version=11; class Mission { addOns[]= { "napf", "aif_arma1buildings", "map_eu", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "cacharacters_pmc", "ca_modules_functions", "zero_buildings", "dayz_epoch", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "jetskiyanahuiaddon", "redryder", "Anzio_20" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "napf" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Napf"; briefingDescription="Version 1.0.7"; startWeather=0; forecastWeather=0; year=2008; month=6; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; #define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG"; class Item0{id=0;PLRDEF}; class Item1 { position[]={10153,0,-4593}; azimut=0; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.6; init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2{id=2;PLRDEF}; class Item3{id=3;PLRDEF}; class Item4{id=4;PLRDEF}; class Item5{id=5;PLRDEF}; class Item6{id=6;PLRDEF}; class Item7{id=7;PLRDEF}; class Item8{id=8;PLRDEF}; class Item9{id=9;PLRDEF}; class Item10{id=10;PLRDEF}; class Item11{id=11;PLRDEF}; class Item12{id=12;PLRDEF}; class Item13{id=13;PLRDEF}; class Item14{id=14;PLRDEF}; class Item15{id=15;PLRDEF}; class Item16{id=16;PLRDEF}; class Item17{id=17;PLRDEF}; class Item18{id=18;PLRDEF}; class Item19{id=19;PLRDEF}; class Item20{id=20;PLRDEF}; class Item21{id=21;PLRDEF}; class Item22{id=22;PLRDEF}; class Item23{id=23;PLRDEF}; class Item24{id=24;PLRDEF}; class Item25{id=25;PLRDEF}; class Item26{id=26;PLRDEF}; class Item27{id=27;PLRDEF}; class Item28{id=28;PLRDEF}; class Item29{id=29;PLRDEF}; class Item30{id=30;PLRDEF}; class Item31{id=31;PLRDEF}; class Item32{id=32;PLRDEF}; class Item33{id=33;PLRDEF}; class Item34{id=34;PLRDEF}; class Item35{id=35;PLRDEF}; class Item36{id=36;PLRDEF}; class Item37{id=37;PLRDEF}; class Item38{id=38;PLRDEF}; class Item39{id=39;PLRDEF}; class Item40{id=40;PLRDEF}; class Item41{id=41;PLRDEF}; class Item42{id=42;PLRDEF}; class Item43{id=43;PLRDEF}; class Item44{id=44;PLRDEF}; class Item45{id=45;PLRDEF}; class Item46{id=46;PLRDEF}; class Item47{id=47;PLRDEF}; class Item48{id=48;PLRDEF}; class Item49{id=49;PLRDEF}; class Item50{id=50;PLRDEF}; class Item51{id=51;PLRDEF}; class Item52{id=52;PLRDEF}; class Item53{id=53;PLRDEF}; class Item54{id=54;PLRDEF}; class Item55{id=55;PLRDEF}; class Item56{id=56;PLRDEF}; class Item57{id=57;PLRDEF}; class Item58{id=58;PLRDEF}; class Item59{id=59;PLRDEF}; class Item60{id=60;PLRDEF}; class Item61{id=61;PLRDEF}; class Item62{id=62;PLRDEF}; class Item63{id=63;PLRDEF}; class Item64{id=64;PLRDEF}; class Item65{id=65;PLRDEF}; class Item66{id=66;PLRDEF}; class Item67{id=67;PLRDEF}; class Item68{id=68;PLRDEF}; class Item69{id=69;PLRDEF}; class Item70{id=70;PLRDEF}; class Item71{id=71;PLRDEF}; class Item72{id=72;PLRDEF}; class Item73{id=73;PLRDEF}; class Item74{id=74;PLRDEF}; class Item75{id=75;PLRDEF}; class Item76{id=76;PLRDEF}; class Item77{id=77;PLRDEF}; class Item78{id=78;PLRDEF}; class Item79{id=79;PLRDEF}; class Item80{id=80;PLRDEF}; class Item81{id=81;PLRDEF}; class Item82{id=82;PLRDEF}; class Item83{id=83;PLRDEF}; class Item84{id=84;PLRDEF}; class Item85{id=85;PLRDEF}; class Item86{id=86;PLRDEF}; class Item87{id=87;PLRDEF}; class Item88{id=88;PLRDEF}; class Item89{id=89;PLRDEF}; class Item90{id=90;PLRDEF}; class Item91{id=91;PLRDEF}; class Item92{id=92;PLRDEF}; class Item93{id=93;PLRDEF}; class Item94{id=94;PLRDEF}; class Item95{id=95;PLRDEF}; class Item96{id=96;PLRDEF}; class Item97{id=97;PLRDEF}; class Item98{id=98;PLRDEF}; class Item99{id=99;PLRDEF}; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8810,0,11751}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.6; }; }; }; }; class Markers { items=25; class Item0 { position[]={10010,0,10448}; name="center"; type="Empty"; a=9000;b=9000; }; class Item1 { position[]={10153,0,-4593}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={1511,0,11479}; name="spawn0"; type="Empty"; }; class Item3 { position[]={6946,0,17384}; name="spawn1"; type="Empty"; }; class Item4 { position[]={5410,0,16675}; name="spawn2"; type="Empty"; }; class Item5 { position[]={4672,0,14940}; name="spawn3"; type="Empty"; }; class Item6 { position[]={2719,0,12226}; name="spawn4"; type="Empty"; }; class Item7 { position[]={12231,0,16319}; name="spawn5"; type="Empty"; }; class Item8 { position[]={4104,0,13025}; name="spawn6"; type="Empty"; }; class Item9 { position[]={1460,0,10583}; name="spawn7"; type="Empty"; }; class Item10 { position[]={10282,0,18449}; name="spawn8"; type="Empty"; }; class Item11 { position[]={12861,0,14849}; name="spawn9"; type="Empty"; }; class Item12 { position[]={10709,0,17085}; name="spawn10"; type="Empty"; }; class Item13 { position[]={10010,0,10448}; name="crashsites"; type="Empty"; a=9000;b=9000; }; class Item14 { position[]={10010,0,10448}; name="carepackages"; type="Empty"; a=9000;b=0; }; class Item15 { position[]={8246,0,15490}; name="NeutralTraderCity"; text="Trader City Lenzburg"; type="mil_circle"; colorName="ColorBlack"; }; class Item16 { position[]={12397,0,5068}; name="FriendlyTraderCity"; text="Trader City Schratten"; type="mil_circle"; colorName="ColorGreen"; }; class Item17 { position[]={5150,0,4862}; name="HeroVendor"; text="Hero Vendor"; type="mil_dot"; colorName="ColorBlue"; }; class Item18 { position[]={15128,0,16421}; name="Aircraftrader"; text="Aircraft Trader"; type="mil_triangle"; colorName="ColorBlack"; }; class Item19 { position[]={2125,0,7807}; name="Wholesaler1"; text="Wholesaler"; type="mil_box"; colorName="ColorBlack"; }; class Item20 { position[]={5372,0,16091}; name="Wholesaler2"; text="Wholesaler"; type="mil_box"; colorName="ColorBlack"; }; class Item21 { position[]={6776,0,16955}; name="BoatTrader1"; text="Boat Trader"; type="mil_box"; colorName="ColorBlack"; }; class Item22 { position[]={10404,0,8282}; name="BanditVendor"; text="Bandit Vendor"; type="mil_dot"; colorName="ColorRed"; }; class Item23 { position[]={16864,0,5272.3}; name="BoatTrader2"; text="Boat Trader"; type="mil_box"; colorName="ColorBlack"; }; class Item24 { position[]={15520,0,13225}; name="NeutralTraderCIty2"; text="Trader city Emmen"; type="mil_circle"; colorName="ColorBlack"; }; }; class Sensors { items=10; #define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{}; class Item0 { position[]={8246,0,15485}; TRGDEF name="Lenz"; expCond="(player distance Lenz) < 100;"; expActiv="[""Trader City Lenzburg"",true,""enter""] call player_traderCity;"; expDesactiv="[""Trader City Lenzburg"",true,""leave""] call player_traderCity;"; }; class Item1 { position[]={15506,0,13229}; TRGDEF name="Emmen"; expCond="(player distance Emmen) < 100;"; expActiv="[""Trader City Emmen"",true,""enter""] call player_traderCity;"; expDesactiv="[""Trader City Emmen"",true,""leave""] call player_traderCity;"; }; class Item2 { position[]={12399,0,5074}; TRGDEF name="Schratten"; expCond="(player distance Schratten) < 100;"; expActiv="[""Trader City Schratten"",true,""enter""] call player_traderCity;"; expDesactiv="[""Trader City Schratten"",true,""leave""] call player_traderCity;"; }; class Item3 { position[]={10398,0,8279}; TRGDEF name="Bandit"; expCond="(player distance Bandit) < 100;"; expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;"; }; class Item4 { position[]={5149,0,4864}; TRGDEF name="Hero"; expCond="(player distance Hero) < 100;"; expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;"; expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;"; }; class Item5 { position[]={2122,0,7807}; TRGDEF name="Wholesale1"; expCond="(player distance Wholesale1) < 100;"; expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;"; expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;"; }; class Item6 { position[]={5379,0,16103}; TRGDEF name="Wholesale2"; expCond="(player distance Wholesale2) < 100;"; expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;"; expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;"; }; class Item7 { position[]={6772,0,16983}; TRGDEF name="Boat1"; expCond="(player distance boat1) < 100;"; expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;"; expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;"; }; class Item8 { position[]={16839,0,5264}; TRGDEF name="Boat2"; expCond="(player distance boat2) < 100;"; expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;"; expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;"; }; class Item9 { position[]={15128,0,16421}; TRGDEF name="AWOL"; expCond="(player distance awol) < 100;"; expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;"; }; }; }; class Intro { addOns[]= { "napf" }; addOnsAuto[]= { "napf" }; randomSeed=6913869; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "napf" }; addOnsAuto[]= { "napf" }; randomSeed=4081731; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "napf" }; addOnsAuto[]= { "napf" }; randomSeed=4975929; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; };