scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ local _vehicle = vehicle player; local _inVehicle = (_vehicle != player); local _cursorTarget = cursorTarget; local _primaryWeapon = primaryWeapon player; local _currentWeapon = currentWeapon player; local _magazinesPlayer = magazines player; local _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; local _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); local _uid = getPlayerUID player; local _nearLight = nearestObject [player,"LitObject"]; local _canPickLight = false; local _myCharID = player getVariable ["CharacterID","0"]; local _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"]; local _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; local _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies local _isZombie = _cursorTarget isKindOf "zZombie_base"; local _isPZombie = player isKindOf "PZombie_VB"; local _isClose = (player distance _cursorTarget < 3); local _dogHandle = player getVariable ["dogID",0]; local _text = ""; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (s_player_equip_carry < 0) then { if (dayz_onBack != "" && !_inVehicle && !_onLadder && !r_player_unconscious) then { dz_plr_carryActionItem = dayz_onBack; _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName"); s_player_equip_carry = player addAction [format [localize "STR_ACTIONS_WEAPON", _text],"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",nil, 0.5, false, true]; }; } else { if (dayz_onBack != dz_plr_carryActionItem || _inVehicle || _onLadder || r_player_unconscious) then { player removeAction s_player_equip_carry; s_player_equip_carry = -1; }; }; //fishing if ((_currentWeapon in Dayz_fishingItems) && !dayz_fishingInprogress && !_inVehicle && !dayz_isSwimming) then { if (s_player_fishing < 0) then { s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true]; }; } else { player removeAction s_player_fishing; s_player_fishing = -1; }; if ((_primaryWeapon in Dayz_fishingItems) && !dayz_fishingInprogress && _inVehicle && {driver _vehicle != player}) then { if (s_player_fishing_veh < 0) then { s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true]; }; } else { _vehicle removeAction s_player_fishing_veh; s_player_fishing_veh = -1; }; /* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then { if (s_player_Drinkfromhands < 0) then { s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true]; }; } else { if (s_player_Drinkfromhands >= 0) then { player removeAction s_player_Drinkfromhands; s_player_Drinkfromhands = -1; }; }; */ if (_inVehicle) then { DZE_myVehicle = _vehicle; if ((_vehicleOwnerID != "0") && _canDo) then { if (s_player_lockUnlockInside_ctrl < 0) then { local _totalKeys = call epoch_tempKeys; local _temp_keys = _totalKeys select 0; local _temp_keys_names = _totalKeys select 1; local _hasKey = _vehicleOwnerID in _temp_keys; local _oldOwner = (_vehicleOwnerID == _uid); local _unlock = []; _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName"); if (locked DZE_myVehicle) then { if (_hasKey || _oldOwner) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; } else { if (_hasHotwireKit) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true]; } else { _unlock = DZE_myVehicle addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true]; }; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock]; s_player_lockUnlockInside_ctrl = 1; }; }; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; if (DZE_HeliLift) then { local _hasAttached = _vehicle getVariable["hasAttached",false]; if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if (DZE_HaloJump) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (DZE_NameTags > 0) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_NameTags < 2) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false]; }; }; }; if (_isPZombie) then { if (s_player_attack < 0) then { s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true]; }; if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false]; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull _cursorTarget && _isClose) then { local _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR, SHIP or TANK local _allowedDistance = [4, 8] select ((_cursorTarget isKindOf "Air") || {_cursorTarget isKindOf "Ship"} || {_cursorTarget isKindOf "Tank"}); if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player distance _cursorTarget < _allowedDistance}) then { local _typeOfCursorTarget = typeOf _cursorTarget; local _isVehicle = _cursorTarget isKindOf "AllVehicles"; local _isBicycle = _cursorTarget isKindOf "Bicycle"; local _isDestructable = _cursorTarget isKindOf "BuiltItems"; local _isGenerator = _typeOfCursorTarget == "Generator_DZ"; local _isLocked = locked _cursorTarget; local _isFuel = false; local _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; local _hasFuel20 = "ItemJerrycan" in _magazinesPlayer; local _hasFuel5 = "ItemFuelcan" in _magazinesPlayer; local _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer)); local _itemsPlayer = items player; local _weaponsPlayer = weapons player; local _hasCrowbar = "ItemCrowbar" in _itemsPlayer || "MeleeCrowbar" in _weaponsPlayer || dayz_onBack == "MeleeCrowbar"; local _hasToolbox = "ItemToolbox" in _itemsPlayer; local _isAlive = alive _cursorTarget; local _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); local _isPlant = _typeOfCursorTarget in Dayz_plants; local _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); local _characterID = _cursorTarget getVariable ["CharacterID","0"]; local _id = ""; local _ownerID = ""; local _hasAccess = []; if (DZE_permanentPlot) then { _id = _uid; _ownerID = _cursorTarget getVariable ["ownerPUID","0"]; } else { _id = _myCharID; _ownerID = _characterID; }; local _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin"); local _isModular = _cursorTarget isKindOf "ModularItems"; local _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGate","Land_DZE_WoodOpenTopGarageDoor","CinderGate_DZ","CinderGarageOpenTop_DZ","CinderDoorHatch_DZ","Door_DZ","Concrete_Bunker_DZ","Metal_Drawbridge_DZ"]; local _player_deleteBuild = false; local _player_lockUnlock_crtl = false; //fuel tanks if (_hasEmptyFuelCan) then { { if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; //remove gathered plant if empty if (_isPlant) then { _cursorTarget call player_gather; }; //flip vehicle if (_isVehicle && !_isMan && _isAlive && {!(canMove _cursorTarget)} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill Fuel can if (_hasEmptyFuelCan && _isFuel && _isAlive) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; if (_isVehicle && {!_isMan && damage _cursorTarget < 1}) then { local _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; //Allow player to fill vehicle 210L if (_hasBarrel && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then { if (s_player_fillfuel210 < 0) then { s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; }; //Allow player to fill vehicle 20L if (_hasFuel20 && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then { if (s_player_fillfuel20 < 0) then { s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; }; //Allow player to fill vehicle 5L if (_hasFuel5 && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then { if (s_player_fillfuel5 < 0) then { s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; }; //Allow player to siphon vehicles if (_hasEmptyFuelCan && !_isBicycle && {fuel _cursorTarget > 0}) then { if (s_player_siphonfuel < 0) then { s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true]; }; } else { player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; //Fireplace Actions check if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { local _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; local _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0; //Cook Meat if (_hasRawMeat && !a_player_cooking) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true]; }; }; //Boil Water if (_hasunboiledwater && !a_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true]; }; }; } else { if (a_player_cooking) then { player removeAction s_player_cook; s_player_cook = -1; }; if (a_player_boil) then { player removeAction s_player_boil; s_player_boil = -1; }; }; if (_isAlive) then { local _restrict = _typeOfCursorTarget in DZE_restrictRemoval; //Allow player to remove objects with no ownership or access required if (!_restrict && {_isDestructable || {_typeOfCursorTarget in DZE_isWreck} || {_typeOfCursorTarget in DZE_isWreckBuilding} || {_typeOfCursorTarget in DZE_isRemovable}}) then { if (_hasToolbox && _hasCrowbar) then { _player_deleteBuild = true; }; }; //Allow player to remove objects only if they have proper ownership or access if (_restrict || _isModular || _isModularDoor || _isGenerator || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then { if (_hasToolbox && _hasCrowbar) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then { _player_deleteBuild = true; }; }; }; if (_isVehicle) then { if ((_characterID != "0") && !_isMan) then { _player_lockUnlock_crtl = true; }; }; }; if (_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; //remove Own objects if (_ownerID == _id) then { if (_istypeTent) then { //Packing my tent if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //other tents if (_istypeTent) then { local _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0; if ((_hasFuel20 || _hasFuel5 || _hasBarrel) && _hasIgnitors) then { if (s_player_destroytent < 0) then { s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_destroytent; s_player_destroytent = -1; }; if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then { if (s_player_packtentinfected < 0) then { s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; }; //sleep if (s_player_sleep < 0) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Study Body if (_cursorTarget getVariable["bodyName",""] != "") then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; /* //Carbomb local _hasCarBomb = "ItemCarBomb" in _magazinesPlayer; if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then { if (s_player_attach_bomb < 0) then { s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true]; }; } else { player removeAction s_player_attach_bomb; s_player_attach_bomb = -1; }; */ //Repairing Vehicles if (_isVehicle && {!