/* ESSV3 Server Side Config For detailed information about these variables see: https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md */ class_level1 = ["0","0","0"]; class_level2 = ["0","0","0"]; class_level3 = ["0","0","0"]; class_levelCount = 3; //If you add more class levels then increase this number. // To give higher level VIPs access to lower level VIP classes uncomment the two lines below: // class_level1 = class_level1 + class_level2 + class_level3; // class_level2 = class_level2 + class_level3; #define VIP_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below #define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemKnife","Itemmatchbox","Itemetool","ItemFlashlightRed","ItemWatch","ItemGPS" class_private = [ // These are only visible to players in their respective class levels ["VIP Scout","Camo1_DZ","SurvivorW2_DZ",["30Rnd_556x45_Stanag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["M16A4_ACOG_DZ","M9_SD_DZ","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0,"MeleeHatchet"], ["VIP Specialist","Rocket_DZ","SurvivorW2_DZ",["100Rnd_762x51_M240",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["Mk48_CCO_DZ","M9_SD_DZ","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0,"MeleeHatchet"], ["VIP Sniper","Sniper1_DZ","SurvivorW2_DZ",["20Rnd_762x51_DMR",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["DMR_DZ","M9_SD_DZ","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0,"MeleeHatchet"] ]; class_customLoadout = [ "12345678900000000", // ebay "0", "0" ]; class_customLoadouts = [ // These are only visible to their owner ["ebay's Loadout","Bandit1_DZ","BanditW1_DZ",["100Rnd_762x51_M240",2,"15Rnd_9x19_M9SD",3,"Skin_Sniper1_DZ",VIP_ITEMS],["Mk48_CCO_DZ","M9_SD_DZ",VIP_TOOLS],"DZ_Backpack_EP1",["20Rnd_762x51_DMR",3],["DMR_DZ"],0,"MeleeHatchet"], [], [] ]; spawn_level1 = ["0","0","0"]; spawn_level2 = ["0","0","0"]; spawn_level3 = ["0","0","0"]; spawn_levelCount = 3; //If you add more spawn levels then increase this number. // To give higher level VIPs access to lower level VIP spawns uncomment the two lines below: // spawn_level1 = spawn_level1 + spawn_level2 + spawn_level3; // spawn_level2 = spawn_level2 + spawn_level3; spawn_private = [ // These are only visible to players in their respective spawn levels //["VIP Base",[1607,7804,0],1,0], //["VIP Hideout",[12944,12767,0],2,0] ]; spawn_base = [ "12345678900000000", // ebay "0", "0" ]; spawn_bases = [ ["ebay's base",[2300,15324,0]], [], [] ]; /* The function below returns all private classes, private spawns, class levels and spawn levels the player has access to. The player is sent this data when they respawn. */ spawn_config = { private ["_classes","_classLevel","_classLevels","_freshSpawn","_index","_playerUID","_return","_spawnLevel","_spawnLevels","_spawns"]; _freshSpawn = _this select 0; _playerUID = _this select 1; if (!_freshSpawn) exitWith {false}; _return = [[],[],[],[]]; _index = class_customLoadout find _playerUID; if (_index != -1) then { _classes = _return select 0; _classes set [0,(class_customLoadouts select _index)]; _return set [0,_classes]; }; _index = spawn_base find _playerUID; if (_index != -1) then { _spawns = _return select 1; _spawns set [0,(spawn_bases select _index)]; _return set [1,_spawns]; }; _classLevels = []; _spawnLevels = []; for "_i" from 1 to class_levelCount do { if (_playerUID in (call compile format["class_level%1",_i])) then { _classLevels set [count _classLevels,_i]; }; }; for "_i" from 1 to spawn_levelCount do { if (_playerUID in (call compile format["spawn_level%1",_i])) then { _spawnLevels set [count _spawnLevels,_i]; }; }; _return set [2,_classLevels]; _return set [3,_spawnLevels]; { _classLevel = _x select 8; if (typeName _classLevel == "ARRAY") then {_classLevel = _x select 19;}; //Random if (_classLevel == 0 or {_playerUID in (call compile format["class_level%1",_classLevel])}) then { _classes = _return select 0; _classes set [count _classes,_x]; _return set [0,_classes]; }; } forEach class_private; { _spawnLevel = _x select 2; if (_spawnLevel == 0 or {_playerUID in (call compile format["spawn_level%1",_spawnLevel])}) then { _spawns = _return select 1; _spawns set [count _spawns,_x]; _return set [1,_spawns]; }; } forEach spawn_private; _return }; //Allow extra skins in vanilla if !(isClass (configFile >> "CfgWeapons" >> "Chainsaw")) then { AllPlayers = AllPlayers + [ "Citizen3","CZ_Soldier_DES_EP1","Rocket_DZ","TK_INS_Soldier_EP1", "US_Soldier_EP1","Villager1","Worker1" ]; }; //Not defined in 1.8.8 respawn_west_original = getMarkerPos "respawn_west";