// Written by salival (https://github.com/oiad) private ["_hasAccess","_objectID","_objectUID","_plotCheck"]; closeDialog 0; _plotCheck = [player, false] call FNC_find_plots; _hasAccess = [player,_plotCheck select 2] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4)) then { { _objectID = _x getVariable ["ObjectID","0"]; _objectUID = _x getVariable ["ObjectUID","0"]; PVDZ_obj_Destroy = [_objectID,_objectUID,player,_x,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; deleteVehicle _x; systemChat format[localize "STR_CL_VG_HELIPAD_REMOVED",typeOf _x]; } count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]); } else { systemChat localize "STR_EPOCH_PLAYER_134"; };