/* DayZ Epoch Vehicle Upgrades Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_52" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_text","_requirementsTools","_upgradeName","_displayname","_vehicle","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep","_notNearestPlayer","_requirementsWeapon","_requirementsMagazine"]; _upgrade = _this; _vehicle = cursorTarget; if (isNull _vehicle || !(_vehicle isKindOf "AllVehicles") || !(alive _vehicle)) exitWith {dayz_actionInProgress = false; systemChat localize "str_cursorTargetNotFound";}; if (vehicle player != player) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_18" call dayz_rollingMessages;}; _classname = typeOf _vehicle; _displayname = getText (configFile >> "CfgVehicles" >> _classname >> "displayname"); if (_classname in DZE_DisableVehicleUpgrade) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_VEHUP_NOT_ALLOWED",_displayname] call dayz_rollingMessages;}; if ((player distance _vehicle) > 10) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_VEHUP_DISTANCE_TOO_FAR",_displayname] call dayz_rollingMessages;}; if (count (crew _vehicle) == 0) then { _notNearestPlayer = _vehicle call dze_isnearest_player; if (local _vehicle && !_notNearestPlayer) then { // lookup vehicle and find if any upgrades are available _upgradeName = getText (configFile >> "CfgMagazines" >> _upgrade >> "displayname"); // Can be removed after a futher Epoch Update, fixes the AAV_DZE could not be upgraded due to a missing config entry if (_classname == "AAV_DZE") then { _upgrade = ["AAV_DZE1",["ItemToolbox","ItemCrowbar"],[],[["ItemTankORP",1],["PartEngine",6],["PartGeneric",2],["ItemScrews",2]]]; } else { _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade); }; if (!isNil "_upgrade" && {(count _upgrade) > 0}) then { closeDialog 0; _newclassname = _upgrade select 0; _requirementsTools = _upgrade select 1; if (["",_requirementsTools,"none"] call dze_requiredItemsCheck) then { _requirementsWeapon = _upgrade select 2; _requirementsMagazine = _upgrade select 3; _missingQty = 0; _missing = ""; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player; if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } count _requirementsMagazine; { _itemIn = _x; _countIn = 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player; if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } count _requirementsWeapon; if (_proceed) then { [player,(getPosATL player),20,"repair"] spawn fnc_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith {}; if (count (crew _vehicle) > 0) exitWith {format [localize "STR_CL_LOG_FAIL_PLAYER",_displayname] call dayz_rollingMessages;}; ["Working",0,[3,2,4,0]] call dayz_NutritionSystem; _temp_removed_array_mag = []; _temp_removed_array_wep = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; //diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if ((_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if (_num_removed >= 1) then { _temp_removed_array_mag set [count _temp_removed_array_mag,_x]; }; }; } count magazines player; } forEach _requirementsMagazine; { _removed = 0; _itemIn = _x; _countIn = 1; //diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if ((_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn}}) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if (_num_removed >= 1) then { _temp_removed_array_wep set [count _temp_removed_array_wep,_x]; }; }; } count weapons player; } forEach _requirementsWeapon; // all parts removed proceed if (_tobe_removed_total == _removed_total) then { call player_forceSave; // Current charID _objectCharacterID = _vehicle getVariable ["CharacterID","0"]; if (_objectCharacterID == "-1") then { localize "str_epoch_player_50" call dayz_rollingMessages; } else { // Get position _location = getposATL _vehicle; // Get direction _dir = getDir _vehicle; localize "STR_EPOCH_VEHUP_IN_PROGRESS" call dayz_rollingMessages; [_newclassname,objNull] call fn_waitForObject; dze_waiting = nil; PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,_objectCharacterID,player,dayz_authKey]; publicVariableServer "PVDZE_veh_Upgrade"; //Wait for hive to finish spawning vehicle. Prevents dupe via player queuing multiple upgrades. waitUntil {!isNil "dze_waiting"}; if (dze_waiting == "fail") then { {player addMagazine _x;} count _temp_removed_array_mag; {player addWeapon _x;} count _temp_removed_array_wep; format[localize "str_crafting_failed",_newclassname] call dayz_rollingMessages; } else { localize "STR_EPOCH_VEHUP_SUCCESS" call dayz_rollingMessages; ["Working",0,[3,2,4,0]] call dayz_NutritionSystem; }; }; } else { {player addMagazine _x;} count _temp_removed_array_mag; {player addWeapon _x;} count _temp_removed_array_wep; format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages; systemchat localize "STR_CRAFTING_NEEDED_ITEMS"; if (count _requirementsMagazine > 0) then { { _text = getText(configFile >> "CfgMagazines" >> (_x select 0) >> "displayName"); systemchat format ["%2x %1",_text,(_x select 1)]; } count _requirementsMagazine; }; if (count _requirementsWeapon > 0) then { { _text = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); systemchat format ["1x %1",_text]; } count _requirementsWeapon; }; }; }; } else { format [localize "STR_EPOCH_VEHUP_NO_UPGRADE_FOR_VEHICLE",_upgradeName,_displayname] call dayz_rollingMessages; }; } else { localize "str_epoch_player_245" call dayz_rollingMessages; }; } else { format [localize "STR_CL_LOG_FAIL_PLAYER",_displayname] call dayz_rollingMessages; }; dayz_actionInProgress = false;