/* /////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten//// ////www.j0k3r5.com//// If modified and released give credits where due, thank you. */ dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0x44) then { if (j0k3r5_stats) then { j0k3r5_stats = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled }; fnc_debug = { j0k3r5_stats = true; while {j0k3r5_stats} do { _logo = "Stats\stats_logo.paa"; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _timeleft= _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; hintSilent parseText format [ "
Enjoy your stay at SDS
TS: 198.100.153.190:7087

Location:%11
Blood:%1
Humanity:%2
Headshots:%6
Heroes Killed:%3
Bandits Killed:%4
Zombies Killed:%5
Zeds (alive/total): %13/%12
FPS: %14
Survived:%7 Dayz

Restart in %8 minutes!

Use F10 to Toggle
", r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 (240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts _pic, //9 _logo, //10 _textCity, //11 count entities "zZombie_Base", //12 {alive _x} count entities "zZombie_Base", //13 diag_fps //14 ]; sleep 5; }; }; [] spawn fnc_debug;