arma2-epoch-server/MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/compiles.sqf

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if (isServer) then {
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};
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if (!isDedicated) then {
//Add your custom or override functions here
fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
// All fixes down below can be removed in a future Epoch Update
// Fix Wooden bases with wooden walls and floors got not properly recognized as shelter.
fnc_issheltered = compile preprocessFileLineNumbers "dayz_code\compile\fn_isSheltered.sqf";
// Fix upgrading AAV_DZE to AAV_DZE1 did not work, only needed if you are using the AAV_DZE
player_upgradeVehicle = compile preprocessFileLineNumbers "dayz_code\compile\player_upgradeVehicle.sqf";
// Fix Maintain the Virtual Garage with Coins does not work properly
if (DZE_Virtual_Garage) then {
Player_MaintainVG = compile preprocessFileLineNumbers "dayz_code\actions\virtualGarage\player_MaintainVG.sqf";
};
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player_selectSlot = compile preprocessFileLineNumbers "dayz_code\compile\ui_selectSlot.sqf";
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locateVehicle = compile preprocessFileLineNumbers "scripts\locateVehicle.sqf";
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remoteVehicle = compile preprocessFileLineNumbers "scripts\remoteVehicle\remoteVehicle.sqf";
};
DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf";