class_epoch = isClass (configFile >> "CfgWeapons" >> "Chainsaw"); #include "config.sqf" // Stop rules feed, animal spawning, damage and slow loop until after selection is done dayz_enableRulesOriginal = dayz_enableRules; dayz_enableRules = false; dayz_maxGlobalAnimalsOriginal = dayz_maxGlobalAnimals; dayz_maxGlobalAnimals = 0; fnc_usec_damageHandlerOriginal = fnc_usec_damageHandler; fnc_usec_damageHandler = {}; player_spawn_2_original = player_spawn_2; player_spawn_2 = {}; dayz_paraSpawn = false; //Disable stock HALO spawn if (!class_epoch) then { //Undefined variables in vanilla BIS_fnc_halo = compile preprocessFileLineNumbers "custom\fn_halo.sqf"; DZE_HaloAltitudeMeter = false; DZE_HaloJump = false; DZE_HaloOpenChuteHeight = 180; DZE_HaloSpawnHeight = 2000; Z_MoneyVariable = "cashMoney"; }; if (spawn_selection) then { dayz_spawnselection = 0; //Skip vanilla spawn selection spawn_fill = compile preprocessFileLineNumbers "spawn\functions\spawn_fill.sqf"; spawn_map = compile preprocessFileLineNumbers "spawn\functions\spawn_map.sqf"; spawn_pick = compile preprocessFileLineNumbers "spawn\functions\spawn_pick.sqf"; }; if (class_selection) then { class_fillItems = compile preprocessFileLineNumbers "spawn\functions\class_fillItems.sqf"; class_fillList = compile preprocessFileLineNumbers "spawn\functions\class_fillList.sqf"; class_pick = compile preprocessFileLineNumbers "spawn\functions\class_pick.sqf"; class_preview = compile preprocessFileLineNumbers "spawn\functions\class_preview.sqf"; class_randomMags = compile preprocessFileLineNumbers "spawn\functions\class_randomMags.sqf"; class_randomTools = compile preprocessFileLineNumbers "spawn\functions\class_randomTools.sqf"; class_wipeGear = compile preprocessFileLineNumbers "spawn\functions\class_wipeGear.sqf"; }; execVM "spawn\main.sqf";