private ["_object","_worldspace","_location","_dir","_class","_uid","_dam","_hitpoints","_selection","_array","_damage","_fuel","_key","_totaldam","_spawnDMG","_characterID","_result","_outcome","_oid"]; //[_veh,[_dir,_location],"V3S_Civ",true] #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" _object = _this select 0; _worldspace = _this select 1; _class = _this select 2; _spawnDMG = _this select 3; _characterID = _this select 4; _fuel = 1; _damage = 0; _array = []; #ifdef OBJECT_DEBUG diag_log ("PUBLISH: Attempt " + str(_object)); #endif _dir = _worldspace select 0; _location = _worldspace select 1; _uid = _worldspace call dayz_objectUID2; if (_spawnDMG) then { _fuel = 0; if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then { _totaldam = 0; _hitpoints = _object call vehicle_getHitpoints; { _dam = call generate_new_damage; _selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name"); if (_dam > 0) then { _array set [count _array,[_selection,_dam]]; _totaldam = _totaldam + _dam; }; } count _hitpoints; _damage = 0; _fuel = (random(DynamicVehicleFuelHigh-DynamicVehicleFuelLow)+DynamicVehicleFuelLow) / 100; }; }; _key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance,_class,_damage,_characterID,_worldspace,[],_array,_fuel,_uid]; #ifdef OBJECT_DEBUG diag_log ("HIVE: WRITE: "+ str(_key)); #endif _key call server_hiveWrite; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; // GET DB ID _key = format["CHILD:388:%1:",_uid]; #ifdef OBJECT_DEBUG diag_log ("HIVE: WRITE: "+ str(_key)); #endif _result = _key call server_hiveReadWrite; _outcome = _result select 0; if (_outcome != "PASS") then { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); } else { _oid = _result select 1; _object setVariable ["ObjectID", _oid]; #ifdef OBJECT_DEBUG diag_log("CUSTOM: Selected " + str(_oid)); #endif _object setVariable ["lastUpdate",diag_tickTime]; _object setVariable ["CharacterID", _characterID]; // Non key vehicles need no global set CharacterID _object setDamage _damage; [_object,_array] call server_setHitpoints; _object setFuel _fuel; _object setvelocity [0,0,1]; [_object,"all",true] call server_updateObject; [_object,DZE_clearVehicleAmmo,DZE_addVehicleAmmo] call fn_vehicleAddons; _object call fnc_veh_ResetEH; PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid)); };