_isMan && _hasToolbox && {dayz_myCursorTarget != _cursorTarget} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}}) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; local _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false]; if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels. local _menu1 = []; if (!DZE_salvageLocked) then { if (!_isLocked) then { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; } else { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; }; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions; s_player_repairActions = []; s_player_repair_crtl = -1; }; }; if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; local _allowed = ((_hasAccess select 0) || _hasAccess select 2 || _hasAccess select 3 || _hasAccess select 4); if (DZE_permanentPlot) then { if (s_player_plotManagement < 0 && _allowed) then { s_player_plotManagement = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; }; } else { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_force = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false]; s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; }; if (s_player_plot_boundary < 0 && {_allowed || (_hasAccess select 1)}) then { s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false]; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; }; if (DZE_HeliLift) then { local _liftHeli = objNull; local _found = false; local _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if (!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; if (_allowTow) then { { if (!_found) then { local _posL = [_x] call FNC_getPos; local _posC = [_cursorTarget] call FNC_getPos; local _height = (_posL select 2) - (_posC select 2); local _hasAttached = _x getVariable["hasAttached",false]; if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then { if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then { _liftHeli = _x; _found = true; }; }; }; } count (player nearEntities [DZE_HeliAllowTowFrom,15]); }; local _attached = _cursorTarget getVariable["attached",false]; if (_found && _allowTow && !_isLocked && {typeName _attached != "OBJECT"}) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock and unlock vehicle if (_player_lockUnlock_crtl) then { local _totalKeys = call epoch_tempKeys; local _temp_keys = _totalKeys select 0; local _temp_keys_names = _totalKeys select 1; local _hasKey = _characterID in _temp_keys; if (s_player_lockUnlock_crtl < 0) then { local _oldOwner = (_characterID == _uid); local _unlock = []; if (_isLocked) then { if (_hasKey || _oldOwner) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true]; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; } else { if (_hasHotwireKit) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true]; } else { _unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true]; }; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; if (s_player_copyToKey < 0) then { if ((_hasKey && !_isLocked && {"ItemKeyKit" in weapons player} && {(count _temp_keys) > 1}) || {_cursorTarget getVariable ["hotwired",false]}) then { s_player_copyToKey = player addAction [format["%1",localize "STR_CL_VKC_CHANGE_ACTION"],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,if (_cursorTarget getVariable ["hotwired",false]) then {"claim"} else {"change"}],5,false,true]; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_copyToKey; s_player_copyToKey = -1; }; if (DZE_Hide_Body && {_isMan && !_isAlive}) then { if (s_player_hide_body < 0) then { s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_hide_body; s_player_hide_body = -1; }; // gear access on surrendered player if (isPlayer _cursorTarget && _isAlive && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; // Allow manage door if (DZE_doorManagement && {_typeOfCursorTarget in DZE_DoorsLocked}) then { // Check player access _hasAccess = [player, _cursorTarget] call FNC_check_access; if (s_player_manageDoor < 0 && {(_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3} || {_hasAccess select 4} || {_hasAccess select 5} || {_hasAccess select 6}}) then { s_player_manageDoor = player addAction [format["%1", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false]; }; } else { player removeAction s_player_manageDoor; s_player_manageDoor = -1; }; //Allow owner to unlock vault if (_isClose && !keypadCancel && {(_typeOfCursorTarget in DZE_LockedStorage) && {_characterID != "0"}}) then { if (s_player_unlockvault < 0) then { local _combi = []; if (_typeOfCursorTarget in DZE_LockedStorage) then { if ((_characterID == dayz_combination) || {_ownerID == _uid}) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if ((_characterID != dayz_combination) && {_ownerID != _uid}) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if (_isClose && !keypadCancel && {(_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {(_characterID == dayz_combination || _ownerID == _uid)}}) then { if (s_player_lockvault < 0) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; }; if (s_player_packvault < 0) then { s_player_packvault = player addAction [format["%1",format[localize "STR_EPOCH_ACTIONS_PACK",_text]], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; }; if (s_player_changeVaultCode < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then { s_player_changeVaultCode = player addAction [format[localize "STR_CL_CC_CODE_CHANGE",_text], "\z\addons\dayz_code\actions\changeCode.