? if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database _tmpbuilt spawn player_fireMonitor; } else { if (DZE_permanentPlot) then { _tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true]; if (_isPole) then { _friendsArr = [[dayz_playerUID,toArray (name player)]]; _tmpbuilt setVariable ["plotfriends", _friendsArr, true]; PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey]; } else { PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],[],player,dayz_authKey]; }; } else { PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]]; }; publicVariableServer "PVDZ_obj_Publish"; }; }; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to place: %3",name player,getPlayerUID player,_tmpbuilt] call EAT_Logger;}; } else { //cancel build if passed _cancel arg was true or building on roads/trader city format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages; }; dayz_actionInProgress = false; }; EAT_BuildingDialog = { private ["_dialog","_building"]; PermDialogSelected = -1; TempDialogSelected = -1; AdminDialogList = 13000; buildingList = EAT_allBuildingList; _dialog = createDialog "EAT_build_AdminDialog"; lbClear AdminDialogList; { private ["_index"]; _index = lbAdd [AdminDialogList, format["%1 - %2 (%3)", _x select 0, _x select 1, _x select 2]]; lbSetPicture [AdminDialogList, _index]; } forEach buildingList; LoadSpecificList = { lbClear AdminDialogList; buildingList = _this select 0; switch(buildingList) do { case "Cinder": { buildingList = EAT_buildCinder; }; case "Wood": { buildingList = EAT_buildWood; }; case "Metal": { buildingList = EAT_buildMetal; }; case "Nets": { buildingList = EAT_buildNets; }; case "Storage": { buildingList = EAT_buildStorage; }; case "Sandbags": { buildingList = EAT_buildSandbags; }; case "Misc": { buildingList = EAT_buildMisc; }; }; lbClear AdminDialogList; { private ["_index", "_x"]; _index = lbAdd [AdminDialogList, format["%1 - %2 (%3)", _x select 0, _x select 1, _x select 2]]; lbSetPicture [AdminDialogList, _index]; } forEach buildingList; }; waitUntil { !dialog }; if ((PermDialogSelected < 0) && (TempDialogSelected < 0)) exitWith {}; if (PermDialogSelected > -1) then { _building = ((buildingList select PermDialogSelected) select 2); [_building,true] spawn EAT_AdminBuild; }; if (TempDialogSelected > -1) then { _building = ((buildingList select TempDialogSelected) select 2); [_building,false] spawn EAT_AdminBuild; }; }; EAT_MaintainArea = { private ["_target","_objectClasses","_range","_objects","_count","_findNearestPole","_IsNearPlot","_objects_filtered"]; player removeAction s_player_maintain_area; s_player_maintain_area = 1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = 1; // check for near plot _target = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], 20]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _target; _IsNearPlot = count (_findNearestPole); if(_IsNearPlot < 1) exitWith {s_player_maintain_area_preview = -1;s_player_maintain_area = -1; "No plot pole found in 20 meters" call dayz_rollingMessages;}; _target = _target select 0; _objectClasses = DZE_maintainClasses; _range = DZE_maintainRange; // set the max range for the maintain area _objects = nearestObjects [_target, _objectClasses, _range]; //filter to only those that have 10% damage _objects_filtered = []; { if (damage _x >= DZE_DamageBeforeMaint) then { _objects_filtered set [count _objects_filtered, _x]; }; } count _objects; _objects = _objects_filtered; // TODO dynamic requirements based on used building parts? _count = count _objects; if (_count == 0) exitWith { cutText [format[(localize "STR_EPOCH_ACTIONS_22"), _count], "PLAIN DOWN"]; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; }; // all required items removed from player gear cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5]; PVDZE_maintainArea = [player,1,_target]; publicVariableServer "PVDZE_maintainArea"; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to maintain an area",name player,getPlayerUID player] call EAT_Logger;}; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; }; EAT_DownGrade = { private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_obj","_downgrade","_objectCharacterID"]; player removeAction s_player_downgrade_build; s_player_downgrade_build = 1; // get cursor target _obj = cursorTarget; if(isNull _obj) exitWith {s_player_downgrade_build = -1; "No Object Selected" call dayz_rollingMessages}; _objectCharacterID = _obj getVariable ["CharacterID","0"];// Current charID if (DZE_Lock_Door != _objectCharacterID) exitWith {s_player_downgrade_build = -1; localize "str_epoch_player_49" call dayz_rollingMessages;}; _objectID = _obj getVariable ["ObjectID","0"];// Find objectID _objectUID = _obj getVariable ["ObjectUID","0"];// Find objectUID if(_objectID == "0" && _objectUID == "0") exitWith {s_player_downgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;}; // Get classname _classname = typeOf _obj; // Find display name _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // Find next downgrade _downgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding"); if ((count _downgrade) > 0) then { _newclassname = _downgrade select 0; // Get position _location = _obj getVariable["OEMPos",(getposATL _obj)]; // Get direction _dir = getDir _obj; _vector = [(vectorDir _obj),(vectorUp _obj)]; // Reset the character ID on locked doors before they inherit the newclassname if (_classname in DZE_DoorsLocked) then { _obj setVariable ["CharacterID",dayz_characterID,true]; _objectCharacterID = dayz_characterID; }; _classname = _newclassname; _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; _object setDir _dir; _object setVariable["memDir",_dir,true]; _object setVectorDirAndUp _vector; _object setPosATL _location; format[localize "str_epoch_player_142",_text] call dayz_rollingMessages; if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then { _object addEventHandler ["HandleDamage",{false}]; }; if (DZE_permanentPlot) then { _ownerID = _obj getVariable["ownerPUID","0"]; _object setVariable ["ownerPUID",_ownerID,true]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,dayz_playerUID,_vector],_classname,_obj,player,[],dayz_authKey]; } else { PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player,[],dayz_authKey]; }; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to downgrade: %3",name player,getPlayerUID player,_obj] call EAT_Logger;}; } else { localize "str_epoch_player_51" call dayz_rollingMessages; }; s_player_downgrade_build = -1; }; EAT_Upgrade = { private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_obj","_upgrade","_lockable", "_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID"]; player removeAction s_player_upgrade_build; s_player_upgrade_build = 1; _obj = cursorTarget; if(isNull _obj) exitWith {s_player_upgrade_build = -1; "No Object Selected" call dayz_rollingMessages;}; _objectID = _obj getVariable ["ObjectID","0"]; // Find objectID _objectUID = _obj getVariable ["ObjectUID","0"];// Find objectUID if (_objectID == "0" && _objectUID == "0") exitWith {s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;}; _classname = typeOf _obj; _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable"); }; _location = _obj getVariable["OEMPos",(getposATL _obj)]; _dir = getDir _obj; _vector = [(vectorDir _obj),(vectorUp _obj)]; _objectCharacterID = _obj getVariable ["CharacterID","0"]; _classname = _newclassname; _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; _object setDir _dir; _object setVariable["memDir",_dir,true]; _object setVectorDirAndUp _vector; _object setPosATL _location; if (_lockable == 3) then { _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _objectCharacterID = _combination; DZE_Lock_Door = _combination; format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages; systemChat format[localize "str_epoch_player_158",_combination,_text]; } else { format[localize "str_epoch_player_159",_text] call dayz_rollingMessages; }; if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then { _object addEventHandler ["HandleDamage",{false}]; }; if (DZE_permanentPlot) then { _ownerID = _obj getVariable["ownerPUID","0"]; _object setVariable ["ownerPUID",_ownerID,true]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,[],dayz_authKey]; } else { PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player,[],dayz_authKey]; }; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to upgrade: %3",name player,getPlayerUID player,_obj] call EAT_Logger;}; } else { localize "str_epoch_player_82" call dayz_rollingMessages; }; s_player_upgrade_build = -1; }; EAT_AdminModeToggle = { /* Below are the default ON/OFF toggles. Anything marked true will turn on when you turn on AdminMode. To make an option default ON change = false to = true. To make an option default OFF change = true to = false. To disable an option entirely, go down to toggleMenu = */ if (isNil "EAT_AdminMode") then {EAT_AdminMode = true;} else {EAT_AdminMode = !EAT_AdminMode;}; optionMenu = { toggleMenu = [ // To disable an option for admins place a // in the front of the line below // and change the initialization to false in the config at the top of this file ["",true], ["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"], [format["Vehicle Speed Boost: %1",EAT_speedBoost],[0],"", -5, [["expression", 'EAT_speedBoost = [EAT_speedBoost,EAT_VehSpeedBoost] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"], [format["Fast Forward: %1",EAT_fastWalk],[0],"", -5, [["expression", 'EAT_fastWalk = [EAT_fastWalk,EAT_FastForwardToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"], [format["Fast Up: %1",EAT_fastUp],[0],"", -5, [["expression", 'EAT_fastUp = [EAT_fastUp,EAT_fastUpToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"], [format["Enhanced ESP: %1",EAT_enhancedESPMode], [0], "", -5, [["expression", 'if (EAT_enhancedESPMode) then {EAT_enhancedESPMode = false; EATenhancedESP = false;} else {call EAT_enhancedESPToggle;}; [] spawn optionMenu']], "1", "1"], [format["Player ESP: %1",EAT_playerESPMode], [0], "", -5, [["expression", 'if (EAT_playerESPMode) then {EAT_playerESPMode = false; EATplayerESP = false;} else {call EAT_playerESPToggle}; [] spawn optionMenu']], "1", "1"], [format["Invisibility ON: %1",EAT_invisibility], [0], "", -5, [["expression", 'EAT_invisibility = [EAT_invisibility,EAT_AdminInvisible] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"], [format["Flying ON: %1",EAT_flyingMode], [0], "", -5, [["expression", 'if (EAT_flyingMode) then {EAT_flyingMode = false; EATflying = false;} else {EAT_flyingMode = [EAT_flyingMode,EAT_flying] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"], [format["Infinite Ammo: %1",EAT_infAmmo], [0], "", -5, [["expression", 'if (EAT_infAmmo) then {EAT_infAmmo = false; EATinfiniteAmmo = false;} else {EAT_infAmmo = [EAT_infAmmo,EAT_InfiniteAmmo] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"], [format["God Mode: %1",EAT_playerGod], [0], "", -5, [["expression", 'if (EAT_playerGod) then {EAT_playerGod = false; EATplayerGod = false;} else {EAT_playerGod = [EAT_playerGod,EAT_GodMode] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"], [format["Car