[]spawn { wardrobe = -1; private["_veh"]; while {(alive player)} do { if (wardrobe == -1) then { //wardrobe = (vehicle player) addaction [("" + ("Action Menu") +""),"actionmenu\actionmenu_execute.sqf","",5,false,true,"",""]; wardrobe = (vehicle player) addaction ["Action Menu","actionmenu\actionmenu_execute.sqf","",5,false,true,"",""]; _veh = vehicle player; }; if (_veh != vehicle player) then { _veh removeAction wardrobe; wardrobe = -1; }; Sleep 2; }; };