local _obj = _this select 0; local _hitpoints = _this select 1; local _isAir = _obj isKindOf "Air"; { local _selection = _x select 0; local _dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts}); _obj setHit [_selection,_dam]; } count _hitpoints;