/* DayZ Mission System Config by Vampire DZMS: https://github.com/SMVampire/DZMS-DayZMissionSystem Updated for DZMS 2.0 by JasonTM */ /////////////////////////////////////////////////////////////////////// // Do you want to see how many AI are at the mission in the mission marker? // This option may cause excessive network traffic on high pop. servers as markers are refreshed every 2 seconds. DZMSAICount = true; // If players are not near the AI behavior is disabled and the NPCs are hidden. DZMSAICaching = false; // Time in minutes for a mission to timeout. DZMSMissionTimeOut = 40; // Distance in meters from a mission to scan for players for timeout. DZMSTimeoutDistance = 1200; // This is how many bandit missions are allowed to run simultaneously DZMSBanditLimit = 4; // This is how many hero missions are allowed to run simultaneously DZMSHeroLimit = 4; // Do you want to turn off damage to the mission objects? DZMSObjectsDamageOff = false; // Mission announcement style. Options: "Hint","TitleText","rollingMessages","DynamicText". //Note: The "Hint" messages will appear in the same area as common debug monitors. DZMSAnnounceType = "TitleText"; // Turn this on to enable troubleshooting. RPT entries might show where problems occur. DZMSDebug = false; // Do you want your players to gain or lose humanity from killing mission AI? DZMSMissHumanity = true; // How much humanity should a player lose for killing a hero AI? DZMSHeroHumanity = 50; // How much humanity should a player gain for killing a bandit AI? DZMSBanditHumanity = 50; // Do you want the players to get AI kill messages? DZMSKillFeed = false; // Do You Want AI to use NVGs? //(They are deleted on death) DZMSUseNVG = true; // Do you want bandit or hero AI kills to count towards player total? DZMSCntKills = true; // Do you want AI to disappear instantly when killed? DZMSCleanDeath = false; // Do you want AI that players run over to not have gear? // (If DZMSCleanDeath is true, this doesn't matter) DZMSRunGear = false; // How long before bodies disappear? (in minutes) (default = 30) // Also used by WAI. Make sure they are the same if both are installed. DZE_NPC_CleanUp_Time = 30; // Percentage of AI that must be dead before mission completes (default = 0) //( 0 is 0% of AI / 0.50 is 50% / 1 is 100% ) DZMSRequiredKillPercent = 1; // How long in minutes before mission scenery disappears (default = 30 / 0 = disabled) DZMSSceneryDespawnTimer = 30; // Should crates despawn with scenery? (default = false) DZMSSceneryDespawnLoot = true; ////////////////////////////////////////////////////////////////////////////////////////// // You can adjust AI gear/skills and crate loot in files contained in the ExtConfig folder. ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Do you want to use static coords for missions? // Leave this false unless you know what you are doing. DZMSStaticPlc = false; // Array of static locations. X,Y DZMSStatLocs = call { /*475 Positions*/if (toLower worldName in ["chernarus","chernarus_winter"]) exitWith 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[[0,0],[0,0]]; }; ////////////////////////////////////////////////////////////////////////////////////////// // Do you want to place some static AI in a base or similar? // Leave this false unless you know what you are doing. DZMSStaticAI = false; // How long before they respawn? (in seconds) (default 2 hours) // If set longer than the amount of time before a server restart, they respawn at restart DZMSStaticAITime = 7200; // How many AI in a group? (Past 6 in a group it's better to just add more positions) DZMSStaticAICnt = 4; // Array of Static AI Locations DZMSStaticSpawn = [ [0,0,0], [0,0,0] ]; /////////////////////////////////////////////////////////////////////////////////////////////////////////// // Do you want vehicles from missions to save to the Database? (this means they will stay after a restart) // If False, vehicles will disappear on restart. It will warn a player who gets inside of a vehicle. DZMSSaveVehicles = false; // Setting this to true will prevent the mission vehicles from taking damage during the mission. DZMSVehDamageOff = true; /*/////////////////////////////////////////////////////////////////////////////////////////// There are two types of missions that run simultaneously on a the server. The two types are Bandit and Hero missions. Below is the array of mission file names and the minimum and maximum times they run. If you don't want a certain mission to run on the server, comment out it's line. Remember that the last mission in the list should not have a comma after it. */ DZMSMissionArray = [ "AN2_Cargo_Drop", // Weapons "Ural_Ambush", // Weapons, Medical Supplies, Building Supplies "Squad", // No crate "Humvee_Crash", // Weapons "APC_Mission", // Only uncomment for Epoch/Overpoch "Armed_Vehicles", // Vehicle ammo and parts "C130_Crash", // Building Supplies "Construction_Site", // Building Supplies "Firebase", // Building Supplies "Helicopter_Crash", // Weapons "Helicopter_Landing", // Weapons, Building Supplies "General_Store", // Survival items found in supermarket "Medical_Cache", // Medical Supplies "Medical_Camp", // Medical Supplies "Medical_Outpost", // Medical Supplies, Weapons "Weapons_Cache", // Weapons "Stash_house", // Weapons "Weapons_Truck" // Weapons //"SMA1","SMA2","SMA3","SMA4","SMA5","SMA6", //"SMI1","SMI2","SMI3","SMI4","SM5I","SMI6" ]; ///////////////////////////////////////////////////////////////////////////////////////////// // The Minumum time in minutes before a bandit mission will run. // At least this much time will pass between bandit missions. Default = 5 minutes. DZMSBanditMin = 4; // Maximum time in seconds before a bandit mission will run. // A bandit mission will always run before this much time has passed. Default = 10 minutes. DZMSBanditMax = 10; // Time in seconds before a hero mission will run. // At least this much time will pass between hero missions. Default = 5 minutes. DZMSHeroMin = 4; // Maximum time in seconds before a hero mission will run. // A hero mission will always run before this much time has passed. Default = 10 minutes. DZMSHeroMax = 10; // Blacklist Zone Array -- missions will not spawn in these areas // format: [[x,y,z],[x,y,z]] // The first set of xyz coordinates is the upper left corner of a box // The second set of xyz coordinates is the lower right corner of a box DZMSBlacklistZones = [ //[[0,0,0],[0,0,0]] ]; DZMSDistanceBetweenMissions = 2000; // Minimum distance in meters to check for other missions. // Autoclaim is a PVE feature that lets players know who is currently engaged in a mission. DZMSAutoClaim = false; DZMSAutoClaimAlertDistance = 800; // Distance from the mission that auto-claim uses to alert closest player DZMSAutoClaimDelayTime = 30; // Time that the auto-claim waits until it declares a claim and places a marker - time in seconds DZMSAutoClaimTimeout = 60; // If the claimer leaves the mission area he/she has this much time to return - time in seconds /*=============================================================================================*/ // Do Not Edit Below This Line /*=============================================================================================*/ DZMSVersion = "2.1";