God Mode: %1",EAT_vehicleGod], [0], "", -5, [["expression", 'if (EAT_vehicleGod) then {EAT_vehicleGod = false; EATvehicleGod = false;} else {EAT_vehicleGod = [EAT_vehicleGod,EAT_VehGod] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"], [format["Zombie Shield: %1",EAT_ZombieShield], [0], "", -5, [["expression", 'if (EAT_ZombieShield) then {EAT_ZombieShield = false; EAT_SheildMe = false;} else {EAT_ZombieShield = [EAT_ZombieShield,EAT_ZomShield] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"], [format["Grass Off: %1",EAT_grassOff], [0], "", -5, [["expression", 'EAT_grassOff = [EAT_grassOff,EAT_GrassOffToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"], [format["Admin Fast Build (No Plot Req): %1",EAT_adminBuildMode], [0], "", -5, [["expression", 'EAT_adminBuildMode = [EAT_adminBuildMode,EAT_adminBuildCount] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [0], "", -5, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:toggleMenu"; }; if(EAT_AdminMode) then { "***Press F4 to toggle AdminMode options***" call dayz_rollingMessages; ["AdminMode"] call EAT_Keybind; call EAT_AdminToggleOn; } else{ "Admin Mode - DISABLED" call dayz_rollingMessages; ["EndAdminMode"] call EAT_Keybind; call EAT_AdminToggleOff; }; }; EAT_flying = { EATflying = _this select 0; hovering = nil; hoverPos = nil; move_forward = { if ((getPosATL (vehicle player) select 2) > 1) then { _vehicle = (vehicle player); _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 0.4; comment "Added speed"; _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+ (cos _dir*_speed),0.4]; }; }; move_left = { if ((getPosATL (vehicle player) select 2) > 1) then { _leftDirection = getdir (vehicle player); (vehicle player) setdir (_leftDirection) - 2; }; }; move_backward = { if ((getPosATL (vehicle player) select 2) > 1) then { _vehicle = (vehicle player); _vel = velocity _vehicle; _dir = direction _vehicle; _speed = -0.4; comment "Added speed"; _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+ (cos _dir*_speed),0.4]; }; }; move_right = { if ((getPosATL (vehicle player) select 2) > 1) then { _rightDirection = getdir (vehicle player); (vehicle player) setdir (_rightDirection) + 2; player setVariable["lastPos",1];player setVariable["lastPos",[]]; }; }; move_up = { _vehicle = (vehicle player); _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 6; comment "Added speed"; _vehicle setVelocity [(_vel select 0),(_vel select 1),8]; }; move_down = { if ((getPosATL (vehicle player) select 2) > 1) then { _vehicle = (vehicle player); _forwardCurrentDirection = getdir (vehicle player); _forwardCurrentPosition = getPosATL (vehicle player); (vehicle player) setdir _forwardCurrentDirection; _vehicle setVelocity [0,0,-4]; }; }; toggle_hover = { if (isnil "hovering") then { hovering = true; "Hovering ON" call dayz_rollingMessages; hoverPos = getPosATL (vehicle player); } else { hovering = nil; "Hovering OFF" call dayz_rollingMessages; hoverPos = nil; }; }; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has added flying",name player,getPlayerUID player]call EAT_Logger;}; keyForward = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 17) then {call move_forward;}"];//W - Forward keyLeft = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 30) then {call move_left;}"];//A - Left keyBackward = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 31) then {call move_backward;}"];//S - Backward keyRight = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 32) then {call move_right;}"];//D - Right keyUp = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 16) then {call move_up;}"];//Q - Up keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 44) then {call move_down;}"];//Z - Down keyHover = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 57) then {call toggle_hover;}"];//SpaceBar - Toggle Hover [] spawn { while {EATflying} do { if (!isNil "hovering") then { (vehicle player) setVelocity [0,0,0.2]; }; uiSleep 0.01; }; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has DISABLED flying",name player,getPlayerUID player] call EAT_Logger;}; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyForward]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyLeft]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyBackward]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyRight]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyUp]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyDown]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyHover]; hovering = nil; hoverPos = nil; }; }; EAT_EnhancedESP = { if(isNil "markers") then { markers = []}; if(isNil "vehList") then { vehList = []}; if(isNil "unlockedVehList") then { unlockedVehList = []}; if(isNil "lockedVehList") then { lockedVehList = []}; if(isNil "changed") then {changed = false}; if(isNil "toggleCheck") then {toggleCheck = 0}; if(isNil "delayTime") then {delayTime = 0}; if(isNil "poleList") then {poleList = [];}; if(isNil "storageList") then {storageList = [];}; if(isNil "buildableObjectsList") then {buildableObjectsList = [];}; if(isNil "crashList") then {crashList = [];}; if(isNil "storageObjects") then {storageObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","LockboxStorageLocked","GunRack_DZ","WoodCrate_DZ"];}; if(isNil "buildableObjects") then {buildableObjects = ["WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ"];}; if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";}; EATenhancedESP = _this select 0; // START OF CONFIG // Defines the default on and off of map markers if (isNil "AddPlayersToMap") then {AddPlayersToMap = true;}; if (isNil "AddDeadPlayersToMap") then {AddDeadPlayersToMap = false;}; if (isNil "AddZombieToMap") then {AddZombieToMap = false;}; if (isNil "AddUnlockedVehiclesToMap") then {AddUnlockedVehiclesToMap = true;}; if (isNil "AddLockedVehiclesToMap") then {AddLockedVehiclesToMap = true;}; if (isNil "AddPlotPoleToMap") then {AddPlotPoleToMap = false;}; if (isNil "AddStorageToMap") then {AddStorageToMap = false;}; if (isNil "AddBuildablesToMap") then {AddBuildablesToMap = false;}; if (isNil "AddCrashesToMap") then {AddCrashesToMap = false;}; // END OF CONFIG //GLOBAL VARS START GlobalSleep = 1;//Sleep between update markers GlobalMarkerSize = [1.5,1.5]; //----------------------#Players#-------------------------- AddPlayersToScreen=true; PlayersMarkerType=["x_art"]; PlayerMarkerColor=[1,0,0,1];//two in the fourth degree is equal to sixteen, so there are 16 colors PlayerShowBloodInt=false; PlayerShowDistance=true; TheThicknessOfThePointPlayer=0.7; //----------------------#Players#-------------------------- //--------------------#Dead Players#------------------------ DeadPlayersMarkerSize=[2,2]; DeadPlayersMarkerType="DestroyedVehicle"; DeadPlayerMarkerColor="ColorBlack";//two in the fourth degree is equal to sixteen, so there are 16 colors //--------------------#Dead Players#------------------------ //----------------------#Zombies#-------------------------- ZombieVisibleDistance=100; ZombieMarkerType="vehicle"; ZombieMarkerColor="ColorGreen"; ZombieName="Zombie"; //----------------------#Zombies#-------------------------- //----------------------#Unlocked-Vehicles#------------------------- UnlockedVehicleMarkerType="vehicle"; UnlockedVehicleMarkerColor="ColorBlue"; //----------------------#Unlocked-Vehicles#------------------------- //----------------------#Locked-Vehicles#------------------------- LockedVehicleMarkerType="vehicle"; LockedVehicleMarkerColor="ColorRed"; //----------------------#Locked-Vehicles#------------------------- //----------------------#PlottPole#------------------------- PlotPoleMarkerType="mil_triangle"; PlotPoleMarkerColor="ColorWhite"; PlotPoleMarkerSize = [0.4,0.4]; //----------------------#PlotPole#------------------------- //----------------------#Storage#---------------------------- StorageMarkerType="mil_box"; StorageMarkerColor="ColorYellow"; StorageMarkerSize = [0.25,0.25]; //----------------------#Storage#---------------------------- //----------------------#Buildables#---------------------------- BuildablesMarkerType="mil_box"; BuildablesMarkerColor="ColorYellow"; BuildablesMarkerSize = [0.5,0.5]; //----------------------#Buildables#---------------------------- //----------------------#Crashes#-------------------------- CrashesMarkerType="vehicle"; CrashesMarkerColor="ColorBrown"; //----------------------#Crashes#-------------------------- //GLOBAL VARS END F5Menu = { F5OptionMenu = [ ["",true], ["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"], [format["Show Dead Bodies: %1",AddDeadPlayersToMap], [0], "", -5, [["expression", "AddDeadPlayersToMap = !AddDeadPlayersToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Epoch Buildables: %1",AddBuildablesToMap], [0], "", -5, [["expression", "AddBuildablesToMap = !AddBuildablesToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Plot Poles: %1",AddPlotPoleToMap], [0], "", -5, [["expression", "AddPlotPoleToMap = !AddPlotPoleToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Player Storage: %1",AddStorageToMap], [0], "", -5, [["expression", "AddStorageToMap = !AddStorageToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Epoch Missions: %1",AddCrashesToMap], [0], "", -5, [["expression", "AddCrashesToMap = !AddCrashesToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Zombies: %1",AddZombieToMap], [0], "", -5, [["expression", "AddZombieToMap = !AddZombieToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Players: %1",AddPlayersToMap], [0], "", -5, [["expression", "AddPlayersToMap = !AddPlayersToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Locked Vehicles: %1",AddLockedVehiclesToMap], [0], "", -5, [["expression", "AddLockedVehiclesToMap = !AddLockedVehiclesToMap;changed = true; [] spawn F5Menu"]], "1", "1"], [format["Show Unlocked Vehicles: %1",AddUnlockedVehiclesToMap], [0], "", -5, [["expression", "AddUnlockedVehiclesToMap = !AddUnlockedVehiclesToMap;changed = true; [] spawn F5Menu"]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [0], "", -5, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:F5OptionMenu"; }; dList = []; //List of dead bodies dListMarkers = []; //List of Dead player markers ["ESP"] call EAT_Keybind; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has enhanced ESP",name player,getPlayerUID player] call EAT_Logger;}; [] spawn { While {EATenhancedESP} do { If (AddPlayersToMap && (delayTime == 0 || changed)) then { { (group _x) addGroupIcon PlayersMarkerType; if (PlayerShowBloodInt && PlayerShowDistance) then { BloodVal=round(_x getVariable["USEC_BloodQty",12000]); (group _x) setGroupIconParams [PlayerMarkerColor, format["%1(%2)-%3",name _x,BloodVal,round(player distance _x)],TheThicknessOfThePointPlayer,true]; } else { If (PlayerShowBloodInt && !PlayerShowDistance) then { BloodVal=round(_x getVariable["USEC_BloodQty",12000]); (group _x) setGroupIconParams [PlayerMarkerColor, format ["%1(%2)",name _x, BloodVal],TheThicknessOfThePointPlayer,true]; } else { If (PlayerShowDistance && !PlayerShowBloodInt) then { //_text=parseText format ["%1
