/* Medical Ural Attack by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) Updated to New Format by Vampire */ private ["_missName","_coords","_crash","_body","_body1","_body2","_body3","_veh1","_vehicle","_vehicle1","_crate","_crate2"]; //Name of the Mission _missName = "Ural Ambush"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"Bandits have Ambushed a Ural Carrying Supplies!", "PLAIN",10] call RE; //DZMSAddMajMarker is a simple script that adds a marker to the location [_coords,_missname] ExecVM DZMSAddMajMarker; //We create the scenery _crash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"]; _crash setDir 149.64919; [_crash] call DZMSProtectObj; _body = createVehicle ["Body",[(_coords select 0) - 2.2905,(_coords select 1) - 3.3438,0],[], 0, "CAN_COLLIDE"]; _body setDir 61.798588; [_body] call DZMSProtectObj; _body1 = createVehicle ["Body",[(_coords select 0) - 2.8511,(_coords select 1) - 2.4346,0],[], 0, "CAN_COLLIDE"]; _body1 setDir 52.402905; [_body1] call DZMSProtectObj; _body2 = createVehicle ["Body",[(_coords select 0) - 3.435,(_coords select 1) - 1.4297,0],[], 0, "CAN_COLLIDE"]; _body2 setDir -117.27345; [_body2] call DZMSProtectObj; _body3 = createVehicle ["Body2",[(_coords select 0) - 4.0337,(_coords select 1) + 0.5,0],[], 0, "CAN_COLLIDE"]; _body3 setDir 23.664057; [_body3] call DZMSProtectObj; //We create the vehicles like normal _veh1 = ["small"] call DZMSGetVeh; _vehicle = createVehicle [_veh1,[(_coords select 0) + 5.7534, (_coords select 1) - 9.2149,0],[], 0, "CAN_COLLIDE"]; //DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such [_vehicle] call DZMSSetupVehicle; //DZMSBoxFill fills the box, DZMSProtectObj prevents it from disappearing _crate = createVehicle ["USBasicWeaponsBox",[(_coords select 0) + 2.6778,(_coords select 1) - 3.0889,0],[], 0, "CAN_COLLIDE"]; [_crate,"medical"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; _crate setDir -28.85478; _crate2 = createVehicle ["USBasicWeaponsBox",[(_coords select 0) + 1.4805,(_coords select 1) - 3.7432,0],[], 0, "CAN_COLLIDE"]; [_crate2,"medical"] ExecVM DZMSBoxSetup; [_crate2] call DZMSProtectObj; _crate2 setDir 62.744293; _crate3 = createVehicle ["USBasicAmmunitionBox",[(_coords select 0) + 2.5405,(_coords select 1) - 4.1612,0],[], 0, "CAN_COLLIDE"]; [_crate3,"weapons"] ExecVM DZMSBoxSetup; [_crate3] call DZMSProtectObj; _crate3 setDir -27.93351; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) - 6.9458,(_coords select 1) - 3.5352, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 4.4614,(_coords select 1) + 2.5898, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 4.4614,(_coords select 1) + 2.5898, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp; //Call DZMSSaveVeh to attempt to save the vehicles to the database //If saving is off, the script will exit. [_vehicle] ExecVM DZMSSaveVeh; [nil,nil,rTitleText,"The Ural Supplies have been Secured by Survivors!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Major SM5 Ural Ambush Mission has Ended."]; deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; //Let the timer know the mission is over DZMSMajDone = true;