/* Bandit Stash House by lazyink (Full credit for code to TheSzerdi & TAW_Tonic) Updated to new format by Vampire */ private ["_missName","_coords","_base","_base1","_veh1","_vehicle","_crate","_crate1"]; //Name of the Mission _missName = "Stash House"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"Bandits have set up a Weapon Stash House!\nGo Empty it Out!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; //We create the scenery _base = createVehicle ["Land_HouseV_1I4",_coords,[], 0, "CAN_COLLIDE"]; _base setDir 152.66766; _base setPos _coords; _base1 = createVehicle ["Land_kulna",[(_coords select 0) + 5.4585, (_coords select 1) - 2.885,0],[], 0, "CAN_COLLIDE"]; _base1 setDir -28.282881; _base1 setPos [(_coords select 0) + 5.4585, (_coords select 1) - 2.885,0]; //DZMSProtectObj prevents it from disappearing [_base] call DZMSProtectObj; [_base1] call DZMSProtectObj; //We create the vehicles _veh1 = ["small"] call DZMSGetVeh; _vehicle = createVehicle [_veh1,[(_coords select 0) - 10.6206, (_coords select 1) - 0.49,0],[], 0, "CAN_COLLIDE"]; //DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such [_vehicle] call DZMSSetupVehicle; //We create and fill the crate _crate = createVehicle ["USBasicAmmunitionBox",[(_coords select 0) + 0.7408, (_coords select 1) + 1.565, 0.10033049],[], 0, "CAN_COLLIDE"]; [_crate,"weapons"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; _crate1 = createVehicle ["USBasicAmmunitionBox",[(_coords select 0) - 0.2387, (_coords select 1) + 1.043, 0.10033049],[], 0, "CAN_COLLIDE"]; [_crate1,"weapons"] ExecVM DZMSBoxSetup; [_crate1] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) - 4.0796, (_coords select 1) - 11.709,0],6,2,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 3; [[(_coords select 0) + 2.8872, (_coords select 1) + 18.964,0],6,2,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 3; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp; //Call DZMSSaveVeh to attempt to save the vehicles to the database //If saving is off, the script will exit. [_vehicle] ExecVM DZMSSaveVeh; //Let everyone know the mission is over [nil,nil,rTitleText,"The Stash House is under Survivor Control!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Minor SM3 Stash House Mission has Ended."]; deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Let the timer know the mission is over DZMSMinDone = true;