%2",name _x,round(player distance _x)]; (group _x) setGroupIconParams [PlayerMarkerColor, format["%1-%2", name _x,round(player distance _x)],TheThicknessOfThePointPlayer,true]; } else { //_text=parseText format ["%1",name _x]; (group _x) setGroupIconParams [PlayerMarkerColor, format ["%1",name _x],TheThicknessOfThePointPlayer,true]; }; }; }; ParamsPlayersMarkers=[true,AddPlayersToScreen]; setGroupIconsVisible ParamsPlayersMarkers; } forEach allUnits; }; if (EATenhancedESP && visibleMap) then { if (AddDeadPlayersToMap && (delayTime == 0 || changed)) then { { if(!(_x isKindOf "zZombie_base") && (_x isKindOf "Man") && !(_x in dList)) then { private ["_pos"]; _pos = getPos _x; deadMarker = createMarkerLocal [format ["DBP%1%2", _pos select 0, _pos select 1],[(_pos select 0) + 20, _pos select 1, 0]]; deadMarker setMarkerTypeLocal DeadPlayersMarkerType; deadMarker setMarkerSizeLocal DeadPlayersMarkerSize; deadMarker setMarkerColorLocal DeadPlayerMarkerColor; deadMarker setMarkerTextLocal format["%1", _x getVariable["bodyName","unknown"]]; deadMarker setMarkerPosLocal ([(getPosATL _x select 0) + 15, getPosATL _x select 1, 0]); dList set [count dList, _x]; dListMarkers set [count dListMarkers, deadMarker]; }; }Foreach AllDead; }; If (AddZombieToMap && (delayTime == 0 || changed)) then { _pos = getPos player; _zombies = _pos nearEntities ["zZombie_Base",ZombieVisibleDistance]; k=0; { deleteMarkerLocal ("zmMarker"+ (str k)); k=k+1; }forEach markers; k=0; { _text = format ["zmMarker%1", k]; markers set [k, _text]; if(alive _x) then { pos = position _x; deleteMarkerLocal ("zmMarker"+ (str k)); MarkerZm = "zmMarker" + (str k); ParamsZm=[MarkerZm,pos]; MarkerZm = createMarkerLocal ParamsZm; MarkerZm setMarkerTypeLocal ZombieMarkerType; MarkerZm setMarkerSizeLocal GlobalMarkerSize; MarkerZm setMarkerPosLocal (pos); MarkerZm setMarkerColorLocal(ZombieMarkerColor); MarkerZm setMarkerTextLocal ZombieName; k=k+1; }; }forEach _zombies; }; /* Old vehicle ESP If (AddVehicleToMap) then { vehList = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat"; i = 0; { _name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName"); pos = position _x; deleteMarkerLocal ("vehMarker"+ (str i)); MarkerVeh = "vehMarker" + (str i); ParamsVeh=[MarkerVeh,pos]; MarkerVeh = createMarkerLocal ParamsVeh; MarkerVeh setMarkerTypeLocal VehicleMarkerType; MarkerVeh setMarkerSizeLocal GlobalMarkerSize; MarkerVeh setMarkerPosLocal (pos); MarkerVeh setMarkerColorLocal(VehicleMarkerColor); MarkerVeh setMarkerTextLocal format ["%1",_name]; i=i+1; } forEach vehList; }; */ if(AddUnlockedVehiclesToMap || AddLockedVehiclesToMap) then { vehList = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat"; lockedVehList = []; unlockedVehList = []; { if(locked _x) then { lockedVehList = lockedVehList + [_x]; } else { unlockedVehList = unlockedVehList + [_x]; }; } forEach vehList; If (AddUnlockedVehiclesToMap) then { i = 0; { _name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName"); pos = position _x; deleteMarkerLocal ("UvehMarker"+ (str i)); MarkerUVeh = "UvehMarker" + (str i); ParamsUVeh=[MarkerUVeh,pos]; MarkerUVeh = createMarkerLocal ParamsUVeh; MarkerUVeh setMarkerTypeLocal UnlockedVehicleMarkerType; MarkerUVeh setMarkerSizeLocal GlobalMarkerSize; MarkerUVeh setMarkerPosLocal (pos); MarkerUVeh setMarkerColorLocal(UnlockedVehicleMarkerColor); MarkerUVeh setMarkerTextLocal format ["%1",_name]; i=i+1; } forEach unlockedVehList; }; if (AddLockedVehiclesToMap) then { i4 = 0; { _name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName"); pos = position _x; deleteMarkerLocal ("LvehMarker"+ (str i4)); MarkerLVeh = "LvehMarker" + (str i4); ParamsLVeh=[MarkerLVeh,pos]; MarkerLVeh = createMarkerLocal ParamsLVeh; MarkerLVeh setMarkerTypeLocal LockedVehicleMarkerType; MarkerLVeh setMarkerSizeLocal GlobalMarkerSize; MarkerLVeh setMarkerPosLocal (pos); MarkerLVeh setMarkerColorLocal(LockedVehicleMarkerColor); MarkerLVeh setMarkerTextLocal format ["%1",_name]; i4=i4+1; } forEach lockedVehList; }; }; If(AddPlotPoleToMap && (delayTime == 0 || changed)) then { poleList = allMissionObjects "Plastic_Pole_EP1_DZ"; i0 = 0; { _name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName"); pos = position _x; deleteMarkerLocal ("poleMarker"+ (str i0)); MarkerPole = "poleMarker" + (str i0); ParamsPole=[MarkerPole,pos]; MarkerPole = createMarkerLocal ParamsPole; MarkerPole setMarkerTypeLocal PlotPoleMarkerType; MarkerPole setMarkerSizeLocal PlotPoleMarkerSize; MarkerPole setMarkerPosLocal (pos); MarkerPole setMarkerColorLocal(PlotPoleMarkerColor); MarkerPole setMarkerTextLocal format ["%1",_name]; i0=i0+1; }forEach poleList; }; If (AddStorageToMap && (delayTime == 0 || changed)) then { storageList = []; { storageList = storageList + allmissionobjects (_x); } forEach storageObjects; i1 = 0; { _name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName"); pos = position _x; deleteMarkerLocal ("storageMarker"+ (str i1)); MarkerStorage = "storageMarker" + (str i1); ParamsStorage=[MarkerStorage,pos]; MarkerStorage = createMarkerLocal ParamsStorage; MarkerStorage setMarkerTypeLocal StorageMarkerType; MarkerStorage setMarkerSizeLocal StorageMarkerSize; MarkerStorage setMarkerPosLocal (pos); MarkerStorage setMarkerColorLocal(StorageMarkerColor); MarkerStorage setMarkerTextLocal format ["%1",_name]; i1=i1+1; }forEach storageList; }; If (AddCrashesToMap && (delayTime == 0 || changed)) then { crashList = allmissionobjects "CrashSite_RU" + allmissionobjects "CrashSite_US" + allmissionobjects "CrashSite_EU" + allmissionobjects "CrashSite_UN" + allmissionobjects "Misc_cargo_cont_net1" + allmissionobjects "Misc_cargo_cont_net2" + allmissionobjects "Misc_cargo_cont_net3" + allmissionobjects "Supply_Crate_DZE"; i2 = 0; { _name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName"); if (gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName") == "House") then {_name = "Crashsite"}; pos = position _x; deleteMarkerLocal ("crashMarker"+ (str i2)); MarkerCrash = "crashMarker" + (str i2); ParamsCrash=[MarkerCrash,pos]; MarkerCrash = createMarkerLocal ParamsCrash; MarkerCrash setMarkerTypeLocal CrashesMarkerType; MarkerCrash setMarkerSizeLocal GlobalMarkerSize; MarkerCrash setMarkerPosLocal (pos); MarkerCrash setMarkerColorLocal(CrashesMarkerColor); MarkerCrash setMarkerTextLocal format ["%1",_name]; i2=i2+1; }forEach crashList; }; If(AddBuildablesToMap && (delayTime == 0 || changed)) then { buildableObjectsList = []; { buildableObjectsList = buildableObjectsList + allmissionobjects (_x); } forEach buildableObjects; i3 = 0; { pos = position _x; deleteMarkerLocal ("buildablesMarker" + (str i3)); MarkerBuildables = "buildablesMarker" + (str i3); ParamsBuildables=[MarkerBuildables,pos]; MarkerBuildables = createMarkerLocal ParamsBuildables; MarkerBuildables setMarkerTypeLocal BuildablesMarkerType; MarkerBuildables setMarkerSizeLocal BuildablesMarkerSize; MarkerBuildables setMarkerPosLocal (pos); MarkerBuildables setMarkerColorLocal(BuildablesMarkerColor); i3=i3+1; }forEach buildableObjectsList; }; }; If (!AddDeadPlayersToMap && changed) then { { deleteMarkerLocal _x; }forEach dListMarkers; dListMarkers = []; }; If (!AddZombieToMap && changed) then { k=0; { deleteMarkerLocal ("zmMarker"+ (str k)); k=k+1; }forEach markers; markers = []; }; If (!AddUnlockedVehiclesToMap && changed) then { i=0; { deleteMarkerLocal ("UvehMarker"+ (str i)); i=i+1; }forEach unlockedVehList; }; If (!AddLockedVehiclesToMap && changed) then { i4=0; { deleteMarkerLocal ("LvehMarker"+ (str i4)); i4=i4+1; }forEach lockedVehList; }; If (!AddPlotPoleToMap && changed) then { i0=0; { deleteMarkerLocal ("poleMarker"+ (str i0)); i0=i0+1; }forEach poleList; }; If (!AddStorageToMap && changed) then { i1=0; { deleteMarkerLocal ("storageMarker"+ (str i1)); i1=i1+1; }forEach storageList; }; If (!AddCrashesToMap && changed) then { i2=0; { deleteMarkerLocal ("crashMarker"+ (str i2)); i2=i2+1; }forEach crashList; }; If (!AddBuildablesToMap && changed) then { i3=0; { deleteMarkerLocal ("buildablesMarker"+ (str i3)); i3=i3+1; }forEach buildableObjectsList; }; sleep GlobalSleep; // Makes sure items have correctly turned off if(toggleCheck != 2 && changed) then { toggleCheck = toggleCheck + 1; if(toggleCheck == 2) then { changed = false; toggleCheck = 0; }; }; delayTime = delayTime + 1; if(delayTime == 5) then { delayTime = 0; }; Sleep GlobalSleep; }; // When loop ends, end keybind and delete all markers ["EndESP"] call EAT_Keybind; { clearGroupIcons (group _x); } forEach allUnits; If (AddDeadPlayersToMap) then { { deleteMarkerLocal _x; }Foreach dListMarkers; }; If (AddZombieToMap) then { k=0; { deleteMarkerLocal ("zmMarker"+ (str k)); k=k+1; }forEach markers; }; If (AddUnlockedVehiclesToMap) then { i=0; { deleteMarkerLocal ("UvehMarker"+ (str i)); i=i+1; }forEach unlockedVehList; }; If (AddLockedVehiclesToMap) then { i4=0; { deleteMarkerLocal ("LvehMarker"+ (str i4)); i4=i4+1; }forEach lockedVehList; }; If (AddPlotPoleToMap) then { i0=0; { deleteMarkerLocal ("poleMarker"+ (str i0)); i0=i0+1; }forEach poleList; }; If (AddStorageToMap) then { i1=0; { deleteMarkerLocal ("storageMarker"+ (str i1)); i1=i1+1; }forEach storageList; }; If (AddCrashesToMap) then { i2=0; { deleteMarkerLocal ("crashMarker"+ (str i2)); i2=i2+1; }forEach crashList; }; If (AddBuildablesToMap) then { i3=0; { deleteMarkerLocal ("buildablesMarker"+ (str i3)); i3=i3+1; }forEach buildableObjectsList; }; }; }; EAT_PlayerESP = { setGroupIconsVisible [true, true]; #define COLOR_GREEN [0,1,0,1] #define COLOR_BLUE [0,0,1,1] #define COLOR_WHITE [1, 1, 1, 1] #define COLOR_ORANGE [1,0.3,0,1] #define COLOR_RED [1,0,0,1] if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";}; EATplayerESP = _this select 0; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has player ESP",name player,getPlayerUID player] call EAT_Logger;}; [] spawn { private ["_color","_crew","_vehname","_i","_crewtotal"]; _color = ""; while {EATplayerESP} do { { if (vehicle _x == _x) then { clearGroupIcons group _x; group _x addGroupIcon ["x_art"]; if ((side _x == side player) && (side player != resistance)) then { _color = COLOR_RED; } else { _color = COLOR_ORANGE; }; group _x setGroupIconParams [_color, format ["[%1]-[%2m]",name _x,round(_x distance player)], 0.5, true]; } else { clearGroupIcons group _x; group _x addGroupIcon ["x_art"]; _vehname = (getText (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')); _crewtotal = (crew (vehicle _x)); _crew = (name (crew (vehicle _x) select 0)); _i = 1; { if(_i != 1) then { _crew = _crew + ", " + (name _x); }; _i = _i + 1; } forEach _crewtotal; if ((side _x == side player) && (side player != resistance)) then { _color = COLOR_BLUE; } else { _color = COLOR_RED; }; group _x setGroupIconParams [_color, format ["[%2]-[%3%4%5%6%7%8%9%10%11]-[%1m]",round(_x distance player),_vehname,_crew], 0.5, true]; }; } forEach playableUnits; sleep 1; }; {clearGroupIcons group _x;} forEach playableUnits; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED player ESP",name player,getPlayerUID player] call EAT_Logger;}; }; }; EAT_GodMode = { /* Heals all damage and makes the user invincible to damage by everything excluding