;This is a comment ;Comments above a certain setting will provide it's description ;The format for a setting is ;Variable = Value ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default ;To change from the default, simply uncomment the line and change the Value ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 13 [Database] ;Hostname or IP of the server to connect to ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. ;If using OFFICIAL hive, the rest of the settings in this section have no effect Host = localhost ;Currently, only MySQL is supported Type = MySQL ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of specifying Port, you can specify Socket and set Value to the socket name Port = 3306 ;Database name to connect to. Database = epoch_database ;Username to connect with Username = Epoch_User ;Password to authenticate with (default is blank) Password = root ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used [Characters] ;The field name that Player's IDs are stored in (unique per game license) ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable ;IDField = PlayerUID ;The field name that Player's World Position and rotation is stored in ;Enables you to run multiple different maps (different instances) off the same character table ;WSField = Worldspace ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself [Objects] ;Which table should the objects be stored and fetched from ? ;Table = Object_DATA ;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted ;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days. ;CleanupPlacedAfterDays = 6 ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors ;You can find that file under the SQF directory for your server version ;ResetOOBVehicles = false ;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory ;This variable was implemented to compensate for door/plot management storing information in the inventory field ;custom buildables which use the inventory field should be added to this variable ;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable ;Do not use double quotation marks, only use single quotation marks ['] ;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; VG Addition ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Table name for the virtual garage data to be stored in, default table is 'garage' ;VGTable = garage ; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days ;CleanupVehStoredDays = 35 ; Log object cleanup DELETE statements (per object), including virtual garage. Default is false ;LogObjectCleanup = false ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own [ObjectDB] ;Setting this to true separates the Object fetches from the Character fetches ;That means that the Object Table must be on this other database ;Use = false ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true ;Type = MySQL ;Host = localhost ;Port = 3306 ;Database = dayz ;Username = root ;Password = [Logger] ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging ;This controls both the file output level, and the console output level ;Level = trace ;Uncomment this option to override the logging level for the console only ;The specified level can only be higher than the global one, setting lower values will have no effect ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console ;You would uncomment this option and set it to warning ;Leaving it commented out means there's no special level for the console, so it will just use the global one ;ConsoleLevel = trace ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true ;SeparateConsole = false