/* Medical Crate by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) Updated to new format by Vampire */ private ["_missName","_coords","_net","_veh1","_veh2","_vehicle","_vehicle1","_crate"]; //Name of the Mission _missName = "Bandit Protection"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"Sweets broke his legs again.\nGo kill the bandits protecting him.", "PLAIN",10] call RE; //DZMSAddMajMarker is a simple script that adds a marker to the location [_coords,_missname] ExecVM DZMSAddMajMarker; //Lets add the scenery _net = createVehicle ["Land_CamoNetB_NATO",[(_coords select 0) - 0.0649, (_coords select 1) + 0.6025,0],[], 0, "CAN_COLLIDE"]; [_net] call DZMSProtectObj; //We create the vehicles like normal _veh1 = ["small"] call DZMSGetVeh; _veh2 = ["large"] call DZMSGetVeh; _vehicle = createVehicle [_veh1,[(_coords select 0) + 10.0303, (_coords select 1) - 12.2979,10],[], 0, "CAN_COLLIDE"]; _vehicle1 = createVehicle [_veh2,[(_coords select 0) - 6.2764, (_coords select 1) - 14.086,10],[], 0, "CAN_COLLIDE"]; //DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such [_vehicle] call DZMSSetupVehicle; [_vehicle1] call DZMSSetupVehicle; _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"]; _crate1 = createVehicle ["MedBox0",[(_coords select 0) - 3.7251,(_coords select 1) - 2.3614, 0],[], 0, "CAN_COLLIDE"]; _crate2 = createVehicle ["MedBox0",[(_coords select 0) - 3.4346, 0, 0],[], 0, "CAN_COLLIDE"]; _crate3 = createVehicle ["MedBox0",[(_coords select 0) + 4.0996,(_coords select 1) + 3.9072, 0],[], 0, "CAN_COLLIDE"]; //DZMSBoxFill fills the box, DZMSProtectObj prevents it from disappearing [_crate,"medical"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; [_crate1] call DZMSProtectObj; [_crate2] call DZMSProtectObj; [_crate3] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp; //Call DZMSSaveVeh to attempt to save the vehicles to the database //If saving is off, the script will exit. [_vehicle] ExecVM DZMSSaveVeh; [_vehicle1] ExecVM DZMSSaveVeh; //Let everyone know the mission is over [nil,nil,rTitleText,"The Medical Cache is Under Survivor Control!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Major SM6 Medical Cache Mission has Ended."]; deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; //Let the timer know the mission is over DZMSMajDone = true;