/* Original Labyrinth Event by Caveman Rewritten and updated for DayZ Epoch 1.0.6+ by JasonTM Updated for DayZ Epoch 1.0.7+ by JasonTM Last update: 06-01-2021 */ local _spawnChance = 1; // Percentage chance of event happening.The number must be between 0 and 1. 1 = 100% chance. local _numGems = [0,1]; // Random number of gems to add to the crate [minimum, maximum]. For no gems, set to [0,0]. local _radius = 250; // Radius the loot can spawn and used for the marker local _timeout = 20; // Time it takes for the event to time out (in minutes). To disable timeout set to -1. local _debug = false; // Diagnostic logs used for troubleshooting. local _nameMarker = true; // Center marker with the name of the mission. local _markPos = false; // Puts a marker exactly where the loot spawns. local _lootAmount = 4; // This is the number of times a random loot selection is made. local _messageType = "TitleText"; // Type of announcement message. Options "Hint","TitleText". ***Warning: Hint appears in the same screen space as common debug monitors local _visitMark = false; // Places a "visited" check mark on the mission if a player gets within range of the crate. local _distance = 20; // Distance from crate before crate is considered "visited" local _crate = "GuerillaCacheBox"; #define TITLE_COLOR "#ccff33" // Hint Option: Color of Top Line #define TITLE_SIZE "1.75" // Hint Option: Size of top line #define IMAGE_SIZE "4" // Hint Option: Size of the image local _lootList = [[5,"ItemGoldBar"],[3,"ItemGoldBar10oz"],"ItemBriefcase100oz",[20,"ItemSilverBar"],[10,"ItemSilverBar10oz"]]; if (random 1 > _spawnChance and !_debug) exitWith {}; local _pos = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,.3,0] call BIS_fnc_findSafePos; diag_log format["Labyrinth Event Spawning At %1", _pos]; local _posarray = [ [(_pos select 0) + 9, (_pos select 1) + 2.3,-0.012], [(_pos select 0) - 18.6, (_pos select 1) + 15.6,-0.012], [(_pos select 0) - 8.5, (_pos select 1) - 21,-0.012], [(_pos select 0) - 33, (_pos select 1) - 6,-0.012], [(_pos select 0) + 5, (_pos select 1) - 44,-0.012], [(_pos select 0) - 23, (_pos select 1) - 20,-0.012], [(_pos select 0) + 13, (_pos select 1) - 23,-0.012], [(_pos select 0) + 7, (_pos select 1) - 6,-0.012], [(_pos select 0) - 5, (_pos select 1) + 1,-0.012], [(_pos select 0) - 42, (_pos select 1) - 6,-0.012], [(_pos select 0) - 4.3, (_pos select 1) - 39,-0.012] ]; local _spawnObjects = { local _pos = _this select 1; local _objArray = []; local _obj = objNull; { local _offset = _x select 1; local _position = [(_pos select 0) + (_offset select 0), (_pos select 1) + (_offset select 1), 0]; local _obj = (_x select 0) createVehicle [0,0,0]; if (count _x > 2) then { _obj setDir (_x select 2); }; _obj setPos _position; _obj setVectorUp surfaceNormal position _obj; _obj addEventHandler ["HandleDamage",{0}]; _obj enableSimulation false; _objArray set [count _objArray, _obj]; } count (_this select 0); _objArray }; local _lootPos = _posarray call BIS_fnc_selectRandom; if (_debug) then {diag_log format["Labyrinth Event: creating ammo box at %1", _lootPos];}; local _box = _crate createVehicle [0,0,0]; _box setPos _lootPos; clearMagazineCargoGlobal _box; clearWeaponCargoGlobal _box; local _clutter = createVehicle ["ClutterCutter_EP1", _lootPos, [], 0, "CAN_COLLIDE"]; _clutter setPos _lootPos; local _objects = [[ ["Land_MBG_Shoothouse_1",[-35,-6.5,-0.12]], ["Land_MBG_Shoothouse_1",[-12,9,-0.12]], ["Land_MBG_Shoothouse_1",[-16,-19.3,-0.12]], ["Land_MBG_Shoothouse_1",[7,-15,-0.12]], ["Land_MBG_Shoothouse_1",[3,-39.5,-0.12]], ["Land_A_Castle_Bergfrit",[9.5,3,-10.52]], ["Land_A_Castle_Donjon_dam",[4,17,-1.93]], ["Land_A_Castle_Wall1_20",[-11.6,21.7,-7.28]], ["Land_A_Castle_Wall1_20",[-35.4,6.4,-7.28]], ["Land_A_Castle_Donjon",[16,-10.3,-1.93]], ["Sign_arrow_down_large_EP1",[15,-35,0.52]], ["Sign_arrow_down_large_EP1",[-8.6,-51,0.52]], ["Sign_arrow_down_large_EP1",[-27,-30.5,0.52]], ["Sign_arrow_down_large_EP1",[-46,-17.4,0.52]], ["Sign_arrow_down_large_EP1",[-22.7,7.7,0.52]], ["MAP_t_acer2s",[-8,-31,-0.12]], ["MAP_t_acer2s",[-46.5,-15,-0.12],91.4], ["MAP_t_acer2s",[-23,10,-0.12],89.09], ["MAP_t_acer2s",[-27.3,-28,-0.12],90.6], ["MAP_t_acer2s",[14,-32,-0.12],-88.1], ["MAP_t_acer2s",[-8.5,-48,-0.12],86.08] ],_pos] call _spawnObjects; local _gems = (round(random((_numGems select 1) - (_numGems select 0)))) + (_numGems select 0); if (_debug) then {diag_log format["Labyrinth Event: %1 gems added to crate", _gems];}; if (_gems > 0) then { for "_i" from 1 to _gems do { local _gem = ["ItemTopaz","ItemObsidian","ItemSapphire","ItemAmethyst","ItemEmerald","ItemCitrine","ItemRuby"] call BIS_fnc_selectRandom; _box addMagazineCargoGlobal [_gem,1]; }; }; for "_i" from 1 to _lootAmount do { local _loot = _lootList call BIS_fnc_selectRandom; if ((typeName _loot) == "ARRAY") then { _box addMagazineCargoGlobal [_loot select 1,_loot select 0]; } else { _box addMagazineCargoGlobal [_loot,1]; }; }; local _pack = ["Patrol_Pack_DZE1","Assault_Pack_DZE1","Czech_Vest_Pouch_DZE1","TerminalPack_DZE1","TinyPack_DZE1","ALICE_Pack_DZE1","TK_Assault_Pack_DZE1","CompactPack_DZE1","British_ACU_DZE1","GunBag_DZE1","NightPack_DZE1","SurvivorPack_DZE1","AirwavesPack_DZE1","CzechBackpack_DZE1","WandererBackpack_DZE1","LegendBackpack_DZE1","CoyoteBackpack_DZE1","LargeGunBag_DZE1"] call BIS_fnc_selectRandom; _box addBackpackCargoGlobal [_pack,1]; if (_messageType == "Hint") then { local _img = (getText (configFile >> "CfgVehicles" >> "Land_MBG_Shoothouse_1" >> "icon")); RemoteMessage = ["hintWithImage",["STR_CL_ESE_LABYRINTH_TITLE","STR_CL_ESE_LABYRINTH"],[_img,TITLE_COLOR,TITLE_SIZE,IMAGE_SIZE]]; } else { RemoteMessage = ["titleText","STR_CL_ESE_LABYRINTH"]; }; publicVariable "RemoteMessage"; if (_debug) then {diag_log format["Labyrinth event setup, waiting for %1 minutes", _timeout];}; local _time = diag_tickTime; local _finished = false; local _visited = false; local _isNear = true; local _markers = [1,1,1,1]; //[position,createMarker,setMarkerColor,setMarkerType,setMarkerShape,setMarkerBrush,setMarkerSize,setMarkerText,setMarkerAlpha] _markers set [0, [_pos, format ["eventMark%1", _time], "ColorYellow", "","ELLIPSE", "", [_radius, _radius], [], 0.5]]; if (_nameMarker) then {_markers set [1, [_pos, format ["eventDot%1",_time], "ColorBlack", "mil_dot","ICON", "", [], ["STR_CL_ESE_LABYRINTH_TITLE"], 0]];}; if (_markPos) then {_markers set [2, [_lootPos, format ["eventDebug%1",_time], "ColorYellow", "mil_dot","ICON", "", [], [], 0]];}; DZE_ServerMarkerArray set [count DZE_ServerMarkerArray, _markers]; // Markers added to global array for JIP player requests. local _markerIndex = count DZE_ServerMarkerArray - 1; PVDZ_ServerMarkerSend = ["start",_markers]; publicVariable "PVDZ_ServerMarkerSend"; while {!_finished} do { uiSleep 3; if (_visitMark && !_visited) then { { if (isPlayer _x && {_x distance _box <= _distance}) exitWith { _visited = true; _markers set [3, [[(_pos select 0), (_pos select 1) + 25], format ["EventVisit%1", _time], "ColorBlack", "hd_pickup","ICON", "", [], [], 0]]; PVDZ_ServerMarkerSend = ["createSingle",(_markers select 3)]; publicVariable "PVDZ_ServerMarkerSend"; DZE_ServerMarkerArray set [_markerIndex, _markers]; }; } count playableUnits; }; if (_timeout != -1) then { if (diag_tickTime - _time >= _timeout*60) then { _finished = true; }; }; }; while {_isNear} do { {if (isPlayer _x && _x distance _box >= _distance) exitWith {_isNear = false};} count playableUnits; }; // Tell all clients to remove the markers from the map local _remove = []; { if (typeName _x == "ARRAY") then { _remove set [count _remove, (_x select 1)]; }; } count _markers; PVDZ_ServerMarkerSend = ["end",_remove]; publicVariable "PVDZ_ServerMarkerSend"; DZE_ServerMarkerArray set [_markerIndex, -1]; { deleteVehicle _x; } count _objects; deleteVehicle _box; deleteVehicle _clutter; diag_log "Labyrinth Event Ended";