54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
|
private ["_bag","_class","_female","_model","_name","_offset","_pos","_weps"];
|
||
|
disableSerialization;
|
||
|
|
||
|
_class = class_public select 0;
|
||
|
_name = lbText [8888,(lbCurSel 8888)];
|
||
|
{
|
||
|
if (_name == (_x select 0)) then {
|
||
|
_class = _x;
|
||
|
};
|
||
|
} forEach class_public;
|
||
|
|
||
|
_female = player isKindOf "SurvivorW2_DZ";
|
||
|
_model = if (_female) then {_class select 2} else {_class select 1};
|
||
|
_weps = _class select 4;
|
||
|
_bag = _class select 5;
|
||
|
|
||
|
if (count _class > 20) then { //Random
|
||
|
_model = if (_female) then {(_class select 1) select 1} else {(_class select 1) select 0};
|
||
|
_model = _model call BIS_fnc_selectRandom;
|
||
|
_weps = _class select 6;
|
||
|
if (count _weps > 0) then {_weps = [(_weps call BIS_fnc_selectRandom)];};
|
||
|
_bag = _class select 10;
|
||
|
_bag = if (count _bag > 0) then {_bag call BIS_fnc_selectRandom} else {""};
|
||
|
};
|
||
|
|
||
|
deleteVehicle class_bot;
|
||
|
class_bot = _model createVehicleLocal [0,0,0];
|
||
|
class_bot call class_wipeGear;
|
||
|
{
|
||
|
if !(_x in weapons class_bot) then {
|
||
|
class_bot addWeapon _x;
|
||
|
};
|
||
|
} count _weps;
|
||
|
|
||
|
if (primaryWeapon class_bot == "") then { //Need to use createAgent if no primary to prevent arms glitch
|
||
|
deleteVehicle class_bot;
|
||
|
class_bot = createAgent [_model,[0,0,0],[],0,"CAN_COLLIDE"];
|
||
|
class_bot call class_wipeGear;
|
||
|
};
|
||
|
|
||
|
if (_bag != "") then {class_bot addBackpack _bag;};
|
||
|
class_bot setFace "Face01";
|
||
|
class_bot enableSimulation false;
|
||
|
class_bot setPosATL spawn_cameraPos;
|
||
|
spawn_light lightAttachObject [class_bot,[0,2,.1]];
|
||
|
|
||
|
_pos = getPosASL class_bot;
|
||
|
_offset = [(_pos select 0)+.4,(_pos select 1)+3,(_pos select 2)+.9];
|
||
|
|
||
|
if (surfaceIsWater [_pos select 0,_pos select 1,0]) then {
|
||
|
spawn_camera setPosASL _offset;
|
||
|
} else {
|
||
|
spawn_camera setPosATL (ASLtoATL _offset);
|
||
|
};
|