/* Weapon Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic) Updated to new format by Vampire */ private ["_missName","_coords","_crash","_crate","_crate1","_crate2"]; //Name of the Mission _missName = "Weapons Truck"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"A Weapons Truck has Crashed!\nGo Recover the Supplies!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; //Add scenery _crash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"]; //DZMSProtectObj prevents it from disappearing [_crash] call DZMSProtectObj; //Add and fill the boxes _crate = createVehicle ["USLaunchersBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate,"weapons"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; _crate1 = createVehicle ["USLaunchersBox",[(_coords select 0) - 3, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate1,"weapons"] ExecVM DZMSBoxSetup; [_crate1] call DZMSProtectObj; _crate2 = createVehicle ["RULaunchersBox",[(_coords select 0) - 6, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate2,"weapons"] ExecVM DZMSBoxSetup; [_crate2] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp; //Let everyone know the mission is over [nil,nil,rTitleText,"The Weapons Truck has been Secured by Survivors!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Minor SM6 Weapons Truck Mission has Ended."]; deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Let the timer know the mission is over DZMSMinDone = true;