/* DZE_CLICK_ACTIONS This is where you register your right-click actions FORMAT -- (no comma after last array entry) [_classname,_text,_execute,_condition], PARAMETERS _classname : the name of the class to click on (example = "ItemBloodbag") _text : the text for the option that is displayed when right clicking on the item (example = "Self Transfuse") _execute : compiled code to execute when the option is selected (example = "execVM 'my\scripts\self_transfuse.sqf';") _condition : compiled code evaluated to determine whether or not the option is displayed (example = {true}) */ DZE_CLICK_ACTIONS = [ /* ["ItemGPS",localize "STR_CL_CA_SCAN_NEARBY","if(isNil 'CA_GPS_RANGE') then {CA_GPS_RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((position player) nearEntities ['CAManBase',CA_GPS_RANGE]); format[localize 'STR_CL_CA_SCAN',CA_GPS_RANGE,CA_MAN_COUNT - CA_ZOMBIE_COUNT,count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]),count ((position player) nearEntities ['allVehicles',CA_GPS_RANGE]) - CA_MAN_COUNT] call dayz_rollingMessages;","true"], ["ItemGPS",localize "STR_CL_CA_RANGE_UP","if(isNil 'CA_GPS_RANGE') then {CA_GPS_RANGE = 1500;};CA_GPS_RANGE = (CA_GPS_RANGE + 100) min 2500; format[localize 'STR_CL_CA_RANGE_GPS',CA_GPS_RANGE] call dayz_rollingMessages;","true"], ["ItemGPS",localize "STR_CL_CA_RANGE_DOWN","if(isNil 'CA_GPS_RANGE') then {CA_GPS_RANGE = 1500;};CA_GPS_RANGE = (CA_GPS_RANGE - 100) max 1000; format[localize 'STR_CL_CA_RANGE_GPS',CA_GPS_RANGE] call dayz_rollingMessages;","true"] */ ["ItemGPS",localize "STR_CL_LV_LOCATE_VEHICLES","[] spawn locateVehicle;","true"], ["ItemMap",localize "STR_CL_LV_LOCATE_VEHICLES","[] spawn locateVehicle;","true"], ["ItemKey",localize "STR_CL_RV_CA_EJECT","spawn remoteVehicle;","true",1], ["ItemKey",localize "STR_CL_RV_CA_ENGINE","spawn remoteVehicle;","true",2], ["ItemKey",localize "STR_CL_RV_CA_UNLOCK","spawn remoteVehicle;","true",3], ["ItemKey",localize "STR_CL_RV_CA_LOCK","spawn remoteVehicle;","true",4] //["ItemKey",localize "STR_CL_RV_CA_LIGHTS","spawn remoteVehicle;","true",5] ]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","400 Meters","setViewDistance 400; systemChat('ViewDistance: 400'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","600 Meters","setViewDistance 600; systemChat('ViewDistance: 600'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","800 Meters","setViewDistance 800; systemChat('ViewDistance: 800'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1750 Meters","setViewDistance 1750; systemChat('ViewDistance: 1750'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","400 Meters","setViewDistance 400; systemChat('ViewDistance: 400'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","600 Meters","setViewDistance 600; systemChat('ViewDistance: 600'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","800 Meters","setViewDistance 800; systemChat('ViewDistance: 800'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1750 Meters","setViewDistance 1750; systemChat('ViewDistance: 1750'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]];