antihack killing a hacker. */ private["_player","_vehicle"]; EATplayerGod = _this select 0; _player = player; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has _player god mode",name _player,getPlayerUID _player] call EAT_Logger;}; fnc_usec_unconscious = {}; _player removeAllEventHandlers "handleDamage"; _player addEventHandler ["handleDamage", { false }]; _player allowDamage false; r_player_unconscious = false; r_player_injured = false; r_fracture_legs = false; r_fracture_arms = false; r_player_timeout = 0; dayz_sourceBleeding = objNull; disableUserInput false; _player setVariable ["USEC_injured",false,true]; {_player setVariable[_x,false,true];} forEach USEC_woundHit; _player setVariable ["unconsciousTime", r_player_timeout, true]; _player setHit ["body",0]; _player setHit ["hands",0]; _player setHit ["legs",0]; _player setVariable['medForceUpdate',true,true]; [_player] spawn { private "_player"; _player = _this select 0; while {EATplayerGod} do { dayz_hunger = 0; dayz_thirst = 0; dayz_temperatur = 36; r_player_infected = false; fnc_usec_damageHandler = {}; player_zombieCheck = {}; r_player_inpain = false; r_player_blood = 11999; uiSleep 0.3; }; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED _player god mode",name _player,getPlayerUID _player] call EAT_Logger;}; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf"; _player removeAllEventHandlers "handleDamage"; _player addEventHandler ["handleDamage", {true}]; }; }; EAT_VehGod = { /* Air vehicles will explode if hit with a rocket or when crashing. */ EATvehicleGod = _this select 0; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has vehicle god mode",name player,getPlayerUID player] call EAT_Logger;}; [] spawn { private "_vehicle"; while{EATvehicleGod} do { _vehicle = (vehicle player); if (_vehicle != player) then { _vehicle setFuel 1; _vehicle setDamage 0; }; uiSleep 0.1; }; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED vehicle god mode",name player,getPlayerUID player] call EAT_Logger;}; }; }; EAT_InfiniteAmmo = { EATinfiniteAmmo = _this select 0; // Tool use logger if (EAT_logMajorTool) then {format["%1 %2 -- has turned ON infinite ammo",name player,getPlayerUID player] call EAT_Logger;}; [] spawn { while {EATinfiniteAmmo} do { vehicle player setVehicleAmmo 1; vehicle player setUnitRecoilCoefficient 0; uiSleep 0.1; }; vehicle player setUnitRecoilCoefficient 1; // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has turned OFF infinite ammo",name player,getPlayerUID player] call EAT_Logger;}; }; }; EAT_VehSpeedBoost = { _isActive = _this select 0; if (_isActive) then { // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has added speed boost",name player,getPlayerUID player] call EAT_Logger;}; SPEED_UP =(findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"]; MY_KEYDOWN_FNC = { private["_vehicle","_nos","_supgrade"]; _vehicle = vehicle player; if (_vehicle == player) exitWith {}; _nos = _vehicle getVariable "nitro"; _supgrade = _vehicle getVariable "supgrade"; if(isEngineOn _vehicle) then { switch (_this) do { case 17: { if(!isNil "_supgrade") then { _vehicle SetVelocity [(velocity _vehicle select 0) * 1.011, (velocity _vehicle select 1) *1.011, (velocity _vehicle select 2) * 0.99]; } else { _vehicle setVariable ["supgrade", 1, true]; }; }; case 42: { if(!isNil "_nos") then { _vehicle setVelocity [(velocity _vehicle select 0) * 1.01, (velocity _vehicle select 1) * 1.01, (velocity _vehicle select 2) * 0.99]; } else { _vehicle setVariable ["nitro", 1, true]; }; }; }; }; }; } else { // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has DISABLED speed boost",name player,getPlayerUID player] call EAT_Logger;}; (findDisplay 46) displayRemoveEventHandler ["KeyDown", SPEED_UP]; }; }; EAT_ZomShield = { EAT_SheildMe = _this select 0; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has zombie shield",name player,getPlayerUID player] call EAT_Logger;}; [] spawn { private["_pos","_zombies"]; while {EAT_SheildMe} do { _pos = getPos player; _zombies = _pos nearEntities ["zZombie_Base",30]; { deleteVehicle _x; } forEach _zombies; }; // Tool use logger if(EAT_logMinorTool) then {format["%1 %2 -- has disabled zombie shield",name player,getPlayerUID player] call EAT_Logger;}; }; }; EAT_TeleportToggle = { private ["_done","_location","_locOK","_pos","_worked"]; if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";}; _done = false; _locOK = true; _worked = false; EAT_teleport = { _pos = [_this select 0, _this select 1,_this select 2]; if ((vehicle player) isKindOf "Air" && isEngineOn (vehicle player) && (speed (vehicle player)) > 20) then{ (vehicle player) setpos [_pos select 0, _pos select 1, 1000]; player setVariable["lastPos",0, true]; _worked = true; } else { if ((vehicle player) != player && !((vehicle player) isKindOf "Ship")) then { _location = [_pos select 0, _pos select 1] findEmptyPosition [0,10]; if (count _location < 1) then { "Unable to teleport here." call dayz_rollingMessages; } else { (vehicle player) setpos _location; _worked = true; }; } else { (vehicle player) setpos [_pos select 0, _pos select 1, 0]; _worked = true; }; }; openMap [false, false]; TitleText [format[""], "PLAIN DOWN"]; _done = true; // Tool use logger if(_worked) then { if(EAT_logMajorTool) then {format["%1 %2 -- has teleported",name player,getPlayerUID player] call EAT_Logger;}; }; }; closeDialog 0; uiSleep 0.5; "Click on the map to Teleport" call dayz_rollingMessages; if(!(visibleMap)) then { openMap [true, false]; }; onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call EAT_teleport'; waitUntil{_done || !