#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory","_clientKey","_exitReason","_player","_playerUID"]; if (count _this < 6) exitWith {diag_log "Server_PublishObj error: Wrong parameter format";}; _characterID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _inventory = _this select 3; _player = _this select 4; _clientKey = _this select 5; _type = typeOf _object; _playerUID = getPlayerUID _player; _exitReason = [_this,"PublishObj",(_worldspace select 1),_clientKey,_playerUID,_player] call server_verifySender; if (_exitReason != "") exitWith {diag_log _exitReason}; if ([_object, "Server"] call check_publishobject) then { //diag_log ("PUBLISH: Attempt " + str(_object)); _objectUID = _worldspace call dayz_objectUID2; _object setVariable [ "ObjectUID", _objectUID, true ]; // we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet) //_characterID = _object getVariable [ "characterID", 0 ]; //_ownerArray = _object getVariable [ "ownerArray", [] ]; //_key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:", dayZ_instance, _type, 0, _characterID, _worldspace, _inventory, [], 0,_objectUID]; _key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _type, 0, _characterID, _worldspace call AN_fnc_formatWorldspace, _inventory, [], 0,_objectUID]; // Precise Base Building 1.0.5 _key call server_hiveWrite; if !(_object isKindOf "TrapItems") then { if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}]; }; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; #ifdef OBJECT_DEBUG diag_log format["PUBLISH: Player %1(%2) created %3 with UID:%4 CID:%5 @%6 inventory:%7",(_player call fa_plr2str),_playerUID,_type,_objectUID,_characterID,((_worldspace select 1) call fa_coor2str),_inventory]; #endif } else { #ifdef OBJECT_DEBUG diag_log ("PUBLISH: *NOT* created " + (_type ) + " (not allowed)"); #endif };