/* Medical Supply Camp by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) Updated to New Mission Format by Vampire */ private ["_missName","_coords","_base1","_base2","_base3","_base4","_base5","_base6","_base7","_base8","_base9","_base10","_base11","_base12","_base13","_base14","_base15","_base16","_base17","_veh1","_vehicle","_crate"]; //Name of the Mission _missName = "Bandit Medical Camp"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"Bandits have Opened a Medical Camp!\nStop Them from Re-Supplying the Region!", "PLAIN",10] call RE; //DZMSAddMajMarker is a simple script that adds a marker to the location [_coords,_missname] ExecVM DZMSAddMajMarker; //Create the scenery _base1 = createVehicle ["Land_fort_artillery_nest",[(_coords select 0) - 5.939,(_coords select 1) + 10.0459,0],[], 0, "CAN_COLLIDE"]; _base1 setDir -31.158424; [_base1] call DZMSProtectObj; _base1 setVehicleLock "LOCKED"; _base1 setPos [(_coords select 0) - 5.939,(_coords select 1) + 10.0459,0]; _base2 = createVehicle ["Land_fort_artillery_nest",[(_coords select 0) + 6.3374, (_coords select 1) - 11.1944,0],[], 0, "CAN_COLLIDE"]; _base2 setDir -211.14516; [_base2] call DZMSProtectObj; _base2 setVehicleLock "LOCKED"; _base2 setPos [(_coords select 0) + 6.3374, (_coords select 1) - 11.1944,0]; _base3 = createVehicle ["Land_fort_rampart",[(_coords select 0) + 12.2456, (_coords select 1) + 6.249,0],[], 0, "CAN_COLLIDE"]; _base3 setDir -120.93051; [_base3] call DZMSProtectObj; _base3 setVehicleLock "LOCKED"; _base3 setPos [(_coords select 0) + 12.2456, (_coords select 1) + 6.249,0]; _base4 = createVehicle ["Land_fort_rampart",[(_coords select 0) - 11.4253, (_coords select 1) - 7.628,0],[], 0, "CAN_COLLIDE"]; _base4 setDir 59.42643; [_base4] call DZMSProtectObj; _base4 setVehicleLock "LOCKED"; _base4 setPos [(_coords select 0) - 11.4253, (_coords select 1) - 7.628,0]; _base5 = createVehicle ["MedBox0",[(_coords select 0) - 7.1519, (_coords select 1) + 1.8144,0],[], 0, "CAN_COLLIDE"]; _base5 setDir -29.851013; [_base5] call DZMSProtectObj; _base6 = createVehicle ["MedBox0",[(_coords select 0) - 7.4116, (_coords select 1) + 2.5244,0],[], 0, "CAN_COLLIDE"]; [_base6] call DZMSProtectObj; _base7 = createVehicle ["WeaponHolder_ItemToolbox",[(_coords select 0) - 7.7041, (_coords select 1) + 3.332,0],[], 0, "CAN_COLLIDE"]; _base7 setDir -106.46461; [_base7] call DZMSProtectObj; _base8 = createVehicle ["Land_CamoNetVar_EAST",[(_coords select 0) + 4.1738, (_coords select 1) - 7.9112],[], 0, "CAN_COLLIDE"]; _base8 setDir -27.004126; [_base8] call DZMSProtectObj; _base8 setVehicleLock "LOCKED"; _base8 setPos [(_coords select 0) + 4.1738, (_coords select 1) - 7.9112]; _base9 = createVehicle ["PowGen_Big",[(_coords select 0) - 0.8936, (_coords select 1) + 8.1582,0],[], 0, "CAN_COLLIDE"]; _base9 setDir -56.044361; [_base9] call DZMSProtectObj; _base10 = createVehicle ["Barrel5",[(_coords select 0) - 2.5074, (_coords select 1) + 7.3466,0],[], 0, "CAN_COLLIDE"]; [_base10] call DZMSProtectObj; _base11 = createVehicle ["Barrel5",[(_coords select 0) - 3.293, (_coords select 1) + 7.9179,0],[], 0, "CAN_COLLIDE"]; [_base11] call DZMSProtectObj; _base12 = createVehicle ["Land_Campfire_burning",[(_coords select 0) + 3.1367, (_coords select 1) - 5.087,0],[], 0, "CAN_COLLIDE"]; [_base12] call DZMSProtectObj; _base13 = createVehicle ["FoldChair",[(_coords select 0) + 0.8589, (_coords select 1) - 6.2676,0],[], 0, "CAN_COLLIDE"]; _base13 setDir -132.43658; [_base13] call DZMSProtectObj; _base14 = createVehicle ["FoldChair",[(_coords select 0) + 2.6909, (_coords select 1) - 7.4805,0],[], 0, "CAN_COLLIDE"]; _base14 setDir -184.45828; [_base14] call DZMSProtectObj; _base15 = createVehicle ["FoldChair",[(_coords select 0) + 5.4175, (_coords select 1) - 5.4903,0],[], 0, "CAN_COLLIDE"]; _base15 setDir 96.993355; [_base15] call DZMSProtectObj; _base16 = createVehicle ["FoldChair",[(_coords select 0) + 4.5722, (_coords select 1) - 7.2305,0],[], 0, "CAN_COLLIDE"]; _base16 setDir 142.91867; [_base16] call DZMSProtectObj; _base17 = createVehicle ["FoldChair",[(_coords select 0) + 5.0542, (_coords select 1) - 3.4649,0],[], 0, "CAN_COLLIDE"]; _base17 setDir 55.969147; [_base17] call DZMSProtectObj; //Create the vehicles _veh1 = ["small"] call DZMSGetVeh; _vehicle = createVehicle [_veh1,[(_coords select 0) - 17.5078, (_coords select 1) + 5.2578,0],[], 0, "CAN_COLLIDE"]; [_vehicle] call DZMSSetupVehicle; //Create the loot _crate = createVehicle ["USLaunchersBox",[(_coords select 0) - 6.8277, (_coords select 1) + 5.6748,0],[], 0, "CAN_COLLIDE"]; [_crate,"medical"] ExecVM DZMSBoxSetup; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) - 0.5635,(_coords select 1) + 0.3173,0],3,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) - 0.5635,(_coords select 1) + 0.3173,0],3,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) - 0.5635,(_coords select 1) + 0.3173,0],3,1,"DZMSUnitsMajor"] call DZMSAISpawn; sleep 5; [[(_coords select 0) - 0.5635,(_coords select 1) + 0.3173,0],3,1,"DZMSUnitsMajor"] call DZMSAISpawn; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp; //Call DZMSSaveVeh to attempt to save the vehicles to the database //If saving is off, the script will exit. [_vehicle] ExecVM DZMSSaveVeh; //Let everyone know the mission is over [nil,nil,rTitleText,"Survivors have Taken Control of the Camp and Medical Supplies.", "PLAIN",6] call RE; diag_log text format["[DZMS]: Major SM3 Medical Camp Mission has Ended."]; deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; //Let the timer know the mission is over DZMSMajDone = true;