// This is a modified version of the DayZ Epoch file fn_spawnObjects.sqf used to spawn mission objects. local _objects = _this select 0; local _pos = _this select 1; local _mission = _this select 2; local _object = objNull; local _list = []; local _fires = [ "Base_Fire_DZ", "flamable_DZ", "Land_Camp_Fire_DZ", "Land_Campfire", "Land_Campfire_burning", "Land_Fire", "Land_Fire_burning", "Land_Fire_DZ", "Land_Fire_barrel", "Land_Fire_barrel_burning", "Misc_TyreHeap" ]; { local _type = _x select 0; local _offset = _x select 1; local _position = [(_pos select 0) + (_offset select 0), (_pos select 1) + (_offset select 1), 0]; if (count _offset > 2) then { _position set [2, (_offset select 2)]; }; _object = _type createVehicle [0,0,0]; if (count _x > 2) then { _object setDir (_x select 2); }; _object setPos _position; _object setVectorUp surfaceNormal position _object; if (DZMSObjectsDamageOff) then { _object addEventHandler ["HandleDamage",{0}]; if !(_type in _fires) then {_object enableSimulation false;}; }; _list set [count _list, _object]; ((DZMSMissionData select _mission) select 1) set [count ((DZMSMissionData select _mission) select 1), _object]; } forEach _objects; _list