/* Originally by Zabn Modified for DayZ Epoch 1.0.7+ by salival (https://github.com/oiad) */ if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_body","_clothesTaken","_finished","_itemNew","_itemNewName","_okSkin","_playerNear","_result","_skin"]; _body = _this select 3; player removeAction s_player_clothes; s_player_clothes = -1; if (isNull _body) exitWith {dayz_actionInProgress = false; systemChat localize "str_cursorTargetNotFound";}; _playerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1; if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;}; _skin = typeOf _body; _itemNew = _skin; switch (_itemNew) do { case "Survivor3_DZ": { _itemNew = "Survivor2_DZ"; }; case "Bandit1_DZ": { _itemNew = "Survivor2_DZ"; }; }; _itemNew = "Skin_" + _itemNew; _clothesTaken = _body getVariable["clothesTaken",false]; if (_clothesTaken) exitWith {dayz_actionInProgress = false; localize "STR_CL_TC_ALREADY_TAKEN" call dayz_rollingMessages;}; _okSkin = isClass (configFile >> "CfgMagazines" >> _itemNew); if (!_okSkin) exitWith {dayz_actionInProgress = false; format[localize "STR_CL_TC_NOT_SUPPORTED",_skin] call dayz_rollingMessages;}; _finished = ["Medic",1] call fn_loopAction; if (_finished) then { _itemNewName = getText (configFile >> "CfgMagazines" >> _itemNew >> "displayName"); _result = [player,_itemNew] call BIS_fnc_invAdd; if (_result) then { _body setVariable["clothesTaken",true,true]; format[localize "STR_CL_TC_ADD_OK",_itemNewName] call dayz_rollingMessages; } else { format[localize "STR_CL_TC_ADD_FAIL",_itemNewName] call dayz_rollingMessages; }; } else { localize "str_epoch_player_26" call dayz_rollingMessages; }; dayz_actionInProgress = false;