private ["_bag","_class","_female","_model","_name","_offset","_pos","_weps"]; disableSerialization; _class = class_public select 0; _name = lbText [8888,(lbCurSel 8888)]; { if (_name == (_x select 0)) then { _class = _x; }; } forEach class_public; _female = player isKindOf "SurvivorW2_DZ"; _model = if (_female) then {_class select 2} else {_class select 1}; _weps = _class select 4; _bag = _class select 5; if (count _class > 20) then { //Random _model = if (_female) then {(_class select 1) select 1} else {(_class select 1) select 0}; _model = _model call BIS_fnc_selectRandom; _weps = _class select 6; if (count _weps > 0) then {_weps = [(_weps call BIS_fnc_selectRandom)];}; _bag = _class select 10; _bag = if (count _bag > 0) then {_bag call BIS_fnc_selectRandom} else {""}; }; deleteVehicle class_bot; class_bot = _model createVehicleLocal [0,0,0]; class_bot call class_wipeGear; { if !(_x in weapons class_bot) then { class_bot addWeapon _x; }; } count _weps; if (primaryWeapon class_bot == "") then { //Need to use createAgent if no primary to prevent arms glitch deleteVehicle class_bot; class_bot = createAgent [_model,[0,0,0],[],0,"CAN_COLLIDE"]; class_bot call class_wipeGear; }; if (_bag != "") then {class_bot addBackpack _bag;}; class_bot setFace "Face01"; class_bot enableSimulation false; class_bot setPosATL spawn_cameraPos; spawn_light lightAttachObject [class_bot,[0,2,.1]]; _pos = getPosASL class_bot; _offset = [(_pos select 0)+.4,(_pos select 1)+3,(_pos select 2)+.9]; if (surfaceIsWater [_pos select 0,_pos select 1,0]) then { spawn_camera setPosASL _offset; } else { spawn_camera setPosATL (ASLtoATL _offset); };