private ["_activatingPlayer","_isOK","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey","_object","_result","_outcome","_oid","_object_para","_clientKey","_exitReason","_playerUID"]; #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" if (count _this < 6) exitWith {diag_log "Server_PublishVehicle2 error: Wrong parameter format";}; _worldspace = _this select 0; _class = _this select 1; _donotusekey = _this select 2; _keySelected = _this select 3; _activatingPlayer = _this select 4; _clientKey = _this select 5; _playerUID = getPlayerUID _activatingPlayer; _exitReason = [_this,"PublishVehicle2",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender; if (_exitReason != "") exitWith {diag_log _exitReason}; if(_donotusekey) then { _isOK = true; } else { _isOK = isClass(configFile >> "CfgWeapons" >> _keySelected); }; if(!_isOK) exitWith {diag_log ("HIVE: CARKEY DOES NOT EXIST: "+ str(_keySelected));}; if(_donotusekey) then { _characterID = _keySelected; } else { _characterID = str(getNumber(configFile >> "CfgWeapons" >> _keySelected >> "keyid")); }; _dir = _worldspace select 0; _location = _worldspace select 1; _uid = _worldspace call dayz_objectUID2; _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid]; #ifdef OBJECT_DEBUG diag_log ("HIVE: WRITE: "+ str(_key)); #endif _key call server_hiveWrite; _key = format["CHILD:388:%1:",_uid]; #ifdef OBJECT_DEBUG diag_log ("HIVE: WRITE: "+ str(_key)); #endif _result = _key call server_hiveReadWrite; _outcome = _result select 0; if (_outcome != "PASS") then { diag_log("CUSTOM: failed to get id for : " + str(_uid)); } else { _oid = _result select 1; #ifdef OBJECT_DEBUG diag_log("CUSTOM: Selected " + str(_oid)); #endif if(DZE_TRADER_SPAWNMODE) then { _object_para = "ParachuteMediumWest" createVehicle [0,0,0]; _object_para setPos [_location select 0, _location select 1,(_location select 2) + 65]; _object = _class createVehicle [0,0,0]; } else { // Don't use setPos or CAN_COLLIDE here. It will spawn inside other vehicles _object = _class createVehicle _location; if (surfaceIsWater _location && {({_x != _object} count (_location nearEntities ["Ship",8])) == 0}) then { //createVehicle "NONE" is especially inaccurate in water _object setPos _location; }; }; if(!_donotusekey) then { _object setvehiclelock "locked"; //_object setVariable ["MF_Tow_Cannot_Tow",true,true]; }; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; _object setVariable ["ObjectID", _oid, true]; _object setVariable ["lastUpdate",diag_tickTime]; _object setVariable ["CharacterID", _characterID, true]; if(DZE_TRADER_SPAWNMODE) then { _object attachTo [_object_para, [0,0,-1.6]]; [_object,_object_para] spawn { _object = _this select 0; _object_para = _this select 1; uiSleep 1; waitUntil {([_object] call fnc_getPos) select 2 < 0.1}; detach _object; deleteVehicle _object_para; }; }; _object call fnc_veh_ResetEH; _object setVariable ["Owner", [_playerUID], true]; PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; diag_log format["PUBLISH: %1(%2) bought %3 with UID %4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,(_location call fa_coor2str)]; };