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_changeVaultCode; s_player_changeVaultCode = -1; }; //Player Deaths if (_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if (_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { local _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]); if (_findNearestGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true]; } else { s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if (_isAlive && {_typeOfCursorTarget in DZE_fueltruckarray}) then { if (s_player_fuelauto2 < 0) then { if (isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true]; } else { s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if (((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base") || (_cursorTarget isKindOf "DZE_Housebase") || (_cursorTarget isKindOf "DZ_storage_base") || (_typeOfCursorTarget in DZE_UpgradableStorage)) && !(_typeOfCursorTarget in DZE_DisableUpgrade)) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; local _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding"); if ((s_player_upgrade_build < 0) && {(count _upgrade) > 0}) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_typeOfCursorTarget in DZE_UpgradableStorage) || (_typeOfCursorTarget isKindOf "DZ_storage_base")) then { s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true]; }; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if (DZE_Lock_Door == _characterID && !keypadCancel) then { if (_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true]; }; }; }; if (s_player_changeDoorCode < 0 && {_typeOfCursorTarget in DZE_DoorsLocked}) then { s_player_changeDoorCode = player addAction [format[localize "STR_CL_CC_CODE_CHANGE",_text], "\z\addons\dayz_code\actions\changeCode.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_changeDoorCode; s_player_changeDoorCode = -1; }; // inplace maintenance tool if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || {_cursorTarget isKindOf "DZE_Housebase"} || {_typeOfCursorTarget == "LightPole_DZ"}}) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then { local _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)"; s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if (_isGenerator) then { if (s_player_fillgen < 0) then { // check if not running if (_cursorTarget getVariable ["GeneratorRunning", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true]; } else { // check if not filled and player has jerry. if (_cursorTarget getVariable ["GeneratorFilled", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; } else { if (_hasFuel20 || _hasFuel5 || _hasBarrel) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ if (_isVehicle && !_isMan && _isAlive && {_characterID == "0"} && {"ItemKeyKit" in weapons player}) then { if (s_player_claimVehicle < 0) then { _totalKeys = call epoch_tempKeys; if (count (_totalKeys select 0) > 0) then { s_player_claimVehicle = player addAction [format["%1",format[localize "STR_CL_VKC_CLAIM_ACTION",_text]],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim"],5,false,true]; }; }; } else { player removeAction s_player_claimVehicle; s_player_claimVehicle = -1; }; if (_typeOfCursorTarget in vg_List) then { if (s_garage_dialog < 0) then { local _hasAccess = [player,_cursorTarget] call FNC_check_access; local _plotCheck = [player, false] call FNC_find_plots; local _isNearPlot = ((_plotCheck select 1) > 0); if ((_isNearPlot && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4))) || !_isNearPlot) then { s_garage_dialog = player addAction [format["%1",localize "STR_CL_VG_VIRTUAL_GARAGE"],"scripts\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true]; }; }; } else { player removeAction s_garage_dialog; s_garage_dialog = -1; }; if (_isMan && !_isAlive && !_isZombie && {!(_cursorTarget isKindOf "Animal")} && {!(_cursorTarget getVariable["clothesTaken",false])}) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [format["%1",localize "STR_CL_TC_TAKE_CLOTHES"],"scripts\takeClothes.sqf",_cursorTarget,0, false,true]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; }; // ZSC if (Z_singleCurrency) then { if (_isMan && !_isAlive && {(!(_cursorTarget isKindOf "Animal") && !_isZombie) || (_isZombie && ZSC_ZombieCoins select 0)}) then { if (s_player_checkWallet < 0) then { s_player_checkWallet = player addAction [format["%1",localize "STR_CL_ZSC_CHECK_WALLET"],"\z\addons\dayz_code\actions\zsc\checkWallet.sqf",_cursorTarget,0,false,true]; }; } else { player removeAction s_player_checkWallet; s_player_checkWallet = -1; }; if (!_isLocked && {_typeOfCursorTarget in DZE_MoneyStorageClasses} && {!(_typeOfCursorTarget in DZE_LockedStorage)}) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction [format["%1",localize "STR_CL_ZSC_ACCESS_BANK"],"\z\addons\dayz_code\actions\zsc\bankDialog.sqf",_cursorTarget,1,true,true]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; if (ZSC_VehicleMoneyStorage) then { if (_isVehicle && !_isMan && !_isLocked && _isAlive && !