if (player distance respawn_west_original < 100) then { // Ground spawn player setPosATL _grid; if (surfaceIsWater respawn_west_original) then {player call fn_exitSwim;}; // Show infoText if not in HALO spawn _nearestCity = nearestLocations [_grid, ["NameCityCapital","NameCity","NameVillage","NameLocal"],1000]; Dayz_logonTown = "Wilderness"; if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)}; [toUpper worldName,Dayz_logonTown,format[localize "str_player_06",Dayz_logonDate]] spawn { uiSleep 5; BIS_fnc_infoText = compile preprocessFileLineNumbers "ca\modules_e\functions\GUI\fn_infoText.sqf"; _this spawn BIS_fnc_infoText; }; }; spawn_camera cameraEffect ["terminate","back"]; camDestroy spawn_camera; dayz_enableRules = dayz_enableRulesOriginal; dayz_maxGlobalAnimals = dayz_maxGlobalAnimalsOriginal; fnc_usec_damageHandler = fnc_usec_damageHandlerOriginal; player_spawn_2 = player_spawn_2_original; dayz_slowCheck = [] spawn player_spawn_2; if (dayz_enableRules && (profileNamespace getVariable ["streamerMode",0] == 0)) then { dayz_rulesHandle = execVM "rules.sqf"; };