/* Bandit Supply Heli Crash by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) New Mission Format by Vampire */ private ["_missName","_coords","_ranChopper","_chopper","_truck","_trash","_trash2","_crate","_crate2"]; //Name of the Mission _missName = "Helicopter Landing"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"A Supply Helicopter has been Forced to Land!\nStop the Bandits from Taking Control of it!", "PLAIN",10] call RE; //DZMSAddMajMarker is a simple script that adds a marker to the location [_coords,_missname] ExecVM DZMSAddMajMarker; //We create the vehicles like normal _ranChopper = ["heli"] call DZMSGetVeh; _chopper = createVehicle [_ranChopper,_coords,[], 0, "NONE"]; //DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such [_chopper] call DZMSSetupVehicle; _chopper setDir -36.279881; _truck = createVehicle ["HMMWV_DZ",[(_coords select 0) - 8.7802,(_coords select 1) + 6.874,0],[], 0, "CAN_COLLIDE"]; [_truck] call DZMSSetupVehicle; //Lets add the scenery _trash = createVehicle ["Body1",[(_coords select 0) - 3.0185,(_coords select 1) - 0.084,0],[], 0, "CAN_COLLIDE"]; _trash2 = createVehicle ["Body2",[(_coords select 0) + 1.9248,(_coords select 1) + 2.1201,0],[], 0, "CAN_COLLIDE"]; [_trash] call DZMSProtectObj; [_trash2] call DZMSProtectObj; //DZMSBoxFill fills the box, DZMSProtectObj prevents it from disappearing _crate = createVehicle ["USLaunchersBox",[(_coords select 0) - 6.1718,(_coords select 1) + 0.6426,0],[], 0, "CAN_COLLIDE"]; [_crate,"weapons"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; _crate2 = createVehicle ["USLaunchersBox",[(_coords select 0) - 7.1718,(_coords select 1) + 1.6426,0],[], 0, "CAN_COLLIDE"]; [_crate2,"weapons"] ExecVM DZMSBoxSetup; [_crate2] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) - 8.4614,(_coords select 1) - 5.0527,0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) - 8.4614,(_coords select 1) - 5.0527,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 7.5337,(_coords select 1) + 4.2656,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) + 7.5337,(_coords select 1) + 4.2656,0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp; //Call DZMSSaveVeh to attempt to save the vehicles to the database //If saving is off, the script will exit. [_chopper] ExecVM DZMSSaveVeh; [_truck] ExecVM DZMSSaveVeh; //Let everyone know the mission is over [nil,nil,rTitleText,"The Helicopter has been Taken by Survivors!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Major SM4 Helicopter Landing Mission has Ended."]; deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; //Let the timer know the mission is over DZMSMajDone = true;