// [_object,_type] spawn server_updateObject; #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" //if (isNil "sm_done") exitWith {diag_log "sm_done is nil";}; local _object = _this select 0; if ((isNil "_object") || isNull _object) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"}; local _type = _this select 1; local _forced = if (count _this > 2) then {_this select 2} else {false}; local _totalDmg = if (count _this > 3) then {_this select 3} else {false}; local _isNotOk = false; local _objectID = "0"; local _objectUID = "0"; _objectID = _object getVariable ["ObjectID","0"]; _objectUID = _object getVariable ["ObjectUID","0"]; local _class = typeOf _object; if (typeName _objectID != "STRING" || {typeName _objectUID != "STRING"}) then { #ifdef OBJECT_DEBUG diag_log (format["Non-string Object: ID %1 UID %2", _objectID, _objectUID]); #endif //force fail _objectID = nil; _objectUID = nil; }; if (!(_class in DZE_safeVehicle) && {!locked _object}) then { //diag_log format["Object: %1, ObjectID: %2, ObjectUID: %3",_object,_objectID,_objectUID]; if (!(_objectID in dayz_serverIDMonitor) && {isNil "_objectUID"}) then { //force fail _objectID = nil; _objectUID = nil; }; if (isNil "_objectID" && {isNil "_objectUID"}) then { #ifdef OBJECT_DEBUG diag_log format["Object %1 with invalid ID at pos %2",_class,getPosATL _object]; #endif _isNotOk = true; }; }; if (_isNotOk) exitWith { //deleteVehicle _object; }; call { if (_type == "all") exitwith { [_object,_objectID,_class] call server_obj_pos; [_object,_objectID,_objectUID,_class] call server_obj_inv; [_object,_objectID,_objectUID,_forced,_totalDmg] call server_obj_dam; }; if (_type == "position") exitwith { [_object,_objectID,_class] call server_obj_pos; }; if (_type == "gear") exitwith { [_object,_objectID,_objectUID,_class] call server_obj_inv; }; if (_type == "damage" || _type == "repair") exitwith { [_object,_objectID,_objectUID,_forced,_totalDmg] call server_obj_dam; }; if (_type == "killed") exitwith { if (count _this != 6) exitWith { diag_log "Server_UpdateObject error: wrong parameter format"; }; local _playerUID = _this select 4; local _clientKey = _this select 5; [_object,_objectID,_objectUID,_playerUID,_clientKey,_class] call server_obj_killed; }; if (_type == "coins") exitwith { _object setVariable ["lastInventory",["forceUpdate"]]; [_object,_objectID,_objectUID,_class] call server_obj_inv; }; ""; };