private ["_gearClasses","_coins","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_inv","_objectID","_objectUID","_proceed","_activatingplayer","_clientKey","_exitReason","_playerUID","_weapons","_magazines","_backpacks"]; if (count _this < 8) exitWith {diag_log format ["Server_SwapObject error: Wrong parameter format from player %1",_this select 5];}; _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _obj = _this select 4; _activatingplayer = _this select 5; _inv = _this select 6; _clientKey = _this select 7; _proceed = false; _objectID = "0"; _objectUID = "0"; _playerUID = getPlayerUID _activatingPlayer; _exitReason = [_this,"SwapObject",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender; if (_exitReason != "") exitWith {diag_log _exitReason}; if (!isNull(_obj)) then { // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if !(DZE_GodModeBase) then { _obj removeAllMPEventHandlers "MPKilled"; }; if ((_class isKindOf "Land_A_tent" || {_class in DZE_isNewStorage}) && !(_class in DZE_isLockedStorageUpgrade)) then { _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; _inv = [_weapons,_magazines,_backpacks]; }; if (_class in DZE_isLockedStorageUpgrade) then { _weapons = _obj getVariable ["WeaponCargo",[]]; _magazines = _obj getVariable ["MagazineCargo",[]]; _backpacks = _obj getVariable ["BackpackCargo",[]]; _inv = [_weapons,_magazines,_backpacks]; }; if (Z_SingleCurrency && {_class in DZE_MoneyStorageClasses}) then { _coins = _obj getVariable ["cashMoney",0]; }; // Remove old object deleteVehicle _obj; _proceed = true; }; if (isNull(_object)) then { _proceed = false; }; if (_objectID == "0" && {_objectUID == "0"}) then { _proceed = false; } else { [_objectID,_objectUID,_obj] call server_deleteObjDirect; }; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:" + _playerUID); }; // Publish variables _object setVariable ["CharacterID",_charID,true]; //_object setVariable ["ObjectUID",_objectUID,true]; _object setVariable ["OEMPos",(_worldspace select 1),true]; //diag_log ("PUBLISH: Attempt " + str(_object)); //get UID _uid = _worldspace call dayz_objectUID2; //Send request _key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0, _charID, _worldspace call AN_fnc_formatWorldspace, _inv, [], 0,_uid]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["lastUpdate",diag_tickTime]; _object setVariable ["ObjectUID", _uid,true]; // _object setVariable ["CharacterID",_charID,true]; if (DZE_GodModeBase && {!(_class in DZE_GodModeBaseExclude)}) then { _object addEventHandler ["HandleDamage",{false}]; } else { _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}]; }; _gearClasses = ["Wooden_shed2_DZ","WoodShack2_DZ","StorageShed2_DZ","GunRack2_DZ","WoodCrate2_DZ","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4""DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","TentStorageWinter0","TentStorageWinter1","TentStorageWinter2","TentStorageWinter3","TentStorageWinter4","WinterDomeTentStorage0","WinterDomeTentStorage1","WinterDomeTentStorage2","WinterDomeTentStorage3","WinterDomeTentStorage4"]; if (count _inv > 0 && {_class in _gearClasses}) then { [_weapons,_magazines,_backpacks,_object] call fn_addCargo; }; if (_class in DZE_isLockedStorageUpgrade) then { _object setVariable ["WeaponCargo",_weapons,false]; _object setVariable ["MagazineCargo",_magazines,false]; _object setVariable ["BackpackCargo",_backpacks,false]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; if (Z_SingleCurrency && {_class in DZE_MoneyStorageClasses && {_coins > 0}}) then { //Do not use server_updateObject, safes and lockboxes need a different handling _object setVariable ["cashMoney",_coins,true]; _key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":"; _key call server_hiveWrite; }; diag_log format["PUBLISH: Player %1(%2) upgraded or downgraded object to %3 with UID:%4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,((_worldspace select 1) call fa_coor2str)];