_isBicycle) then { if (s_bank_dialog3 < 0) then { s_bank_dialog3 = player addAction [format["%1",localize "STR_CL_ZSC_ACCESS_BANK"],"\z\addons\dayz_code\actions\zsc\vehDialog.sqf",_cursorTarget,1,true,true]; }; } else { player removeAction s_bank_dialog3; s_bank_dialog3 = -1; }; }; if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format["%1",format [localize "STR_CL_ZSC_TRADE_COINS",CurrencyName,name _cursorTarget]],"\z\addons\dayz_code\actions\zsc\givePlayer.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; if (Z_globalBanking) then { if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders}) then { if (s_bank_dialog1 < 0) then { s_bank_dialog1 = player addAction [format["%1",localize "STR_CL_ZSC_BANK_TELLER"],"\z\addons\dayz_code\actions\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog1; s_bank_dialog1 = -1; }; if (_typeOfCursorTarget in ZSC_bankObjects) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction [format["%1",localize "STR_CL_ZSC_BANK_ATM"],"\z\addons\dayz_code\actions\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; }; }; // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then { if (s_player_parts_crtl < 0) then { local _humanity = player getVariable ["humanity",0]; local _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; local _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; local _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < DZE_Bandit); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > DZE_Bandit); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < DZE_Hero); }; if (_humanity_logic) then { local _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "","", 0, true, false]; s_player_parts set [count s_player_parts,_cancel]; } else { local _buy = []; { local _itemName2 = getText (configFile >> "CfgMagazines" >> (_x select 1) >> "displayName"); if (_x select 1 in ["ItemDogTagBandit","ItemDogTagHero"]) then { _buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 4),localize "str_actions_stats_hm"], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true]; } else { local _itemName1 = getText (configFile >> "CfgMagazines" >> (_x select 0) >> "displayName"); _buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 2),_itemName1], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true]; }; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); local _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buyV]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; //Dog if (dayz_tameDogs) then { local _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; if (_isDog && {_hasRawMeat && _isAlive && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}}) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && _isAlive && {_ownerID == _id}) then { local _hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0; if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true]; }; if (s_player_waterdog < 0 && _hasbottleitem) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true]; }; if (s_player_staydog < 0) then { if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true]; }; if (s_player_warndog < 0) then { local _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; player removeAction s_player_plotManagement; s_player_plotManagement = -1; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; player removeAction s_player_repair_crtl; s_player_repair_crtl = -1; dayz_myCursorTarget = objNull; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //fuel player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; //Allow player to siphon vehicle fuel player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; //Allow player to gather player removeAction s_player_gather; s_player_gather = -1; player removeAction s_player_destroytent; s_player_destroytent = -1; // player removeAction s_player_attach_bomb; // s_player_attach_bomb = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; player removeAction s_player_manageDoor; s_player_manageDoor = -1; player removeAction s_player_hide_body; s_player_hide_body = -1; player removeAction s_player_changeDoorCode; s_player_changeDoorCode = -1; player removeAction s_player_changeVaultCode; s_player_changeVaultCode = -1; player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_bank_dialog3; s_bank_dialog3 = -1; player removeAction s_player_checkWallet; s_player_checkWallet = -1; player removeAction s_player_clothes; s_player_clothes = -1; player removeAction s_player_copyToKey; s_player_copyToKey = -1; player removeAction s_player_claimVehicle; s_player_claimVehicle = -1; player removeAction s_garage_dialog; s_garage_dialog = -1; }; //Dog actions on player self if (_dogHandle > 0) then { local _dog = _dogHandle getFSMVariable "_dog"; if (isNil "_dog") exitWith {}; if (isNil "_ownerID") then {_ownerID = "0"}; if (_canDo && !_inVehicle && {alive _dog} && {!(_ownerID in [_myCharID,_uid])}) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true]; }; if (s_player_speeddog < 0) then { _text = localize "str_epoch_player_249"; local _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //Monitor player setVariable ["selfActions", diag_ticktime, false];