(visibleMap)}; onMapSingleClick ""; }; EAT_TpToPlayer = { private["_max","_j","_menuCheckOk"]; _menuCheckOk = false; _max = 10; _j = 0; snext = false; plist = []; pselect5 = ""; {if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach entities "CAManBase"; {if ((count crew _x) > 0) then {{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach crew _x;};} foreach (entities "LandVehicle" + entities "Air" + entities "Ship"); EAT_pMenuTitle = "Teleport to Player:"; while {pselect5 == "" && !_menuCheckOk} do { [_j, (_j + _max) min (count plist)] call EAT_fnc_playerSelect; _j = _j + _max; WaitUntil {pselect5 != "" || snext || commandingMenu == ""}; _menuCheckOk = (commandingMenu == ""); snext = false; }; if (pselect5 != "exit" && pselect5 != "") then { _name = pselect5; { scopeName "fn_tpToPlayer"; if(name _x == _name) then { format["Teleporting to %1", _name] call dayz_rollingMessages; (vehicle player) attachTo [_x, [2, 2, 0]]; uiSleep 0.25; detach (vehicle player); // Tool use logger if(EAT_logMajorTool) then {format["%1 %2 -- has teleported to %3_%4",name player,getPlayerUID player,_name,_x] call EAT_Logger;}; breakOut "fn_tpToPlayer"; }; } forEach entities "CAManBase"; }; }; // Toggles Individual Functions on and off EAT_ScriptToggle = { private ["_toggle","_function"]; _toggle = _this select 0; _function = _this select 1; _toggle = !_toggle; [_toggle] call _function; _toggle }; // Sends function usage info to server for logging EAT_Logger = { EAT_PVEH_usageLogger = _this; publicVariableServer "EAT_PVEH_usageLogger"; }; // Turns default admin mode functions on. EAT_AdminMode = true EAT_AdminToggleOn = { if (EAT_fastWalk) then {[EAT_AdminMode] call EAT_FastForwardToggle;}; if (EAT_fastUp) then {[EAT_AdminMode] call EAT_FastUpToggle;}; if (EAT_speedBoost) then {[EAT_AdminMode] call EAT_VehSpeedBoost;}; if (EAT_enhancedESPMode) then {[EAT_AdminMode] call EAT_EnhancedESP;}; if (EAT_playerESPMode) then {[EAT_AdminMode] call EAT_PlayerESP;}; if (EAT_invisibility) then {[EAT_AdminMode] call EAT_AdminInvisible;}; if (EAT_infAmmo) then {[EAT_AdminMode] call EAT_InfiniteAmmo;}; if (EAT_flyingMode) then {[EAT_AdminMode] call EAT_Flying;}; if (EAT_playerGod) then {[EAT_AdminMode] call EAT_GodMode;}; if (EAT_vehicleGod) then {[EAT_AdminMode] call EAT_VehGod;}; if (EAT_ZombieShield) then {[EAT_AdminMode] call EAT_ZomShield;}; if (EAT_grassOff) then {[EAT_AdminMode] call EAT_GrassOffToggle;}; if (EAT_adminBuildMode) then {[EAT_AdminMode] call EAT_adminBuildCount;}; }; // Turns default admin mode functions off if they are on. EAT_AdminMode = false // Scripts that run on a loop to do not need to be run again. The control variable just needs to be set to false for the script to stop EAT_AdminToggleOff = { if (EAT_fastWalk) then {[EAT_AdminMode] call EAT_FastForwardToggle;}; if (EAT_fastUp) then {[EAT_AdminMode] call EAT_FastUpToggle;}; if (EAT_speedBoost) then {[EAT_AdminMode] call EAT_VehSpeedBoost;}; if (EAT_enhancedESPMode) then {EATenhancedESP = false;}; if (EAT_playerESPMode) then {EATplayerESP = false;}; if (EAT_invisibility) then {[EAT_AdminMode] call EAT_AdminInvisible;}; if (EAT_infAmmo) then {EATinfiniteAmmo = false;}; if (EAT_flyingMode) then {EATflying = false;}; if (EAT_playerGod) then {EATplayerGod = false;}; if (EAT_vehicleGod) then {EATvehicleGod = false;}; if (EAT_ZombieShield) then {EAT_SheildMe = false;}; if (EAT_grassOff) then {[EAT_AdminMode] call EAT_GrassOffToggle;}; if (EAT_adminBuildMode) then {[EAT_AdminMode] call EAT_adminBuildCount;}; }; // ESP has its own functions because one turns the other off EAT_playerESPToggle = { EAT_playerESPMode = !EAT_playerESPMode; if(EAT_playerESPMode && EAT_enhancedESPMode) then {EAT_enhancedESPMode = false; EATenhancedESP = false;}; if (EAT_playerESPMode) then {[EAT_playerESPMode] call EAT_PlayerESP;} else {EATplayerESP = false;}; }; EAT_enhancedESPToggle = { EAT_enhancedESPMode = !EAT_enhancedESPMode; if(EAT_playerESPMode && EAT_enhancedESPMode) then {EAT_playerESPMode = false; EATplayerESP = false;}; if (EAT_enhancedESPMode) then {[EAT_enhancedESPMode] call EAT_EnhancedESP;} else {EATenhancedESP = false;}; }; // Build unidimensional array of modular building items //EAT_buildUniArray = [EAT_buildModular] call myfnc_MDarray; // This last section compiles all of the vehicles used in the vehicle spawner into arrays so there is no delay when loading the graphical menu. // Do not alter this code. EAT_allVehList = []; EAT_allEpochVehList = []; local _filter = ["SUV_TK_CIV_EP1","SUV_TK_EP1","SUV_UN_EP1","SUV_PMC","ArmoredSUV_PMC","SUV_PMC_BAF"]; local _cfgvehicles = configFile >> "cfgVehicles"; local _vehicle = objNull; local _image = ""; local _text = ""; local _type = ""; for "_i" from 0 to ((count _cfgvehicles) - 1) do { _vehicle = _cfgvehicles select _i; if (isClass _vehicle) then { _type = configName(_vehicle); if ((getNumber(_vehicle >> "scope") == 2) && {getText (_vehicle >> "picture") != ""} && {_type isKindOf "AllVehicles"} && {!(["Parachute",_type] call fnc_inString)} && {!(_type isKindOf "CAManBase")}) then { _text = getText(configFile >> "cfgVehicles" >> _type >> "displayName"); _image = (getText (configFile >> "CfgVehicles" >> _type >> "picture")); EAT_allVehList set [count EAT_allVehList,[_type, _text, _image]]; if (["_DZ",_type] call fnc_inString || {["SUV_",_type] call fnc_inString} || {["JetSki",_type] call fnc_inString} && {!(_type in _filter)}) then { EAT_allEpochVehList set [count EAT_allEpochVehList,[_type, _text, _image]]; }; }; }; }; diag_log "Admin Tools: Common Functions Loaded";