//new 5 '..*' !^(USEC_|NORRN_|BIS_|hit_) !=(actionSet|armed|banditKills|characterID|claimed|combattimeout|deathType|doLoiter|firedDamage) !=(firedHit|headShots|hitRegistered|humanity|humanKills|lastPos|looted|meatHarvested|messing|myDest) !=(owner|remotetargets|temperature|unconsciousTime|zombieKills|zombieSpawn) !=(blood(taken|_type)|rh_factor) !^$ 5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis) 5 ^NORRN_ !=NORRN_(unconscious|unit_dragged) 5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations 5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo|vez|zbran) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[0-9]+|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" !="hit_(light_nav_(right|top|left|back)|light_1_(1_dir|1_pos|2_dir|2_pos)|LandLeft|LandRight)" !="hit_(NEmotor|NEtelo|pas_L|pas_P)" !="hit_door_(fl|rl|fr|rr)" 1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional) 1=hit_(hands|legs) // Breaking Limbs (optional) 1 USEC_ 1=characterID 5 "[+;,{(|&=:!%[]" 5 "\"" 5 "'"