if (isServer) then { diag_log "Loading custom rlnt server compiles..."; }; if (!isDedicated) then { diag_log "Loading custom rlnt client compiles..."; //RLNT - Relentless /* RLNT - WeaponHUD */ fnc_hud_getImages = compile preprocessFileLineNumbers "rlnt\functions\hud_getImages.sqf"; fnc_hud_updateImages = compile preprocessFileLineNumbers "rlnt\functions\hud_updateImages.sqf"; };