_crate = "USVehicleBox" createVehicle (position player); _crate setVariable ["Mission",1,true]; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal ["ItemVault", 4]; _crate addMagazineCargoGlobal ["workbench_kit", 4]; _crate addMagazineCargoGlobal ["ItemComboLock", 4]; _crate addMagazineCargoGlobal ["ItemTent", 6]; _crate addMagazineCargoGlobal ["metal_floor_kit", 120]; _crate addMagazineCargoGlobal ["cinder_garage_kit", 6]; _crate addMagazineCargoGlobal ["CinderBlocks", 480]; _crate addMagazineCargoGlobal ["cinder_wall_kit", 480]; _crate addMagazineCargoGlobal ["MortarBucket", 480]; _crate addMagazineCargoGlobal ["sandbag_nest_kit", 2]; _crate addMagazineCargoGlobal ["forest_large_net_kit", 3]; _crate addMagazineCargoGlobal ["ItemWoodStairs", 4]; _crate addMagazineCargoGlobal ["ItemWoodStairsSupport", 6]; _crate addMagazineCargoGlobal ["ItemWoodLadder", 6]; _crate addMagazineCargoGlobal ["ItemPole", 6]; _crate addMagazineCargoGlobal ["ItemTankTrap", 6]; _crate addMagazineCargoGlobal ["ItemSandbag", 180]; _crate addMagazineCargoGlobal ["30m_plot_kit", 6]; _crate attachto [player, [0,3,1.7]]; sleep 5; detach _crate; player reveal _crate;