/* Filename: weaponhud_init.sqf Author: Relentless Description: Checks for style of the Weapon HUD */ if (DZE_weaponHUD) then { switch (DZE_TwoPrimaries) do { case 0: { //Style 0 == 1 Primary Weapon == 4 Boxes execVM "rlnt\scripts\Weapon HUD\style1\hud_bg.sqf"; execVM "rlnt\scripts\Weapon HUD\style1\hud_items.sqf"; execVM "rlnt\scripts\Weapon HUD\style1\loop.sqf"; }; case 1: { //Style 1 == 1 Primary Weapon == 4 Boxes execVM "rlnt\scripts\Weapon HUD\style1\hud_bg.sqf"; execVM "rlnt\scripts\Weapon HUD\style1\hud_items.sqf"; execVM "rlnt\scripts\Weapon HUD\style1\loop.sqf"; }; case 2: { //Style 2 == 2 Primary Weapon == 5 Boxes execVM "rlnt\scripts\Weapon HUD\style2\hud_bg.sqf"; execVM "rlnt\scripts\Weapon HUD\style2\hud_items.sqf"; execVM "rlnt\scripts\Weapon HUD\style2\loop.sqf"; }; }; };