// **FORMAT** -- (note no comma after last array entry) // // DZE_DEPLOYABLES_CONFIG = [ // [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition], // [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition], // [...more stuff here...] // ]; // // parameter | description | type | example // --------------|---------------------------------------------------------------------|--------|-------- // _clickItem | class name of the item to click on | string | "ItemToolbox" // _deployOffset | [_side,_front,_up] array to offset the deployable when buiding | array | [0,2,1] // _packDistance | how close does the packer need to be to pack the object? | number | 5 // _damageLimit | item can't be repacked if damage is > this. (-1 = no re-packing) | number | 0.1 // _packAny | can anyone repack the deployable? | bool | false // _cargo | clear the cargo of the deployable? | bool | false // _ammo | should vehicle ammo be cleared? (does not persist through restart) | bool | true // _hive | write deployable to database? | bool | false // _plot | require a plot from the owner to build the deployable? | bool | false // _simulation | enable simulation (movement/damage) for the object? (true for cars) | bool | true // _road | enable road building for this object? | bool | true // _deployables | array of class names that can be deployed with this method | array | ["MMT_Civ"] // _near | array of items required nearby to build (workshop/fire/fueltank) | array | [] // _parts | array of parts required to build (will be taken from player) | array | ["ItemToolbox"] // _condition | string of code to evaluate to determine whether action is shown | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}" DZE_DEPLOYABLES_CONFIG = [ // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"], ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["CSJ_GyroC"],[],["PartVRotor", "PartEngine", "ItemToolbox"],"true"], ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["TT650_Civ"],[],["PartEngine", "ItemToolbox"],"true"] // deploy fortifications from etool 3 meters in front of player that are permanent until server restart //["ItemEtool",[0,3,0],5,-1,false,true,false,true,false,false,["Land_fort_rampart","Fort_StoneWall_EP1","Land_fort_bagfence_round"],[],["ItemEtool"],"true"], // deploy a permanent helicopter from ruby 5 meters in front of player that can be re-packed by anyone as long as it's under 10% damage //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_fortified_nest_big"],[],["ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"], //["PartWoodPile",[0,2,0],5,1,true,true,true,true,false,false,["Pile_of_wood"],[],["PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile"],"true"], //["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"] ]; // **DZE_DEPLOYABLE_NAME_MAP format // // DZE_DEPLOYABLE_NAME_MAP = [ // [_class,_name], // [_class,_name], // [... more ...] // ]; // // parameter | description | type | example // --------------|---------------------------------------------------------------------|--------|-------- // _class | class name of the item you want to replace the name of | string | "Notebook" // _name | new name to display when right clicking | string | "Macbook Pro" // DZE_DEPLOYABLE_NAME_MAP = [ ["Notebook","Macbook Pro"] ]; DZE_DEPLOYABLE_ADMINS = [];